Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
Yurine |
Machine Gun | Special | Better than nothing, but if you have better MGs, use those | Suffers from not only being an MG, but an inconsistent one due to her passive. Her stats are alright, but her passive skill is unreliable, not that it matters much since it only activates on reload. The active suffers from the problem of activating slowly enough that you'd expect MGs to have already killed most of what you'd want to stun anyway. |
ADS (Avtomat Dvukhsredny Spetsial'ny) |
Assault Rifle | ★★★★★ | Specialist. Potentially Hilarious for Red Golyats. | Another weird Russian specialist gun, meant to fire both above and below the water, which is why the doll has weird underwater parts replacing her left leg. Her skill is as annoying to explain as she is boring. Basically whenever she fires, she has a chance to apply debuffs (that reduce target RoF and move speed) on her target, which at 5 stacks, explodes in a grenade-like effect that deals damage and stuns the target. That's the passive. The active fires a debuff grenade that applies 3 debuff stacks (+2 for the primary target) and briefly increases her debuff proc chance to 100%. Honestly it's really weird, but it has use for things like Golyats, which, coupled with things like shotgun knockback and some RoF buffs, can help deal with some of the more annoying enemies in the game (for certain patterns.) Also has potential synergy with ACR kinda (though resetting debuff stacks when she triggers explosions makes it a little awkward) |
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