For general information, check the overview.
Name | Starting Rarity | Useful? | Notes |
---|---|---|---|
Vespid |
★ | Passable, but you have other options | Strictly speaking, theyre quite decent as AR equivalents and I sometimes wonder how SF never won. Honestly they have passable all-round performance. Practically speaking their skill is awful and you have other options, so raising them is kind of a waste unless you already have lots of everything else |
Jäger |
★ | Feared by Yegor, SKK Approved | Hot art (Why dont we get their proper portraits Mica? The damned Aegis do), a big gun, decent performance, low cost, no frills. She's a DPS unit that deals damage. Decent Firepower, High Acc,... surprisingly good evasion for a DPS. The skill she gets is pretty much what SWAP Jaegers torture players with. Also punches through some armor. Good general purpose if you have room in the team. |
Striker |
★ | Generic Good DPS with no extras. | Her skill is hit or miss (+damage early in the fight, though its a BIG number so it can be worth it) but her big thing is just continuous DPS. Unlike G&K MGs, she never runs out of ammo. Otherwise, quite similar to G&K MGs with basic AP loads. Surprisingly low cost too. 1 downside is she mostly gets replaced by her SWAP version. |