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Name Class Rarity Useful? Notes

Makarov Mod

Makarov Mod
Handgun ★★★★ She lost her hat, but is a good helper for SGs now. Probably best of her batch.

Her new skill lets her make shotguns actually able to evade. Hell, she can give evasion to taunt dummies. Do I really have to say how potentially useful this is for setups where you need your frontline to last longer?

This won't help for general content much, but it's a niche that starts coming up a lot for harder event stages because Mica hates you.

RMB-93 Mod

RMB-93 Mod
Shotgun ★★★★ She has actual movement speed (So, good)

A passable shotgun with an actual move speed, so she can actually move around for kiting and mechanics. If you need a shotgun to move a lot, she's basically your only real choice. If your shotgun doesn't need to move, she's OK I guess?

Also she works with Colt Defender, because Colt Defender shoots all her ammo at once.

Entry subject to change when EN gets the new equipment older servers just got.

MG4 Mod

MG4 Mod
Machine Gun ★★★★★★ Useful for Ranking at Mod3, Meh at 1 and 2

While still a little sad, the Mod brings her up to a usable level, and gives her a role as a specialist in the mass warfare Mica likes throwing at people now. This comes in handy in some ranking maps where you finally meet 400+ armor enemies. You still won't use her in general content though (although let's be fair, most MGs suffer from that too)

Her ability to reduce enemy Firepower ONLY comes when equipped with SLAP rounds, which she only gets at Mod 3. Before then, meh. A major thing is that the damage reduction is at the very end of the enemy's damage calculation (because reasons) instead of the beginning, so it has more of an effect on low FP enemies than high FP ones.

Note that the bounce effect is buggy as hell, especially when the enemy dies.

KH2002

KH2002
Assault Rifle ★★★★★ She has a dog. This is all I remember about her.

Performance-wise, she's not impressive, but isn't the worst. Honestly, I mostly only remember "she exists and has a dog."

Also the dog for some reason inherits their night accuracy debuff so she still needs the laser pointer to tell her dog where to bite or something, or else it'll miss a lot at night. I don't fuckin' know.

MG338

MG338
Machine Gun ★★★★★ Shoots Until she's #1

Another Dangerdrop daughter, except not as cute as M200.

She has two big things going for her: 1. She keeps firing until she's top of the damage list (fuckin' tryhard). 2. She will shoot the enemy with the highest FP.

So if you pair her with Kord who does bigdick burst damage, she will keep firing for a while.

FARA83

FARA83
Assault Rifle ★★★★ She exists I guess

She suffers from a deceptively long initial cooldown, since not only does it need to pass, but she also has a delay before it pops. Makes her very hard to use for most people. There are options that enable her to pop off, but if you can make use of these options, why are you here?

SP9

SP9
Submachine Gun ★★★★★ G36Cmod's best friend when she comes out. Useful otherwise.

Alright as an HP tank SMG, but her big thing is when G36C Mod comes into play, she stops the self-damage effect, which makes G36C even better.

APC556

APC556
Assault Rifle ★★★★ Useful for some bigbrain setups. Else literally one of the worst ARs in the game.

APC is kinda one of those things that could work, but if you can make it work, you really don't need this website.

Mondragon

Mondragon
Rifle ★★★★ Alright if no-duping, otherwise it probably wont come up

She's hot, and that's about all you can say for the most part. If you have a chronic shortage of HGs, she can buff your rifles. If you have lots of dupes, you won't care.

A-545

A-545
Assault Rifle ★★★★★ Decent but not a must raise

(Not a xecty review, take with a grain of salt)

She allows you to completely forego crit scopes in shorter fights with her skill. This can be particularly useful at night since you’re now able to crit consistently despite having a PEQ. With her passive 20% boost to crit damage, even in a chip-filled world, she provides a damage increase for the entire echelon. The "target elite enemy" part of her skill isn’t of too much consequence as only A-545 herself will target the elite enemy. Her DPS alone wouldn’t do much to the majority of elite enemies. Do note that her accuracy takes a sharp drop after skill usage, and after two uses she’ll be sitting around the accuracy of an MG, which may or may not impact your damage.

MPL/MPK

MPL/MPK
Submachine Gun ★★★★ Neat but not worth it

(Not a Xecty review, take with a grain of salt)

These two units are generally considered to come as a pair due to their synergy skill that isn’t mentioned in their introduction post. The synergy skill prevents the debuffs from affecting your team. To add to that, if they are positioned horizontally adjacent to each other, for example with MPK on 6 and MPL on 5, the range of their skill radius is increased by 2 tiles. So that’s why this entry is going to be combined into one. That being said, you don’t ACTUALLY need to use them together, but I don’t really recommend it.

While very neat, they’re not very good. They have some very large issues that prevent them from doing what their skill suggests. The main problem is that they offer very little damage mitigation to help them survive. SMGs typically being tanks aside, they’re required to sit on the field for a fairly long time to get mileage out of their skill. Their paltry amount of defense means that most modern enemies will shred them in seconds. The second problem is that you’re committing two slots (typically) to run these SMGs. Two full slots of commitment is a large ask when that’s approaching the majority of your echelon slots. They don’t do enough to warrant that investment.

SCR

SCR
Assault Rifle ★★★★★ Pretty mid

(Not a Xecty review, take with grain of salt)

The most notable thing about her is the fact that she has perfect accuracy during her battle rifle mode. This could be pretty useful if not for the fact that generally that’s not really needed, and AS Val mod would outperform her at night. Day battles currently don’t have anything that needs perfect accuracy outside of specific enemies which are better fought with rifles (striders). While you can use her in conjunction with AS Val if you were to use her at night, her performance is very middling. From some observations, ST AR-15 can outdo her in simple DPS tests.

One of the major contributors to that is the requirements to effectively use her skill. Supplying a large variety of buffs can just be very awkward to do. To add to that, she stops firing entirely to swap to her battle rifle ammo, which kills some of her DPS uptime.

Vigneron M2

Vigneron M2
Submachine Gun ★★★★ Betrayed by skill

TBH, I forgot she existed, because while her skill's effects are nice, she has a 20 second cooldown and 4 second uptime so...lmao have fun with that.

Potentially has uses for some enemies, but uh, you usually have better choices.

Zip .22

Zip .22
Handgun ★★★★ Usable for MG Comps, has a sorta-busted combo down the line

Has a bright side, unlike her real life counterpart which managed to kill a gun company. Initially pretty meh, though her bonuses are useful to MG/SG comps because the downsides don't matter to them very much depending on how it's set up.

Down the line though, she has a combo with PPQ and RO Mod (Use her to affect PPQ and enemy units) that is actually really powerful.

Derringer

Derringer
Handgun ★★★★ Attack Handgun (A lot stronger than she looks)

An absolutely nonsensical DPS handgun that actually can match or exceed Degle vs unshielded enemies thanks to percentage-based damage boosting. Especially good at whittling down damaged enemies and culling the weak, especially with her active letting her just never miss vs. heavily weakened enemies.

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