Stats given are for 5 star fairies at level 100. For stats at lower rarities/levels and general information, check the overview.

Filter by fairy type: Combat Strategy

Airstrike Fairy #

Airstrike Fairy

Sadly, no BRRT, but still 1 of the most flexible fairies for both general use and the skill. 500 damage at lvl10 is enough to flatten most mooks and help wave clear, and it hits every single enemy that exists in the field at the time of impact. Better still, it arrives in a USEFUL AMOUNT OF TIME (3 seconds in). You can actually farm dinergate and tarantula-only type echelons with JUST the airstrike and also used to mook clear for some bosses. Good stats in general as well, with a useful FP boost and a nice extra to Acc and Evade.

Firepower 30% Accuracy 50%
Evasion 40% Armour 10%
Crit damage0% Fairy Type Combat
Build Timer 3:40

Fatal Airstrike

After 3 seconds, a bomb hits the field dealing damage to all enemies.

skill_icon CP Consumption3Cooldown-

Damage increases with skill level. 80 at lvl1, 500 at lvl10

Armor Fairy #

Armor Fairy

Useful primarily for MG/Shotgun formations, for obvious reasons. Usually you will want a more offensive oriented fairy, but this provides the most raw armour boost when called for, and later enemies will absolutely make you want one. Not a huge priority, but she's also common and thus easy to raise to 5 stars compared to some other fairies. Also she tells us that remember, No Russian. Because she doesn't understand it. Despite being a fairy working in a Russian PMC. PEERRSIIICCAAAAAAA

Firepower 22% Accuracy 0%
Evasion 0% Armour 25%
Crit damage22% Fairy Type Combat
Build Timer 3:00

Lord Camelot Riot Control

Increase Armor of Shotguns for 20 seconds from start of battle.

skill_icon CP Consumption3Cooldown-

Armor is increased by 15% at lvl1. 50% at lvl10.

Artillery Fairy #

Artillery Fairy

Hey kid... want some... FIREPOWER? At 55% Firepower boost, it is the single highest always-available boost of any fairy. No conditions, no frills, just boom. The skill is take or it leave it, providing what amounts to an AR grenade chucked into the fight (literally - it also takes 8 seconds to show up and uses grenade targeting). Its a little extra for a tough fight but not a priority - what matters are her raw, amazing stats. Evade boost is just a cherry on top. While she produces potentially less than Command and Parachute fairies for crit formations, she ALWAYS works no matter what. Highly recommend. Easily 1 of the best fairies in the game for stats alone.

Firepower 55% Accuracy 0%
Evasion 56% Armour 6%
Crit damage0% Fairy Type Combat
Build Timer 3:35

Bombard Command

After 8s, a shell lands dealing damage to enemies within a 2.5 radius of the shell impact

skill_icon CP Consumption3Cooldown-

Shell damage increases with skill level. 200 at lvl1, 1200 at lvl10.

Command Fairy #

Command Fairy

You get her for free, and her stats are awesome. Now that she's a battle type, her skill is a little usable. Its at least cheap, though not exactly stuff to write home about.

Regardless, top notch stats. Overall 1 of the highest damage boosts for day battles, but MUCH cheaper than Airborne Fairy for that.

Firepower 36% Accuracy 0%
Evasion 32% Armour 8%
Crit damage36% Fairy Type Combat
Build Timer 5:00

Super EXP

Increase XP gained by the Echelon

skill_icon CP Consumption1Cooldown1

Increase is 5% at lvl1, 25% at lvl10

Defense Fairy #

Defense Fairy

A kind of mostly eh fairy that serves as a warning to those who refuse to ever go outdoors and interact with people. Her skill is applied at the very end of the damage received, AFTER armor is applied, making it a lot less useful than it seems. Not a priority.

