Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
RPK-203 |
Machine Gun | ★★★★★ | An actually excellent multipurpose MG | Between her two modes AND a passive that helps keep shotguns alive, I don't think there's much more to say other than "she's great, you will probably find a use for her." |
PM1910 |
Machine Gun | ★★★★ | Another Entry to the "First Belt or Die" Club | Comparable to the Browning Potato Digger. There must be something about early model machine guns. Her skill gives her an extra long belt that activates three seconds in, and unlike Potato Digger, who sacrifices accuracy and gains firepower, she instead sacrifices reload time while gaining accuracy. While the extra reload time is a pain, she does buff other dolls while reloading instead of being useless. The accuracy boost is nice, but not a game-changer. It may help vs. enemies with a moderate amount of evasion though, given typical MG accuracy is kind of mediocre. |
Yurine |
Machine Gun | Special | Better than nothing, but if you have better MGs, use those | Suffers from not only being an MG, but an inconsistent one due to her passive. Her stats are alright, but her passive skill is unreliable, not that it matters much since it only activates on reload. The active suffers from the problem of activating slowly enough that you'd expect MGs to have already killed most of what you'd want to stun anyway. |
RPK-16 |
Machine Gun | ★★★★★ | An MG without the main downside (But has a bunch of new ones) | The mightiest Alpaca to ever wield a machine gun. Don't ask. I don't want to have to explain KR server memes. With all of the newer MGs she's just okay. Not bad. Just okay. May find a use for her, but eh. Maybe if she ever gets a mod... Given the skill, one might be tempted to treat her like a normal AR with hilarious early burst damage, but you'd be dumb to do so, because she doesn't get buffs from SMGs and other sources that buff ARs. Also her crit rate is the usual garbage 5% MGs usually get instead of the much better AR rates, and she can't equip PEQs. That said, she can be a fun mix if you, say, happen to need AR formations to punch through armour (because she can use the absolutely bonkers MG unique ammo types) |
General Dynamics LWMMG Mod |
Machine Gun | ★★★★ | She's a better LWMMG, but now with more utility. | She actually gets some fairly hefty stat increases in her mod, with Mod 2 hitting as much FP as M2HB. The issues that 2 stars normally face (low skill values compared to higher ones, etc.) are pretty solved thanks to being upgraded to a 4 star, and it also gives her extra base ammo which helps out a lot. Overall a cheap mod to get, and honestly you get a fair bit of value off even just Mod 1. She's pretty much an all-rounder MG, and with the Mod 2 skill, technically you're not limited to just SGs, but uh... the shield values are so low otherwise that it only really helps armored things, though I guess some people might find a use for that anyway. MATH BIT: Her Special Equip actually isn't awful, but tbh you're better off with an EOTech in most cases. Her original form can be found here. |
Kord |
Machine Gun | ★★★★★ | Probably will be a primary for many tryhards | She has extremely high firepower that gets reduced by her skill, with the lowest accuracy of any 5 star MG, and a mere 9 round base capacity. What you get in exchange for this is an amazing two-part skill that provides piercing without any stupid strings or conditions to start. Yes, her AP values drop, yes her FP is reduced by the skill, but this won't matter in most contexts where you'd actually want her. You start the fight with piercing and have the option to go into a single target mode that ups her acc and firepower. Now, her stats in single target mode don't seem exceptional, but they're more than enough for general work to get her to the battles where she would be good (assuming there are any for that map, this is still on you to get her to those), and also she has the benefit of it working from the get-go without any timing issues. Like anything with piercing you need to position her properly, or else you waste everything. This is super important because piercing is basically the entire reason you use her to begin with, so make sure you look at what formations the enemy actually has first and position her based on that. Seriously. if you're tryhard enough to use her but not tryhard enough to figure out your enemy? You're probably retarded. Don't be that guy. Basically you want her shooting through or across enemies, such that you get as many hitbox contacts as possible. |
Claes |
Machine Gun | Special | Extremely accurate to the anime and manga (which is not a good thing) | Props for accuracy. She spends the animoo's story just living in the dorms and only coming out for tests or really weird situations where they cant spare bodies, and she's basically the same in the game - she'll be in your dorms a whole lot. She also has three unique items that affect her passive but otherwise all do the exact same thing. She isn't completely useless, but there's not much reason to pick her over other MGs that don't have finnicky mechanics, because you frankly will not need that many MGs anymore. |
Heckler & Koch HK23 |
Machine Gun | ★★★ | She shares a skill with MG4, what do you think? | Yet another poor doll whose only notable trait is "lewd art." So forgotten that the most common reason she comes up is "mistaken for HK21." Pretty much useless aside from her tilebuff, except even that is questionable since other MGs can fill that role. There's simply not much to say about her besides that not even most HK fanboys care about her very much. |
Alma Armas |
Machine Gun | Special | Usable | And everyone's favourite "Security Consultant" apparently learned from the Barrack Obama school of physical security. "When in doubt, send drones to fuck it up." As far as MGs go, it works alright. Needs her special equipment, but she has decent stats and ok buffs, especially when you consider how high her stats actually are (95 firepower with her gear, before any other modifiers) compared to other MGs (the highest base is only 102). She also has 31 base hit, which means like PKP she can use mostly critscopes during the day and potentially gives her surprisingly competitive (actual winner depends on fairies, support, and enemy targets) DPS compared to even M2HB or PK during day battles. Surprisingly, she's still decent, but her weird niche bullshit pales in comparison to the weird niche bullshit of current day MGs. |
CETME Ameli |
Machine Gun | ★★★★ | Core fodder | A Christmas tree! Will be her primary job at your base probably. Suffers from the curse of an MG that lacks a passive, a first burst-active like hunting impulse, or usefulness during the day. She has a unique that makes her better than base MG4, which is... not saying much. Unfortunately that unique is also no longer available. Mod MG4 has some uses now so uhh....goodbye Ameli. Merry Christmas, you're a tree. |
Heckler & Koch MG5 |
Machine Gun | ★★★★★ | Usable, but powercrept | Has the skill that makes M2HB so good (but with better numbers!), but with a little less attack in exchange for a non-garbage Accuracy score and having 16 max rounds (instead of 15) with a maxed gold ammo box, making her really good. Probably the best general purpose MG right now. |
PK Light Machine Gun |
Machine Gun | ★★★★ | Powercept but usable | Once a darling 4 star MG with good 1st mag performance, a good skill and decent performance. Her unique gear is pretty decent even. Unfortunately she got powercrept by later MGs like Kord. If you need an MG early on for some reason though, she's pretty ok. |
United States Raifu, Caliber .30, Automatic, Bunny, M1918 |
Machine Gun | ★★★★ | Usable, gets better | The famous Browning Automatic Rifle. BAR-chan, Auntie, etc. The initial reward for starting the game early. Until then, kinda sadly, not as good. However, she will suffice in a pinch compared to other MGs due to her damage buff being unconditional (and better than M60's by default...). See her mod entry here for info about her mod. At this point, she needs it to be relevant. More info about her in that entry. |
United States Browning Machine Gun, Cal. .50, M2HB |
Machine Gun | ★★★ | Usable early | The Ma-deuce. One of the best early MGs, but its gotten long in the tooth and changes to the game have make it less important. Still usable if you desperately need an early MG. |
General Dynamics LWMMG |
Machine Gun | ★★ | Usable | Korea calls her "Ram-G" because pronouncing LWMMG as a word is hard, apparently. Performs like a 4star. MK48 has the same skill as her, in case you want an upgrade later down the line. Good stats marred by low max ammo count. Probably more useful than most of the 3 star MGs. She has a mod now, which you can see here |
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