For general information, check the overview.
Name | Starting Rarity | Useful? | Notes |
---|---|---|---|
Prowler |
★ | Kernels | This, my friends, is why you don't send ricecookers to war. It's flat out awful. Weirdly, the SWAP version is actually really fuckin good. |
Scout |
★ | Mostly Kernels but you may want one or 2? | Weirdly, they're classed as melee units, despite having guns. Their big thing is -50% Enemy Evasion. YMMV |
Ripper |
★ | Passable, but you probably dont want them | You know what I like? SMG performance when I pay SG-like costs. Strictly speaking, their evade is quite high, and their performance is on the high end of SMGs, but you have other options for tanks. YMMV. Personally I've never used these, and frankly there's a better thing on the way anyway (the SWAP Rippers) |
Vespid |
★ | Passable, but you have other options | Strictly speaking, theyre quite decent as AR equivalents and I sometimes wonder how SF never won. Honestly they have passable all-round performance. Practically speaking their skill is awful and you have other options, so raising them is kind of a waste unless you already have lots of everything else |
Jäger |
★ | Feared by Yegor, SKK Approved | Hot art (Why dont we get their proper portraits Mica? The damned Aegis do), a big gun, decent performance, low cost, no frills. She's a DPS unit that deals damage. Decent Firepower, High Acc,... surprisingly good evasion for a DPS. The skill she gets is pretty much what SWAP Jaegers torture players with. Also punches through some armor. Good general purpose if you have room in the team. |
Guard |
★ | Not great but kinda usable in numbers | Honestly not the best tank (Think Thompson if she didnt have Invul) but can shield allies (with stacking shields) that last for a few seconds. Surprisingly has good firepower actually, so honestly better as a beatstick than a tank. Still not a great tank. |
Jaguar |
★ | If you need AoE for some reason and need it on a budget | Let's get this out of the way quickly. It has godawful single-target DPS, and in most cases where you need cleave, Manticores can do the job. However, they're cheap to field, you can get them easily, and some of you might not have enough Manticores. The AoE attack is surprisingly much bigger than it seems (roughly the size of a grenade's AoE) and with boosts from a Ringleader that can buff it, it's not that bad. However, it's also not especially great otherwise. It does, however, have really long range that it can contribute to a formation if nothing else. YMMV. |
Brute |
★★ | Kernels | So remember how when you first met brutes, they mostly kinda just died unless you had a shotgun front row? Yeah they basically do that. |
Striker |
★ | Generic Good DPS with no extras. | Her skill is hit or miss (+damage early in the fight, though its a BIG number so it can be worth it) but her big thing is just continuous DPS. Unlike G&K MGs, she never runs out of ammo. Otherwise, quite similar to G&K MGs with basic AP loads. Surprisingly low cost too. 1 downside is she mostly gets replaced by her SWAP version. |
SWAP Prowler |
★★ | Weirdly usable if you don't mind the conditions | The buffs are actually quite usable and it costs about as much as a 1 star prowler. Will you actually use these? Who knows, but they can help melee units a fair bit. The thing about SF units is that half the time, you can braindead your way through 99% of encounters using Manticores. |