Name | Class | Rarity ↓ | Useful? | Notes |
---|---|---|---|---|
Noel |
Handgun | Special | Trophy Raifu | Imagine how bad Noel was at her lowest point in her own series. ...Now imagine its worse. Somehow arguably less useful than P7 who has similar tiles, and her skill is kind of awful. She's a perfect storm of not being particularly good at any 1 thing while also not being really acceptable at any of them. Also she jumps forward during her skill. This can have unexpectedly bad effects on enemy positioning sometimes, including units... uh.. simply walking past her, to the map edge, which makes you lose. There are arguably some scenarios where she's useful, but those are... niche to the extreme and honestly if you're one of the people who CAN pull those off, you dont need me to explain anything to you. |
Jill Stingray |
Handgun | Special | Mixing Drinks, Changing Metas | It's time to mix drinks and change formations. As a bartender, one might wonder exactly WHAT Jill can possibly do on a battlefield, and I'm sure she's asking the same thing. Jill has a lot of firsts. She's the first unit in the game a player can use that doesn't shoot at all. She's the first one to have 8 different unique gears, and she's the first one to have a skill whose effects vary based on equipment. She's also the first one to have such an annoyingly complicated skill. The skill is everything. Her tile buffs are great, but they HAVE to be, because she doesn't contribute damage on her own. What her FP stat does is make her skill CD go down faster (except initial. Also caps at 30%, but this is INDEPENDENT of the reduction from rifle tilebuffs so yes, THOSE stack. Multiplicatively.). Unfortunately this means while she's good, how good she is depends almost entirely on how much you can use her ability to mix drinks, which btw, she can't do properly until lvl80. Drinks are discussed in more detail in the detail page, because this is gonna be a long one. |
Sei Asagiri |
Handgun | Special | Niche uses | Everyone's favourite White Knight! (Unless you like Tim better, you weirdo.) Same tiles as Grizzly (literally the same), but with a defensive skill instead of an offensive one. She only shields Shotgun, SMG and HG dolls so it isn't full coverage (unless you're an all HG team anyway), but the ability to shield something like KSG is nice. Her shield actually scales based on how damaged a unit she's shielding is, but the exact formula remains a mystery (less HP = more shield though). |
El Clear |
Handgun | Special | Yes | Actually a pretty strong buffer. Her skill is a lie, it isn't actually random: It actually buffs allies in order of Damage Done, skipping herself. This means the top damage contributor is buffed first, then the 2nd, and so on. Once she goes through the list, she starts again from the top. This makes her fairly reliable if your comp has reliable damage. She also gives a HUGE boost with her special equipment. MAKE SURE YOU GET HER SPECIAL EQUIPMENT. |
El Fail |
Handgun | Special | It's ok | Like an anti-Clear. Instead of buffing allies, she debuffs enemies. She strums five times, each time applying a three-second rate of fire and accuracy debuff to three enemies, meaning a set of five strums can debuff up to 15 enemies. The debuff prioritizes enemies with the highest HP that have not yet gotten a debuff. Once all enemies have been debuffed, she starts over again, debuffing the highest HP enemy that hasn't been debuffed on the current cycle of the enemy list until all strums are used, and they can be stacked on any given enemy up to twice. The debuffs are alright, but Clear is usually better. Still, she can help your tank survive if for some reason you require more tankiness over more dakka. Due to the short duration of the debuff, she tends to work better on bosses. Also take note that like Clear, if she's supposed to be playing when she has to move, SHE DOESN'T PLAY FOR THAT MOMENT. So, for best results, make sure she can sit still and play. Fortunately moving doesn't cancel the performance entirely, and just suspends it. This does make Jaguars and enemy mortars annoying as fuck though. Also Dmesse's waifu, buy her skin. (This is not a message paid by Dmesse to spread smug Waterkuma doll greatness) |
Calico M950A Mod |
Handgun | ★★★★★★ | Manages to somehow be even better than the original | One important thing with her mod is that she has a backwards facing tile now. This means fun times for Python fans, Nagant users, or users of any doll who prefers to be in the middle of the back row and could benefit from an attack speed buff, which happens a lot of the time. She also debuffs the enemy if the node you're fighting on is controlled by you, and buffs your attack and move speed if it isn't, but those are kind of icing on the cake for an already useful doll. Oh, and the move speed buff is hilarious when combined with other move speed buffs, turning Hanyang Mod into a a rocket. This makes some boss fights hilariously easy as you give no fucks about their mechanics, and 60s is long enough for most battles. You can probably leave her at Mod2, but her Mod3 equip is a suppressor equivalent with +20 evade at max. It's up to you whether that's worth it or not. |
Welrod MkII Mod |
