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Name ↑ Class Rarity Useful? Notes

Astra Model 357

Astra Model 357
Handgun ★★★ If desperate

Good early for when you're lacking good HGs. Fodder later.

Also literally retarded.

Atchisson Auto-Assault 12 (AA-12)

Atchisson Auto-Assault 12 (AA-12)
Shotgun ★★★★★ Good

Sometimes, you wonder exactly WHAT goes into T-doll rations when she looks like that, after having the lolipops. Has a severe sugar addiction problem. Very severe. WHAT THE HELL KIND OF ROBOTS IS IOP MAKING!?

Potentially has a powerful skill held back mainly by the awful initial startup time and the fact LTX exists. On paper, her skill blows USAS away. In practice, they're functionally equivalent because you're using LTX instead of either of them anyway. When it does come up though, it's good for what it does, letting her pour knockback shots at enemies. Armor is alright (middle of the road for shotguns) and is carried by decent stats.

Avtomaticheskiy Pistolet Stechkina

Avtomaticheskiy Pistolet Stechkina
Handgun ★★★★ Usable buff

Or Stechkin for short. Good RoF buff. Actually combos nicely with other RoF buffs if you need more since her aura shape isn't as weird as Calico's. Works well with IWS. Try to grab her unique equip, it helps.

Has a mod that makes her slightly better.

Avtomaticheskiy Pistolet Stechkina Mod

Avtomaticheskiy Pistolet Stechkina Mod
Handgun ★★★★★ Slight improvement, but not an especially large one

Stechkin's base version already got a pass for being usable.

Her mod gives a slight increase in her capabilities buff-wise. Her passive basically tries to turn her into a sorta-DPS to go with her buffs to allies, but TBH you'd be fine leaving it at the slight increase in power Mod 1 gives.

BREN Light Machine Gun

BREN Light Machine Gun
Machine Gun ★★★ Core fodder

Remember the old Bren v Spandau debacle? The real answer is "They both suck here, get a real MG."

Her mod doesn't save her either, for more info look at her mod article.

BREN Light Machine Gun Mod

BREN Light Machine Gun Mod
Machine Gun ★★★★ As sad as the real one was good. And the real one was 1 of the best LMGs of WW2.

There is nothing I can say about Bren Mod that would compare to the sadness of her existence. The most I can say is "Well, I guess she's got better DPS than Ameli and MG4", which is not a very high bar. Her stats go up a lot after the mod, but not enough to be worth investing your limited supply of memory fragments into. She doesn't give an armor buff, so she doesn't fit in with machine guns that give those, and she doesn't have the sheer firepower of the other first-belt machine guns, so she doesn't fit in with those either.

The even sadder part is her history. At one point, during the Reload Cancel Era, she was shitty because her reload timer did NOT cancel and she reloaded on the move, making her completely inferior to every other choice including MG4. When reload cancel was removed, there was a brief resurgence of interest because people thought "Aha, now a machine gun that can reload on the move is an interesting thing!"

...It turned out it was a bug and it was fixed, except they waited until it was an interesting feature to fix it...thanks, Mica.

Barrett M82A1

Barrett M82A1
Rifle ★★★★★ Has some niche potential but not necessary

Yes, a gun people have wanted forever. The Light Fifty. Also known to some as Inorigun for the obvious reasons. (If it isnt, then the joke wouldnt be funny to you anyway)

A really weird... not-quite-a-bamboo who gets stronger the more battles the echelon has been in. Has 3 shots per battle, and the final shot is pretty strong, but it's VERY awkward to use. Can be used to kill stuff early (she was actually better at it than Kar98 then) such as say, Gundam removal, but these days with the existence of early charge bamboo rifles + M200, she isn't quite as top notch at it as she once was. She still works though.

Potentially better for nodupers than people who spam the superpopular rifles.

Benelli M1014 / M4 Super 90

Benelli M1014 / M4 Super 90
Shotgun ★★★★ Okay-ish

A Heavy Cruiser from Kantai collection that got lost somewhere.

