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Agent

★★★ Agent

At long last, the maid is here. She can stick to serving you tea.
Tags: Base Rarity: 3* Cost: 10 Role: Map Utility

Agent is going to have some use for your team just because she's a para drop unit. She uses movement instead of fairy points, but for SF-only type missions she's basically going to be your only choice. For mixed-faction missions, she can supplement a lack of parachute fairies or be used if you have more free AP than fairy commands for some reason or other.

Her passives also help out allies, and the numbers look quite good when you plot it out on paper.

She seems great, but unfortunately she has a lot of problems that reduce her combat effectiveness. First, while SF units have higher stats than G&K dolls, they rely more heavily on these stats, so a massive stat reduction hurts them a lot if they have to fight more than token resistance. Unlike G&K dolls, they don't have a lot of things that let them offset this, and it's especially problematic for things like accuracy. She's good for taking down helipads and then bringing in more combat-capable units after, but if you need her to fight directly, this really limits your unit options to things that can work despite the huge debuffs like SWAP Rippers and Manticores.

As of this writing, there was an issue with her attack animation being janky because skills are part of all her attacks and she has wonky coding that means she attacks slower than she should (it's basically 22 frames, rather than what her RoF says it should be). This is most noticeable when you see her clones that SHOULD be attacking slower than her, but both take 0.667sec to finish their attack animations. This kills her DPS a lot, but at least this also affects enemies with equally janky animations. Enemy dragoons, for example, also attack slower than their RoF stat would indicate (weirdly, player Dragoons do NOT suffer from this).

Skills#

Bloody Gleam#

This skill gives agent her clones. They have a percentage of her stats. The RoF part is a fucking lie because of the previously mentioned bug. They're alright, and the big thing is they not only are affected by her passive abilities, they also trigger them when they die. However, if you want them to actually be useful, you need to forward deploy tanky units in melee to prevent them from getting fried immediately, so they can actually fire before they die. With clones this bad at staying alive, no wonder one got immediately blapped by AR team.

Hapless Assault#

The passive is alright if you can support her, but the main use is to enable you to para drop with SF. Unfortunately they're worse than the VDV at it, struggling to fight any but the lightest of enemy forces when suffering from their debuff. See the previous tirade. You still want this at level 10 ASAP though because taking unguarded helipads is probably the best thing she can do for you.

Heedless#

On one hand, her clones ALSO have this, so if they all fire on the same target, they can keep activating it. On the other hand, this skill is probably why she's so janky with her attack animations.

Punishment#

The good news about this skill is that it also counts her clones, and extra summons like Goliaths from the Goliath factory, and also the Dinnergate and Tarantula swarms summoned by her skills, so it can offset her janky attacks and give her decent damage. Not much else to say.

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