For general information, check the overview.
Name | Starting Rarity | Useful? | Notes |
---|---|---|---|
Prowler |
★ | Kernels | This, my friends, is why you don't send ricecookers to war. It's flat out awful. Weirdly, the SWAP version is actually really fuckin good. |
Scout |
★ | Mostly Kernels but you may want one or 2? | Weirdly, they're classed as melee units, despite having guns. Their big thing is -50% Enemy Evasion. YMMV |
Dinergate |
★ | They're shitty but they're only 2 cost to put in | Remember how effective enemy Dinnergates are? No? Yeah. These aren't much better. They have surprisingly high firepower for a 2 cost unit, but they're not your go-to for anything and dying is still bad. |
Jaguar |
★ | If you need AoE for some reason and need it on a budget | Let's get this out of the way quickly. It has godawful single-target DPS, and in most cases where you need cleave, Manticores can do the job. However, they're cheap to field, you can get them easily, and some of you might not have enough Manticores. The AoE attack is surprisingly much bigger than it seems (roughly the size of a grenade's AoE) and with boosts from a Ringleader that can buff it, it's not that bad. However, it's also not especially great otherwise. It does, however, have really long range that it can contribute to a formation if nothing else. YMMV. |
Goliath Factory |
★ | Weird Disposable Tank generator | You'd think something that shits out bombs would be an offensive weapon but nah, this thing just fires off and endless stream of Goliaths that move forward, and while their damage isn't bad, their main use is that some fights can be cheesed by throwing an infinite number of bodies at the enemy. Oh, and don't try to use them to kill other Goliaths. It seems funny, but the enemy Goliath blows up the rest of your echelon when they meet. |