Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
AR-57 |
Submachine Gun | ★★★★ | Weird multipurpose SMG that can buff allies | She looks like a discount STAR-chan, although it's hard to describe anything that uses a stupidly expensive round like the 5.7 as a discount anything. She has a three second long cooldown and the skill lasts for two seconds. Her big thing is that she can also buff SMGs. She can be used either a mild firepower buff or an actually not awful evasion buff, the downside of which being that getting her evasion buff to work requires moving your dolls around. |
PM1910 |
Machine Gun | ★★★★ | Another Entry to the "First Belt or Die" Club | Comparable to the Browning Potato Digger. There must be something about early model machine guns. Her skill gives her an extra long belt that activates three seconds in, and unlike Potato Digger, who sacrifices accuracy and gains firepower, she instead sacrifices reload time while gaining accuracy. While the extra reload time is a pain, she does buff other dolls while reloading instead of being useless. The accuracy boost is nice, but not a game-changer. It may help vs. enemies with a moderate amount of evasion though, given typical MG accuracy is kind of mediocre. |
Heckler & Koch UMP9 Mod |
Submachine Gun | ★★★★★ | Not bad, but also really expensive for what she does | On one hand, she's actually not bad, being a flashbang unit with a solid backup skill (If it's vs. a boss, she becomes a shielder tank instead with some minor evasion buffs) that also helps kill mooks faster. On the other hand, she has a mod3's price tag and opportunity cost, at a time when there's lots of nice mods running around. If you already have a nice set of mod3 dolls, go ahead. If not, consider saving it for later. ...Oh, and you can save yourself the trouble of getting her mod equip. It's kinda pointless on a tank. Her previous iteration can be found here |
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