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Name Class Rarity ↓ Useful? Notes

Welrod MkII

Welrod MkII
Handgun ★★★★★ Recommended

MANNERS MAKETH MAN. Very good aura for DPS, and very widely used. As a bonus, she has a very good skill for tanking, and can actually be used as a tank for bamboo spear formations or helping other tanks. She has 40% base crit unlike other handguns (a trait shared with other single-shot pistols like Contender and Thunder .50.) so a suppressor is actually pretty beneficial on her, not that you have other much choice in the matter. But yes, you will be finding use for her. Note that her -acc skill does stack MULTIPLICATIVELY with other acc debuffers.

Her mod keeps her relevant well into higher difficulty content. See info on that here

CZ75

CZ75
Handgun ★★★★★ Niche uses

The original Wonder Nine, she has... absolutely nothing in common with any of the other wonder nines in the game, instead opting to have a Tactical Throwing Ax which is more useful than her other gun. Basically, she's a bamboo spear unit in handgun form. Surprisingly good damage for such low base ATK if teamed with the right support squad. Seems niche, but she can actually 1-shot some bosses if setup properly.

Saab Bofors CBJ-MS (C-MS)

Saab Bofors CBJ-MS (C-MS)
Submachine Gun ★★★★★ Good

Ok, first things first: TURN OFF HER AUTOSKILL AND SET HER TO MANUAL IMMEDIATELY.

Also, NEVER SET HER ON A FRIEND ECHELON EVER.

UPDATE: This is fixed everywhere now so you can ignore that bit.

That out of the way, she's a pretty decent SMG with your choice of permanent passive buff. She renders most of the long-duration-but-average-buff Evade type SMGs completely pointless, having more HP than most, and basically infinite duration buffs you can choose.

Your choice of permanent 65% Evade buff (default), 85% Firepower Buff (2nd choice) or 200% Acc buff (3rd choice). Using her skill cycles between all 3 of them (if you cant tell, they're color coded. Evade is blue, FP is red, hit is orange. If you're colorblind... sucks to be you I guess.) Noone actually uses the Acc buff though. Also if you leave her autoskill on, it constantly cycles between these 3 and it gets annoying. In a friend echelon, you cant turn it off ever so it forever spams it and annoys people.

Oh, and she can load AP ammo, if you for some reason need an SMG that can do that. This does come up sometimes.

Honestly, she's not bad, but there's just...nicer SMGs now.

Heckler & Koch G36C

Heckler & Koch G36C
Submachine Gun ★★★★★ Good. Get her mod.

Younger sister of the Ultimate Maid, G36. Classed as an SMG for balance reasons, she's a fairly good tank with alright dodge, very high HP pool, and with an invul skill. A very good all-around tank with better buff tiles than Thompson. As far as general use shield tanks go (like say, dealing with dragoons later), she's actually pretty alright, but some future enemies will make Thompson's HP matter a bit more.

Get her mod. Please. It's broken. More info here

Heckler & Koch G36 Mod

Heckler & Koch G36 Mod
Assault Rifle ★★★★★ Good

Modded version of G36

Distraught by the loss of her braid, she gets over it and discovers the TRUE maid was inside her all along. Or something like that.

Her stats are boosted a fair bit and the %s on her skill get a boost to 5 star levels. At mod 2, she gets a rider on her skill that boosts the Evade of stuff in her tiles, and also boosts her own RoF by 10% for every unit standing in her tiles (Max 2, yes it stacks multiplicatively). Yes, tile fuckery applies.

She does have the problem though that to fully make use of this skill, she needs units standing in the tiles, which weakens her flexibility a bit. Totally still fine for going gung ho and just blazing away in a static formation or if you can keep the formation such that stuff remains standing in the tiles though. Her performance is generally a bee's dick below that of AN94 (and makes a good match for AK12) in general use, but beats the Russians vs armored enemies.

Like any good HK product though, she's pretty expensive, so make sure you're sure about the investment and you have nothing else more important to work on (like AR team). Still, if you like the maid, definitely a thing to look at.

Technically has a combo thingy with Springfield, but it falls under "I guess it exists?" Yeah, I dunno what they were thinking.

Kalashnikov AK-12

Kalashnikov AK-12
Assault Rifle ★★★★★ Excellent if you can find space

AN94's counterpart, she sits in the 1 position and has in theory, similar DPS. In practice, she's actually slightly worse off due to lacking a passive, but in longer fights this isn't an issue and her excellent uptime lets her outperform most other selfbuffing ARs.

