Twin Fairies

Kind of usable for stupid reasons. They summon a pair of fairies that are KINDA like the taunt fairy, but have half the health each. This seems fine since you get 2, but when 1 of the fairies dies, so does the other. So, basically a worse version of Chloe, which EN cant get anyway so whatever.
They can shoot at enemies, but the DPS is kinda poor overall. Statwise, theyre not amazing but not quite the worst.
The 2 big things they have going for them is that first, the 2 fairies stand between the normal grids, meaning that some attacks actually can't hit them. For some fights, this kind of basically means you autowin at certain points (because some enemies with fixed firing patterns that DONT hit their hitboxes between tiles literally cant touch them) although with their DPS it will also take an agonizingly long time. If you're super lazy though.
The other thing is that as 1 of the fairies has armour, they can actually last longer vs some enemies than a Taunt, and ALSO give you free DPS. So yeah, really more a sidegrade that's not quite as consistent.
Stats | |||
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Firepower | 18% | Accuracy | 60% |
Evasion | 48% | Armour | 12% |
Crit damage | 12% | Fairy Type | Combat |
Build Timer | 4:40 |
Functions | ||||
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Double Protection | Summons a pair of fairies. The fairies can be shot like a taunt fairy. The shield user has 20 Armour and a small AoE attack that hits the closest enemies. The Missile user has 30 Evade and hits the furthest enemy. If 1 fairy dies, so does the other. |
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CP Consumption | 3 | Cooldown | 0 |
The AoE attack deals 42 damage (150 at lvl10) every 2 seconds. The Missile does 126 (450 at lvl10) every 2 seconds. The Fairies have 300 (750 at lvl10) HP each (theyre not combined) but the other will die (automatically eats a 99999 damage hit to self) if 1 goes down. |