Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
PM-9 |
Submachine Gun | ★★★★★ | Not-exceptional secondary SMG | She's basically a 5-star hybrid-type SMG, except she's not exceptional at either role she can do. She's meant to be a sub-tank, where she does not really excel. She's fine for generic use, but not great for high-end stuff. |
JS 9 |
Submachine Gun | ★★★★★ | Pretty good. DPS or Eva tank flex is nice | kazuki wrote this because xecty is a lazy fuck, it'll probably get rewritten On skill activation, gain stacks of EVA or FP. The caveat for this is the amount of enemies on the field, the more enemies on the field, the less stacks of FP (base of 3) you get and in exchange, you get more stacks of EVA(max of 6). So what this means is, versus a boss she'll be a DPS SMG with her three stacks of FP, and versus swarms of enemies, she's an evade tank. So be sure to think about how you'll be deploying her. One particular area she excels in, and probably the most useful, is during night battles. Her tiles allows for you to run her with Mk23 on 5 so you don't need to drop an AR for a HG. |
Colt Sub-Compact Weapon (SCW) |
Submachine Gun | ★★★ | Trophy Raifu | The absolute trophy raifu, because getting her is absolute ass, being more annoying than any other chapter exclusive. She is literally the only doll whose farm is so bad I will actually recommend autobattling rather than doing her map over and over. It's THAT bad for what you get and she isn't even worth it except for the 100% completionism. Her tilebuffs are not great (6% Firepower, 10% RoF directly behind her), and her dodge buff is extremely blah for a 5/8. Her self-damage buff is not the worst while having surprisingly high Firepower for a 3 star SMG, but nowhere near as effective as SR3 or later, similar SMGs. Overall, a trophy raifu that you might be able to press into service if desperate enough, but I really wouldn't count on it. |
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