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Name ↑ Class Rarity Useful? Notes

A-91

A-91
Assault Rifle ★★★★ Interesting, but not very likely to be used

The best dorm doll with how fucking out of it she is, and with some absolutely amazing dialogue both as general lines and in her appearance in the CT story, and a great design. Her damaged art being fuckin' bonkers is great.

And that's where most of the praise is going because her performance is... well it's not dismal, but it suffers from the same 8-second ICD issue grenadiers have in general. Should that not be an issue though, her self buffs at night are actually alright, since it gives her more mileage than other grenadiers. You aren't very likely to use her though, simply because things like SOP still exist and will likely have better performance.

ADS (Avtomat Dvukhsredny Spetsial'ny)

ADS (Avtomat Dvukhsredny Spetsial'ny)
Assault Rifle ★★★★★ Specialist. Potentially Hilarious for Red Golyats.

Another weird Russian specialist gun, meant to fire both above and below the water, which is why the doll has weird underwater parts replacing her left leg.

Her skill is as annoying to explain as she is boring. Basically whenever she fires, she has a chance to apply debuffs (that reduce target RoF and move speed) on her target, which at 5 stacks, explodes in a grenade-like effect that deals damage and stuns the target. That's the passive. The active fires a debuff grenade that applies 3 debuff stacks (+2 for the primary target) and briefly increases her debuff proc chance to 100%.

Honestly it's really weird, but it has use for things like Golyats, which, coupled with things like shotgun knockback and some RoF buffs, can help deal with some of the more annoying enemies in the game (for certain patterns.)

Also has potential synergy with ACR kinda (though resetting debuff stacks when she triggers explosions makes it a little awkward)

AN-94

AN-94
Assault Rifle ★★★★★ The Power of Russian Space Magic Is Real

There are not enough ways to say "use her if you have her." I want to make a joke, but its hard to overeemphasize just how good she is. Besides her immensely good uptime (5/8 type), it's raised even HIGHER by her passive, which triggers it everytime she switches targets. In most cases, she will pretty much outperform G11 handily.

Basically the best of the best among daylight ARs, and powerful even at night vs up to light armour. She wants the #7 position on your formation, and there's little reason not to give it. Also she has enough of an Acc Buff that everyone who used to do stupid shit to prop up SR3 can be quiet now, it's all the buff you need to run her.


Extra Notes Available

Astra Model 357

Astra Model 357
Handgun ★★★ Usable

Good early for when you're lacking good HGs. Fodder later.

Also literally retarded.


Extra Notes Available

Beretta Cx4 Storm

Beretta Cx4 Storm
Submachine Gun ★★★★ Not to be confused with her actually useful relative

She seems to have forgotten her skirt or pants, and has a very interesting discussion with SOPMOD about the nature of dolls. She also likes collecting cigarette packs.

There is a reason I'd rather be talking about her setting details than her performance. In the story, she mentions she's actually part of a logistics unit instead of a combat unit, and you can see why.

Her stats are middle of the road, and the skill is actually fairly unremarkable. Uptime is worse than than Suomi or MP7, while also giving worse final numbers. Combine with not impressive HP, middling tiles and the fairly easy availability of better SMGs, and you can see why keeping her in your own logi teams is probably doing her a favour.


Extra Notes Available

Beretta M12

Beretta M12
Submachine Gun ★★★ I guess if you have nothing better

Lower Evade and Higher HP (funnily, the same HP as Beretta 38) than Skorpion or Z62. Italian MGs seem to have a habit of that for some reason.

Has more firepower than Skorpion but less than Z62. Tiles are not the worst, but not great either. The most interesting bit about her is the hilarious controversy when her damage art first came out and was quickly pulled and retouched within about 3 minutes, rather than actual performance.

Would not recommend as a first choice, but if you're scraping the barrel for Molotov chuckers for some reason.


Extra Notes Available

Bushnyan IDW

Bushnyan IDW
Subnyachine Gun ★★ Enhancement fodder

awful and will probably kill your ears. she has a mod3 upgrade. It's still shit.

Carl Gustav Kulsprutepistol m/45

Carl Gustav Kulsprutepistol m/45
Submachine Gun ★★ Usable

AKA Swedish K, aka m45 aka the REAL bakery girl, aka CINNAMON ROLLS AGAIN!? 2 star smoke grenadier. If, for some reason, you're doing a 2 star challenge she's cheap and the smoke helps (and she badly needs it because her stats otherwise are pretty low). Otherwise you really, REALLY should be working on getting UMP45 or something instead.

Cz-52

Cz-52
Handgun ★★★ Budget FP buff if you ran out somehow

Not much to say. If you somehow dont have enough FP buffing handguns (unlikely unless you're noduping handguns and deploying lots of units in ranking) then she's a budget pick. Not bad for a 3 star HG but she won't see use very often simply because you're likely to have better ones lying around.

Cz2000

Cz2000
Assault Rifle ★★★★ Decent Enough. Becomes Handy in the distant future

A doll that was forgotten for so long I couldn't find a cleaned up version of her image outside of moegirl.

Her skill does different things depending on whether its a day or night battle. Crit and Damage during the day, Hit and RoF at night.

She's not actually bad, just that she's not exactly overwhelming good, so she just... kinda exists?

And then Shattered Connexion happened and she was helpful against a certain enemy type, but that's far in the future. For now, eh... raise or don't raise, whatever, you'll be fine either way.


Extra Notes Available

FMG-9

FMG-9
Submachine Gun ★★★ Niche uses

Has good dodge. Skill is moar dodge. Boss exclusive, but if you want a tanky 3* SMG (instead of trying to roll for a better one for some reason) well...

FN Herstal F2000

FN Herstal F2000
Assault Rifle ★★ Usable

The famed Tactical Tuna. Will do as well as OTs-12 if you're extremely hard up on resources and need another AR immediately for whatever reason. You won't likely need it since you get the AR team early but if you absolutely must have something or it must be 2 star...


Extra Notes Available

FN Herstal FAL

FN Herstal FAL
Assault Rifle ★★★★★ Good

The Right Arm of the Free World

One of the few ARs to offer multiple grenades in one skill. 6s to drop 3 intermediate grenades (ironically making her closer to the AR of the grenadier world, in a sense) which can cover a nice hefty area. Kind of shitty in day battles because frankly, shit won't (or shouldn't) live long enough to even fire a grenade, and she's meh as an actual AR.

At night however, the wide area, and the fact grenades ignore armor and evade make her a decent supplement for nuking scouts and the like, with limited anti-armor capability if you need it. Shines especially in floors 95-99 of Defence Drill for those reasons.


Extra Notes Available

FN Herstal FNC

FN Herstal FNC
Assault Rifle ★★★ Usable

"Choco Tabemase?" - The best 3star AR. Performs more like a high end 4 and might border on 5 tbh. Has a long history of suffering in the game and may suffer from PTSD.

Damage bonuses are nice, and she's just strong enough to take down a Jupiter cannon by herself, provided you have some cannon fodder between her and the Jupiter (which is mostly why she has PTSD).

While she IS outperformed by the top end ARs, she's recommended purely on basis of being both decent and cheap to raise since you'll get shittons from drops and AR builds.


Extra Notes Available

Glock 17

Glock 17
Handgun ★★★ Niche uses

aka G17 ingame; AGH I DO NOT WANT TO ADMIT GLOCKS ARE GOOD. Has niche uses, mostly related to her very nice evade buff.


Extra Notes Available
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