Firepower 22% Accuracy 0%
Evasion 80% Armour 20%
Crit damage0% Fairy Type Combat
Build Timer 4:10

Temporary Protection

Reduce all damage recieved by the echelon by  % for 20 seconds from start of battle

skill_icon CP Consumption5Cooldown-

Damage is reduced by 10% at lvl1, and 30% at lvl10

Fury Fairy #

Fury Fairy

A FAIRY OF RIGHTEOUS FURY AND HATE. A more Crit Oriented version of Warrior Fairy. Good for units with optics but not QUITE at 100% Crit Rate yet though, with neither using their skill, produces better results than the Warrior fairy most of the time. Does not have the acc boost compared to warrior, and the crit rate boost isn't a priority until EN gets certain bullshit handguns. Note that the skill is awful on most AR teams at night, since most ARs will have PEQs instead of optics. Also an AHNULD reference.

Firepower 15% Accuracy 0%
Evasion 40% Armour 10%
Crit damage40% Fairy Type Combat
Build Timer 4:35

Power Overwhelming

Boost echelon Crit Rate and Acc for 20 seconds from start of battle.

skill_icon CP Consumption1Cooldown-

Acc is increased by 10% at lvl1 and 50% at lvl 10

Crit Rate is increased by 10% at lvl1 and 25% at lvl10

Golden Fairy #

Golden Fairy

A good statstick that, if you get it, requires only 55 other random fairies to max instead of over 200. Or only 35 if you rank high enough. On the other hand, you can only feed it other fairies because you cant make more than what you win.

It is VERY good in terms of statstick though, literally 1 of the best. The skill is Completely useless in combat because it doesnt do anything completely fucking awesome because it makes you glow gold.

...What, combat benefits of the skill? Who needs that?

Firepower 20% Accuracy 62%
Evasion 50% Armour 12%
Crit damage25% Fairy Type Combat
Build Timer -

Golden Law

A revelation of destiny fills you with determination!

skill_icon CP Consumption0Cooldown0

You become...GOLDEN! It doesn't do anything aside from making your T-Dolls shine.

Rescue Fairy #

Rescue Fairy

She actually has really good stats, but her skill is a goddamned lie. She's also very common. Good stat stick, but don't believe the lies!

KR considers her "powered by faith."

Firepower 32% Accuracy 80%
Evasion 64% Armour 0%
Crit damage0% Fairy Type Combat
Build Timer 5:05

Racket Efficient Rescue

Increase odds of finding rare dolls

skill_icon CP Consumption1Cooldown0

It's a pack of lies exact numbers are not known but testing by CN community show apx 1% increase at lvl10

Shield Fairy #

Shield Fairy

Alright stats, but the shield is largely just for show unless you level it - but raising fairy skill levels is a pain. It's handy if you want more defensive oriented setups for SMGs, but the usefulness of this setup, is pretty arguable. If you need your AR/SMG team to survive for an extended period, it's not the worst choice.

Firepower 20% Accuracy 60%
Evasion 80% Armour 0%
Crit damage0% Fairy Type Combat
Build Timer 3:05

Energy Shield

Projects a shield on all SMGs

skill_icon CP Consumption3Cooldown-

Shield HP increases with skill level. 40 at lvl1, 150 at lvl10.

Sniper Fairy #

Sniper Fairy

A deceptively bad fairy that seems cool, except the stats aren't amazing except for the accuracy. It takes 10 seconds for her to aim and fire, which mostly means the enemy will have already overran the gate. Largely, anything you'd want her to shoot with it is probably either already dead, your echelon is dead, or you might as well have brought a better fairy in most cases because it'll kill them faster. The 1 time it seems useful, is when the enemy you want eliminated does its thing in SEVEN seconds, because fuck you. Serves well as fodder though.

Firepower 0% Accuracy 88%
Evasion 28% Armour 15%
Crit damage36% Fairy Type Combat
Build Timer 3:30

Sniper Command

After 10 seconds, a bullet strikes the strongest enemy for massive damage.

skill_icon CP Consumption2Cooldown-

Damage is 2500 at lvl1, 20000 at lvl10

Taunt Fairy #

Taunt Fairy

A top notch fairy, mainly used by RF teams and anyone who needs to delay enemies advancing upon them. The stats are a bit over the place but actually produce surprisingly good numbers.  Note that some enemies can still walk past it, but most things that can attack it will attack it first. That said, it has some issues with some AoEs. It's major issue is that, it absolutely WILL slow down your echelon, as it moves like a rifle with a cape on and your echelon absolutely WILL feel it (unless its already a rifle echelon)

Firepower 18% Accuracy 58%
Evasion 28% Armour 8%
Crit damage25% Fairy Type Combat
Build Timer 3:10

Taunt Target

Deploy a target dummy ahead of the echelon that attracts fire.

skill_icon CP Consumption3Cooldown-

HP Increases with skill level. 400 at lvl1, 1600 at lvl10.

