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Name Class Rarity Useful? Notes

Stirling

Stirling
Submachine Gun ★★★★★ Sorta okay. Good as a buff stat stick

As far as grenade damage goes, she's pretty awful, falling behind even Papasha Mod for raw damage. However, she supports other grenadiers and she has +30% FP as a formation buff. YMMV.

AK-15 Mod

AK-15 Mod
Assault Rifle ★★★★★★ Brokenly Good DPS and tanking ability

If there's only one Mod you do for this event, get her. Her upgrade is quite comprehensive and turns her from finnicky and awful to legitimately one of the strongest ARs in the game. Also, she has a secondary tank mode that in 99% of cases, wont come up, but is actually ridiculously strong if it does (of course, it comes up for some things like Theater). Note that M4 and STAR don't count as DEFY anymore.

Still gets outshined by clever little tricks in the story though, because she's still a gorilla.

PPSh-41 Mod

PPSh-41 Mod
Submachine Gun ★★★★ Didn't help

There are enough good SMGs that she really doesn't bring anything to the table for what she costs, and frankly her performance still isn't amazing either.

AN94 mod

AN94 mod
Assault Rifle ★★★★★★ Surprisingly not a priority

Myeeeep. Sad to say it, her Mod doesn't buff her much. It improves her skill cycling and gives her stat boosts and all that, but her performance is not significantly improved. Her new skills are all about AK-12, who actually does get buffed pretty hard back into relevance, but not enough so that you'd pick her preferentially. Still a nice boost though I guess. Will probably fuck when AK-12 Mod inevitably comes out.

LS26

LS26
Machine Gun ★★★★ Weird Niche Combo with M26 MASS

OK, so she can give ammo to other MGs in same echelon and decreases enemy stats while she's reloading. The actual interesting part is that any ally on her buff tiles gets a special buff that makes enemy hits deal 5 damage. Not "capped at 5 damage", every hit does 5 damage, period, whether it does 1 damage or 1000 damage. They take 5.

M26 MASS ignores damage of 5 or less (or 8 or less with flash ammo), effectively making her skill a "Give MASS invulnerability" skill.

Chiappa Rhino

Chiappa Rhino
Handgun ★★★★★ Another BS DPS Handgun

In the same vein as Deagle and Python, a ridiculously strong DPS handgun. She has a weird skill that does checks based on time after the shot so with enough attack speed, you can actually get 2 shots off of a given cylinder state.

XM3 Mod

XM3 Mod
Rifle ★★★★★ Night Battle Trash Clear

Very good DPS and performance against trash enemies at night. You might think it doesn't come up much, but Mica has a bad habit of throwing night battles at you out of the blue (like the caving thing for a summer event has SUDDENLY COUNTS AS NIGHT if you go deep enough). It's very helpful to own one because her night battle performance IS very good right now. Her performance during the day still sucks though.

XM-8 Mod

XM-8 Mod
Assault Rifle ★★★★★ Support Grenadier

She still doesn't compete with SOP or 416, but her ability to debuff enemies AND remove their buffs gives her value. Not a grenadier you'll use often, but she definitely has her uses now that Mica team are throwing bullshit enemies at people during events regularly.

QBZ-191

QBZ-191
Assault Rifle ★★★★★ Mass Anti-High Threat Specialist

Another of Imoko's daughters, and somewhat more spoiled than the other Chinese Rifle. As far as dealing with high-threat enemies goes, she is the last word. She does AoE damage as she attacks the same enemy, can silence enemies to stop skills, and is usable in general AR formations. At full tilt vs the right formations (clusters of high threat enemies with echelons), her effective DPS outclasses any other normal AR (outstripping powerhouses like G11 and AN94 due to her AoE power). As an odd quirk, the silence doesn't just affect her targets, but all enemies on the field. She does have weaknesses (small, loose formations of tough enemies being the most obvious, so don't send her to fight tanks or gundams), but she's useful in enough situations to be worth having.

Also, because I know people are going to ask, just check the index entries for what counts as high threat for her skill. If it says "High Threat", it counts. And if you're wondering how she does targeting with multiple different high-threat targets, there's a table describing threat level each enemy has. No, I don't have it on hand. She goes from the highest threat level enemy (lol) to lowest threat level enemy that is still classified as "High Threat".

Makarov Mod

Makarov Mod
Handgun ★★★★ She lost her hat, but is a good helper for SGs now. Probably best of her batch.

Her new skill lets her make shotguns actually able to evade. Hell, she can give evasion to taunt dummies. Do I really have to say how potentially useful this is for setups where you need your frontline to last longer?

This won't help for general content much, but it's a niche that starts coming up a lot for harder event stages because Mica hates you.

RMB-93 Mod

RMB-93 Mod
Shotgun ★★★★ She has actual movement speed (So, good)

A passable shotgun with an actual move speed, so she can actually move around for kiting and mechanics. If you need a shotgun to move a lot, she's basically your only real choice. If your shotgun doesn't need to move, she's OK I guess?

Also she works with Colt Defender, because Colt Defender shoots all her ammo at once.

Entry subject to change when EN gets the new equipment older servers just got.

MG4 Mod

MG4 Mod
Machine Gun ★★★★★★ Useful for Ranking at Mod3, Meh at 1 and 2

While still a little sad, the Mod brings her up to a usable level, and gives her a role as a specialist in the mass warfare Mica likes throwing at people now. This comes in handy in some ranking maps where you finally meet 400+ armor enemies. You still won't use her in general content though (although let's be fair, most MGs suffer from that too)

Her ability to reduce enemy Firepower ONLY comes when equipped with SLAP rounds, which she only gets at Mod 3. Before then, meh. A major thing is that the damage reduction is at the very end of the enemy's damage calculation (because reasons) instead of the beginning, so it has more of an effect on low FP enemies than high FP ones.

Note that the bounce effect is buggy as hell, especially when the enemy dies.

KH2002

KH2002
Assault Rifle ★★★★★ She has a dog. This is all I remember about her.

Performance-wise, she's not impressive, but isn't the worst. Honestly, I mostly only remember "she exists and has a dog."

Also the dog for some reason inherits their night accuracy debuff so she still needs the laser pointer to tell her dog where to bite or something, or else it'll miss a lot at night. I don't fuckin' know.

MG338

MG338
Machine Gun ★★★★★ Shoots Until she's #1

Another Dangerdrop daughter, except not as cute as M200.

She has two big things going for her: 1. She keeps firing until she's top of the damage list (fuckin' tryhard). 2. She will shoot the enemy with the highest FP.

So if you pair her with Kord who does bigdick burst damage, she will keep firing for a while.

FARA83

FARA83
Assault Rifle ★★★★ She exists I guess

She suffers from a deceptively long initial cooldown, since not only does it need to pass, but she also has a delay before it pops. Makes her very hard to use for most people. There are options that enable her to pop off, but if you can make use of these options, why are you here?

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