Name | Class ↓ | Rarity | Useful? | Notes |
---|---|---|---|---|
Gsh-18 Mod |
Handgun | ★★★★ | Okay-ish, but expensive for what you get | Her Mod 3 unique equip is alright. It lets her punch through lighter armors, and otherwise is excellent at finishing off weakened enemies, rather than wasting full-power shots on them. This is usually a thing with rifles that don't quite instantly giblet their foes. Her tile buffs are pretty okay. She's alright but not a priority. |
Rex Zero 1 |
Handgun | ★★★★ | P22 but 4 star and with opposite side tiles. | Another of those HGs that buff based on leadership position, with the Squad Lead getting an alright shield and everyone else getting an FP boost (as opposed to P22 which is positional based). Sometimes you might need that mix. If you do, there you go. Else, she's basically a slightly off-brand P22. |
Howa Type-64 Battle Rifle |
Assault Rifle | ★★★★★ | Weird niche uses | Aka 64 Shiki if you're a weeb. She's a bit of a complicated unit in that certain enemy thresholds alter what her skill does, thus making her work better vs bosses (with her colossal 90% FP boost for a few seconds) than for regular encounters. However, the timings are awkwardly short for the big boost, and the 2nd half reduces her firepower a bunch but also buffs the hell out of the stuff in front (which, if it's SR3, means more damage for her.) Note that the skill is less awkward than it seems, as it counts doll groups, rather than individuals, so 5x 5-linked enemies is totally fine, and so on. Unfortunately, they removed cool tile buff tricks so her potential of giving insane buffs is a lot more limited than before |
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