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For general information, check the overview.

Name ↑ Starting Rarity Useful? Notes

Dinergate

Dinergate
They're shitty but they're only 2 cost to put in

Remember how effective enemy Dinnergates are? No? Yeah. These aren't much better. They have surprisingly high firepower for a 2 cost unit, but they're not your go-to for anything and dying is still bad.

Guard

Guard
Not great but kinda usable in numbers

Honestly not the best tank (Think Thompson if she didnt have Invul) but can shield allies (with stacking shields) that last for a few seconds. Surprisingly has good firepower actually, so honestly better as a beatstick than a tank. Still not a great tank.

Jaguar

Jaguar
If you need AoE for some reason and need it on a budget

Let's get this out of the way quickly. It has godawful single-target DPS, and in most cases where you need cleave, Manticores can do the job. However, they're cheap to field, you can get them easily, and some of you might not have enough Manticores. The AoE attack is surprisingly much bigger than it seems (roughly the size of a grenade's AoE) and with boosts from a Ringleader that can buff it, it's not that bad. However, it's also not especially great otherwise.

It does, however, have really long range that it can contribute to a formation if nothing else. YMMV.

Jäger

Jäger
Feared by Yegor, SKK Approved

Hot art (Why dont we get their proper portraits Mica? The damned Aegis do), a big gun, decent performance, low cost, no frills. She's a DPS unit that deals damage. Decent Firepower, High Acc,... surprisingly good evasion for a DPS. The skill she gets is pretty much what SWAP Jaegers torture players with. Also punches through some armor.

Good general purpose if you have room in the team.

Prowler

Prowler
Kernels

This, my friends, is why you don't send ricecookers to war.

It's flat out awful. Weirdly, the SWAP version is actually really fuckin good.

Ripper

Ripper
Passable, but you probably dont want them

You know what I like? SMG performance when I pay SG-like costs.

Strictly speaking, their evade is quite high, and their performance is on the high end of SMGs, but you have other options for tanks. YMMV. Personally I've never used these, and frankly there's a better thing on the way anyway (the SWAP Rippers)

Scout

Scout
Mostly Kernels but you may want one or 2?

Weirdly, they're classed as melee units, despite having guns. Their big thing is -50% Enemy Evasion. YMMV

Striker

Striker
Generic Good DPS with no extras.

Her skill is hit or miss (+damage early in the fight, though its a BIG number so it can be worth it) but her big thing is just continuous DPS. Unlike G&K MGs, she never runs out of ammo. Otherwise, quite similar to G&K MGs with basic AP loads. Surprisingly low cost too.

1 downside is she mostly gets replaced by her SWAP version.

Vespid

Vespid
Passable, but you have other options

Strictly speaking, theyre quite decent as AR equivalents and I sometimes wonder how SF never won. Honestly they have passable all-round performance.

Practically speaking their skill is awful and you have other options, so raising them is kind of a waste unless you already have lots of everything else

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