Against The Light II
Objectives: Destroy all the teleporters
Recommended Echelon(s): AR/SMG (x2), Dummy
This map has a few gimmicks to it. First, killing the Commander in the middle of the map will apply a global buff to all your echelons. Second, while I'm not 100% sure of this, the enemies that get spawned in by the teleporters get stronger as more teleporters are destroyed. I didn't really test it, but that's how it is on UX. It's probably safe to assume it applies here. Either way it's not a difficult task to destroy all of the teleporters quickly, so we'll just assume the enemies do get stronger. Since you don't need to kill everything, this map is a lot shorter than the EX/UX variation. Third, the friend echelon you get on this map has two free movement points per turn. Lastly, you need to use the explosive charges on the map to destroy the teleporters. With all that in mind, let's get going with it.
I'm going to refer to the Heliports as numbers from 1 to 6, in order from left to right. Makes things a little easier to explain where to deploy stuff. Deploy AR echelons on 2 and 6. Deploy a dummy echelon on 5.
First up, let's grab the buff from the Commander. Move the echelon on 2 to the left two nodes, then down to the explosive charge. Pick it up and move that echelon to the bottom right, then bottom left so that you engage the Commander. Continue past it so you're next to the teleporter.
Next, move the NPC echelon left, bottom right, then left, and then down one node so it can also grab an explosive. Move the echelon to the bottom left after you've grabbed the explosive. End the turn here.
On turn two, we'll start with the NPC echelon here. Move to the left, then down left so it's next to one of the teleporters. Have it toss an explosive charge on the teleporter it's next to, then move it to the top right one node.
Now let's start moving the right side of the map. Move the AR echelon off 6, then head to the top left and then bottom left so it can grab an explosive. Keep moving left until it's next to a teleporter. Move your dummy echelon along the same path, grabbing an explosive charge on the way past it. Move until you're next to your AR echelon, then swap with them. End the turn here.
On turn three, we're going to plant the remaining explosives now. Using the echelon that deployed on 2, drop an explosive on that teleporter. Move the NPC echelon back to the explosive charge that's on the left side of the map, grab another, and move back to the teleporter we blew up last turn. This time, move to the right and drop another explosive on the other teleporter there.
Back to the right side of the map, move your dummy echelon to the left, and drop the explosive it has onto that teleporter. Move it back, then swap with your AR echelon there and move to the explosives on the ground. Grab another and head back to your AR echelon. Swap with it and drop an explosive on the middle teleporter there. Swap back and move your AR echelon to the right to the final teleporter. Drop an explosive on that and we can end the turn.
On turn four, we've technically finished the map here, so all we need to do is move to make the game realize that we've cleared the map.
Video of me clearing this map
Author: Kazuki
Tags: Fixed Point