Handgun | ★★★★★★ | Helps tank, but not by herself | Yes yes, she can finally help tank. Yes her unique gear gives her armor. But let's get this out of the way early, Welrod IS STILL NOT A TANK AND SHE IS STILL PRETTY SQUISHY. The actual tank is her damned umbrella shield, which works similarly to Agent Vector's shield, only better, and is an immensely powerful tanking tool that can, at max, ignore low end damage (24 or below is basically meaningless) and will take at least 15 shots while it's active. The doll herself is still squishy as fuck when exposed to enemy fire though. Also her tiles change completely when modded so take note of that. |
FN Herstal Five-seveN |
Handgun | ★★★★★ | Recommended | Decent Aura shape with very good benefits. 30% RoF/20% Crit is nothing to sneeze at, and even more from her skill. Used heavily in teams that benefit from RoF/Crit boosts (mostly general use Rifles). Be thankful EN got her with little effort. Also has a 97 dodge, if you need something to temporarily take the front. Also, the source of a lot of Korean memes because she was a total pain to get. Also wears a ferret costume sometimes. Also somehow still relevant in ((current year)) |
LAR Grizzly MkV |
Handgun | ★★★★★ | Decent buffer | Decent overall damage buffer with bonus evade for the tank. If you have her exclusive equipment, her buff is a bit more valuable. Nothing super standout though. |
Welrod MkII |
Handgun | ★★★★★ | Recommended | MANNERS MAKETH MAN. Very good aura for DPS, and very widely used. As a bonus, she has a very good skill for tanking, and can actually be used as a tank for bamboo spear formations or helping other tanks. She has 40% base crit unlike other handguns (a trait shared with other single-shot pistols like Contender and Thunder .50.) so a suppressor is actually pretty beneficial on her, not that you have other much choice in the matter. But yes, you will be finding use for her. Note that her -acc skill does stack MULTIPLICATIVELY with other acc debuffers. Her mod keeps her relevant well into higher difficulty content. See info on that here |
Calico M950A |
Handgun | ★★★★★ | Recommended | Very good benefits for night battle albeit on a slightly odd shaped aura, but easily workable still. Paired with guns that need a lot of RoF boost like Lee-Enfield a lot. Also allows WA2k to max out her RoF immediately through just their 2 buffs + formation buff tiles. Though largely pointless for MGs, she enables one of the most stupidly high damage formations in the game, the M4 deathsquad. While not always relevant, a big jupiter cannon strapped onto a T-Doll can do good work. GREEN IS THE DANG— She now has a mod, which can be viewed here |
CZ75 |
Handgun | ★★★★★ | Niche uses | The original Wonder Nine, she has... absolutely nothing in common with any of the other wonder nines in the game, instead opting to have a Tactical Throwing Ax which is more useful than her other gun. Basically, she's a bamboo spear unit in handgun form. Surprisingly good damage for such low base ATK if teamed with the right support squad. Seems niche, but she can actually 1-shot some bosses if setup properly. |
Thompson/Center Contender |
Handgun | ★★★★★ | Recommended | She has some of the highest damage and crit buffs in the game, with the best possible tiles ("All around her"), and her skill allows her to override the targeting logic of most other dolls¹, making them focus their fire some, very unlucky fucker (boss if present, otherwise furthest/highest HP/nearest enemy, depending on whether Contender is back/middle/front row). Oh and the skill doesn't wait until impact - the bonuses kicks in as soon as the shot leaves the muzzle. She also can equip AP ammo, which doesn't come up much, but there's a few fights later where this is immensely valuable and if you're using a HG vs armour at night, well... you know. Did I mention she has 40% base crit? She does. |
Norinco NZ75 |
Handgun | ★★★★★ | Core fodder | Another fucking CZ-75 clone, this time from China. Unfortunately for her, her buffs and skill are all over the place, and most of the time you're better off with a more focused HG – Type-92 gives you a lot more dodge and not significantly lower DPS, Grizzly gives you a whole fucking lot more DPS, Welrod is a better debuffer, etc. |
Beretta Px4 Storm |
Handgun | ★★★★★ | Ridiculously Strong Buffer | A ridiculously overpowered handgun in the right hands. If you know what you're doing, she is absolutely bonkers. Led to a meme on older servers where "the practical number of RF teams you could field was equal to your sets of Px4 and Five-seveN." Strictly speaking it isn't true, but it gives you an idea of how valued she is. What she does with her active skill (at lvl10) is reduce crit rate by 20%, but increase your crit damage multiplier by 50% for all dolls in her tiles. Considering that crit damage STARTS at 150%, and that its tile based, which means you can engage in tile fuckery (which makes these effects stack MULTIPLICATIVELY), and there you go. For RFs, with a +10 Gold Scope and 5-7, they maintain 100% crit rate through all this. For ARs, you need to worry about the math a bit more, but it is generally an overall increase unless your critscopes suck. Works with TAC-50, which is part of why she was so hideously overpowered. |
Class:
Misc:
Role:
Skill:
Broken As Shit
Buff Acc
Buff Crit
Buff Eva
Buff Fp
Buff Fucking Everything
Buff Movement Speed
Buff Rof
Cdr
Damage Amplification
Damage Reduction
Debuff Acc
Debuff Dmg
Debuff Eva
Debuff Fp
Debuff Movespeed
Debuff Rof
Garbage
Hg Bamboo
Hp Shield
Increase Rounds
Multishot
Perfect Accuracy
Selfbuff Crit
Selfbuff Fp
Small Bamboo
Smoke
Stun Grenade
Stun Not A Grenade
Unique