Warrior Fairy #

Warrior Fairy

Potentially quite powerful but reliant on it's skill for a large part of it's FP boost. It does, however, have decent Evade up and an immense (80%!) acc boost, allowing MGs and SMGs to hit AR-like Acc, and ARs to have RF-like Acc. A fairly decent fairy overall, but less popular than the command and bombardment fairies. You don't NEED her skill, but it actually helps her a lot. Also, she is a John Rambo reference.

Firepower 25% Accuracy 80%
Evasion 40% Armour 10%
Crit damage0% Fairy Type Combat
Build Timer 4:30

Combat Efficiency

Boosts echelon damage and RoF by % for 20 seconds from start of Battle

skill_icon CP Consumption1Cooldown

Damage is increased by 5% at lvl1 and 20% at lvl 10

RoF is increased by 5% at lvl1 and 10% at lvl10

Construction Fairy #

Construction Fairy

A fairy niche fairy. For the most part you don't want to be tied down to 1 spot, but it's useful for powering up forces for a clash to defend your lines for supply operation missions or guarding a specific spot for some reason. Also can power up a weak secondary echelon so it can defend, and let your main force do its thing elsewhere.

Its main advantage is unlike the normal fairy skills that boost stats, this works for the entire duration of the fight, however long it drags on. Not a priority, but it has uses here and there.

Firepower 15% Accuracy 50%
Evasion 40% Armour 10%
Crit damage20% Fairy Type Strategy
Build Timer 5:40

Emergency Fortress

Build a fortress on current location. Allies gain bonuses when fighting on this space. Fort lasts 3 turns.

skill_icon CP Consumption5Cooldown3

Fortification increase friendly Fiepower/Hit/CritRate/Evade/Armor by 10% at lvl1, 30% at lvl10

Illumination Fairy #

Illumination Fairy

Do you absolutely fucking hate scouts? She does. The stats are a little weird and more oriented to RFs than ARs, but she can allow your AR team to absolutely tear down scouts with how much +Acc she has combined with PEQs. Her most valuable contribution, however, is increasing vision range at night. This stacks with handguns, meaning you get 3 vision with lvl10 skills and a handgun. This effect lasts for several turns too. Really good value for 5 support commands.

Firepower 0% Accuracy 90%
Evasion 32% Armour 8%
Crit damage38% Fairy Type Strategy
Build Timer 5:10

Night Illumination

Increase Accuracy for 20 seconds during battle and increase vision range. Lasts 2 turns.

skill_icon CP Consumption5Cooldown5

Vision Range Increase is +0 at lvl1, +1 at lvl3, +2 at lvl10

Accuracy Boost is +10% at lvl1, +30% at lvl10

Landmine Fairy #

Landmine Fairy

Alright stats. Very high evade boost. Unfortunately, the skills is really hit or miss. You can't plant them on an occupied spot, so you need to predict where they're going, it doesn't last forever so you need to get them there (this is at least, easier vs enemies with an active aggro mechanic), and then you reduce their current health by... something, depending on level. Yes, current, it doesnt work off their max, so using it on a half-dead enemy isnt helpful.

At least it's a good chunk of it at lvl10, but it doesn't work on bosses.

It has some niche uses vs certain map obstacle type enemies (like 45x manticore swarms) but frankly you're not supposed to fight most of those anyway and the people who have any real business fighting those generally don't need gimmicks like this. Not a priority.

Firepower 25% Accuracy 44%
Evasion 85% Armour 0%
Crit damage0% Fairy Type Strategy
Build Timer 5:30

Mines Frontline

Plant a landmine in a nearby unoccupied space. The mine detonates when an enemy steps on it. Lasts 2 turns otherwise.

skill_icon CP Consumption5Cooldown3

Damage reduces current enemy health by 20% at lvl1, 50% at lvl10.