Her skill doesnt seem great, but the sheer number of things it buffs is actually fairly significant and far more powerful than you might think. She can cap RoF with minor buffs, and she can get close to critcap even without external buffs. The rest is just yet more gravy. Hell, you can buff her enough she can take down hydras (not recommended, but its possible) and there's not too many ARs who are meant to take the 1 position. The main reason she's used less often is because AR-15Mod exists and generally takes her spot since AN94 takes the other one (making her yet ANOTHER Kalashnikov product cockblocked by the MIGHT OF EUGENE STONER.)

Avtomaticheskiy Pistolet Stechkina Mod

Avtomaticheskiy Pistolet Stechkina Mod
Handgun ★★★★★ Slight improvement, but not an especially large one

Stechkin's base version already got a pass for being usable.

Her mod gives a slight increase in her capabilities buff-wise. Her passive basically tries to turn her into a sorta-DPS to go with her buffs to allies, but TBH you'd be fine leaving it at the slight increase in power Mod 1 gives.

Webley Revolver

Webley Revolver
Handgun ★★★★★ Good Utility HG

At some point, G&K started running out of real guns and broke out more of the early 20th century guns.

Surprisingly, the dolls with them are actually not godawful.

If she's the leader, she gives a general buff, but whatever, most HGs do that. What makes her interesting is that if she's NOT the squad lead, she buffs the hell out of them, thus making her useful in any formation where you want to pack as much as possible into one doll's ability. Lookin' at you, M4, IWS. (And a few others)

Avtomaticheskiy Pistolet Stechkina

Avtomaticheskiy Pistolet Stechkina
Handgun ★★★★ Usable buff

Or Stechkin for short. Good RoF buff. Actually combos nicely with other RoF buffs if you need more since her aura shape isn't as weird as Calico's. Works well with IWS. Try to grab her unique equip, it helps.

Has a mod that makes her slightly better.

Heckler & Koch G36

Heckler & Koch G36
Assault Rifle ★★★★ Usable

Her 4 star rarity is a lie. She's rarer than most of the 5 stars and is surprisingly good for her rarity. MAID POWER. While she performs alright as a 4 star, her mod makes her potentially quite good if you don't mind the expense.

Does not overheat, unlike the real one. Also Imoko art.

Technically has a combo thingy with Springfield, but it falls under "I guess it exists?" Yeah, I dunno what they were thinking.

General Dynamics LWMMG Mod

General Dynamics LWMMG Mod
Machine Gun ★★★★ She's a better LWMMG, but now with more utility.

She actually gets some fairly hefty stat increases in her mod, with Mod 2 hitting as much FP as M2HB. The issues that 2 stars normally face (low skill values compared to higher ones, etc.) are pretty solved thanks to being upgraded to a 4 star, and it also gives her extra base ammo which helps out a lot. Overall a cheap mod to get, and honestly you get a fair bit of value off even just Mod 1.

She's pretty much an all-rounder MG, and with the Mod 2 skill, technically you're not limited to just SGs, but uh... the shield values are so low otherwise that it only really helps armored things, though I guess some people might find a use for that anyway. MATH BIT: Her Special Equip actually isn't awful, but tbh you're better off with an EOTech in most cases.

Her original form can be found here.

Beretta M38 Mod

Beretta M38 Mod
Submachine Gun ★★★★ Did you run out of other Mods to work on? Honestly even then

For the massive expense of bothering to Mod her and get the second skill to lvl10, you get... a weaker molotov skill than Skorpion's at lvl1. Great?

On one hand, it has the same range as the flashbang grenade. On the other hand you paid the data, exp, and core costs for a Mod. Also, the firebomb goes off the same time as a flashbang, so it's slower than normal molotovs.

Yeah, honestly I forget she even existed.

FX-05

FX-05
Assault Rifle ★★★★ Surprisingly OK if you still are short on ARs for some reason, but otherwise eh.

Basically what you'd expect from something that's the standard of the Mexican Army. Frankly, at this point there's so many good ARs that another one would have to be REALLY good to get a real recommendation, and this one isn't going to win any medals, but she has good uptime and is cheap.

Makarov Pistol

Makarov Pistol
Handgun ★★★ Good

Welrodski! ...By which I mean she's basically Welrod but 3 star, with lower numbers and an aura that wants her in the middle (or front works too). Usable if you lack Welrod and honestly not actually bad, but HG builds are cheap and she's pretty common so she might get annoying to get eventually. Also her -acc skill stacks with Welrod, and can be combined with a +evade skill for silliness.

Her mod has other uses and is quite interesting, see her mod entry here

TsKIB OTs-12 Tiss

TsKIB OTs-12 Tiss
Assault Rifle ★★★ If desperate

"Are you THAT short on ARs or need cheap equipment that badly?"

You get much better ARs from story events, and there's only so much that you actually need. If you need a cheap AR and already have FNC though I guess she can be useful.

Her exclusive, while it does give her more strength, doesn't let her outperform many 4* ARs.

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