Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
RO635 Mod |
Submachine Gun | ★★★★★★ | Cant touch this Cue Music | The first 6 star SMG, and oh boy, she deserves it. As long as the damage isn't so overwhelming that it can kill her dummies outright, she has a chance to negate the damage. The chances increase if the enemy has more debuffs or has Marks of Vengeance on them, which immediately makes her a good pair with M4. Also the Sop doll is cute and comes with weird features. This is literally Sop's fault. |
ACR |
Assault Rifle | ★★★★★ | Looks good, doesn't quite live up to it. Not awful at least. | She introduces herself as Bushmaster ACR, except she fires in full auto, meaning she's actually a Remington ACR. This is kind of annoying. They should have just let her use her original name of Magpul Masada, seriously. It sounds cooler. That aside, she has the potential to be stronger than AR-15! ...If you don't mind crippling the rest of your echelon's DPS to do so (Dusk has math figures in the expanded section). She's honestly not bad, with 65% DPS up baseline and can get free damage stuff in if you have debuff effects already going, but she's not critical or anything. Basically suffers from "there's lots of super good ARs and she's not super good enough to displace the ones you already have." |
Heckler and Koch MP7 |
Submachine Gun | ★★★★★ | Very Good High-uptime Dodge Tank | She calls you a zookeeper. Basically packs a better version of Suomi's self-buff. Higher multpliers, lets her run faster on top, same good uptime, better base evade. HP is lower, but still really high at 198 per dummy (990 at 5 links at 100 - a pretty hefty amount still). Skill kills offensive stats but you dont care. If you need a doll to dodge a lot for a long time, she's easily in the running for the job. (Competing with her nemesis, the P90.) |
United States Pistol, Caliber .45, M1911 MOD |
Handgun | ★★★★ | Early Trash Cleaner |
A really expensive trash cleaner. Basically when she pops smoke, she then goes Alvin York and blasts away 7 times for extra damage, hitting the farthest enemy and working her way closer to the front with every shot. If there are no closer enemies, she just keeps shooting that one until someone else has gotten closer (either because its dead and thus a new thing is closer, or something ran ahead of it). Note that while the skill has an ICD of 1 second, she doesn't actually start blasting away until 3 seconds in due to the throw animation. |
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