Not a superlative shotgun, but has a decent aura for 2SG formations where she wants to be in the 3 position, because 20% firepower is nice if you absolutely need a second shotgun and have no room for an HG. Her skill would be better if it didn't have such a godawful startup time. Like SPAS, her armour is not exceptional.

Beretta AR70

Beretta AR70
Assault Rifle ★★★ Trophy Raifu

A product of old design from before the devs really understood what they had going. Mostly notable for her odd aura which gives colossal accuracy boost, but her stats are kinda eh and you end up with an overall DPS loss still. A fairly meh grenade and basically the sort of sort of thing that would be useful for an early player, except at 21 days in at least, you probably have better already (Hint; You do, you should have AR team by then).

Beretta ARX-160

Beretta ARX-160
Assault Rifle ★★★ Trophy Raifu

She's a nonstandout grenadier, and those are basically all meh. Technically she's similar to FNC, except she only comes from events and heavy construction so by the time you get her you will have better ARs.

Beretta Cx4 Storm

Beretta Cx4 Storm
Submachine Gun ★★★★ Not to be confused with her actually useful relative

She seems to have forgotten her skirt or pants, and has a very interesting discussion with SOPMOD about the nature of dolls. She also likes collecting cigarette packs.

There is a reason I'd rather be talking about her setting details than her performance. In the story, she mentions she's actually part of a logistics unit instead of a combat unit, and you can see why.

Her stats are middle of the road, and the skill is actually fairly unremarkable. Uptime is worse than than Suomi or MP7, while also giving worse final numbers. Combine with not impressive HP, middling tiles and the fairly easy availability of better SMGs, and you can see why keeping her in your own logi teams is probably doing her a favour.

Beretta M12

Beretta M12
Submachine Gun ★★★ I guess if you have nothing better

Lower Evade and Higher HP (funnily, the same HP as Beretta 38) than Skorpion or Z62. Italian MGs seem to have a habit of that for some reason.

Has more firepower than Skorpion but less than Z62. Tiles are not the worst, but not great either. The most interesting bit about her is the hilarious controversy when her damage art first came out and was quickly pulled and retouched within about 3 minutes, rather than actual performance.

Would not recommend as a first choice, but if you're scraping the barrel for Molotov chuckers for some reason.

Beretta M38

Beretta M38
Submachine Gun ★★ Desperation pick

Extremely high HP for a 2 star SMG (on par with 4 and 5 stars). Has a stun bomb. You may find these useful if you badly need tanks for some reason and you wasted all your starter reports.

She has a mod, and that review is on this page

Beretta M38 Mod

Beretta M38 Mod
Submachine Gun ★★★★ Did you run out of other Mods to work on? Honestly even then

For the massive expense of bothering to Mod her and get the second skill to lvl10, you get... a weaker molotov skill than Skorpion's at lvl1. Great?

On one hand, it has the same range as the flashbang grenade. On the other hand you paid the data, exp, and core costs for a Mod. Also, the firebomb goes off the same time as a flashbang, so it's slower than normal molotovs.

Yeah, honestly I forget she even existed.

Beretta Px4 Storm

Beretta Px4 Storm
Handgun ★★★★★ Ridiculously Strong Buffer

A ridiculously overpowered handgun in the right hands. If you know what you're doing, she is absolutely bonkers. Led to a meme on older servers where "the practical number of RF teams you could field was equal to your sets of Px4 and Five-seveN."

Strictly speaking it isn't true, but it gives you an idea of how valued she is. What she does with her active skill (at lvl10) is reduce crit rate by 20%, but increase your crit damage multiplier by 50% for all dolls in her tiles. Considering that crit damage STARTS at 150%, and that its tile based, which means you can engage in tile fuckery (which makes these effects stack MULTIPLICATIVELY), and there you go. For RFs, with a +10 Gold Scope and 5-7, they maintain 100% crit rate through all this. For ARs, you need to worry about the math a bit more, but it is generally an overall increase unless your critscopes suck.

Works with TAC-50, which is part of why she was so hideously overpowered.

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