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BEER FAIRY
Fairies
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desu
Coalition
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grizzly
GUIDES
madcore
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F15 Guernica UX

Objectives: Defeat both Nemian and Shana, capture marked node

Recommended Echelon(s): AR/SMG, Dummy with parachute, dummy, HOC

 

Alright. Fun map time. We have a gauntlet of fairly strong enemies between you and the other layer where the two bosses are hanging out at. Oh right, and the gate is locked, so we can't actually just sprint through easily. To add to that, there's a few deathstacks eyeballing us while we're on our Command Center. We gotta move out quick and make sure we don't fuckin die. So here we go.

First things first. We want to keep Contender nice and safe. We'll be needing them to manipulate the signal frequency. Swap them back to the Heavy Heliport. Move your echelon up and engage the nearby enemy. Move your HOC up to the closed Heliport then deploy the parachute dummy. We want to send it to the line of closed Heliports off to the right. Place it on the second Heliport if you're looking at the deathstack. We're going to be baiting it away. Deploy your second dummy echelon and then move your AR echelon up to the Gunner. After defeating it, end turn.

Turn two. Move your parachute dummy over to the right one node to keep the deathstack interested in you. Move your AR echelon back one node, then move to the right to get to the now unoccupied console. Use it and then move back a node, instead moving up one node. Get your HOC in range and then engage the Nyto to the right. Move back a node and also move your HOC back one node. End turn.

Turn three. Once again, move your parachute dummy one node to the right. Now, move your HOC up one node and also move your dummy up next to it, swap and then move the dummy over to the console at the top. Retreat your AR echelon and redeploy on the Command Center. Make sure you're all resupplied, then move your HOC up one node, then right one node. Move your AR echelon up one node. End turn.

Turn four. Move your HOC through the SHOULD be cleared pathway over to the Radar Tower. This will send your HOC to the other layer. Swap your HOC with AR-15, them move AR-15 up and to the left, then up to the Paradeus tree. Disable it. Move your AR echelon up one node, then retreat your dummy that opened the top console and redeploy it. Select Contender and have her drop the signal frequency. To end things off, move Dreamer down one node. End turn.

Turn five. Move Dreamer to the left two nodes and have her disable that Paradeus tree. Swap layers again and have Contender drop the signal again. Move your AR echelon to the right, then take the same route over to the Radar Tower to send your echelon over to the other layer. Once there, end turn.

Tun six. Move your AR echelon down right one node. Move your HOC up one node. You may be wondering "why not just engage Shana now?" well, unfortunately, she's unkillable until you disable all the trees. So get to work. Move AR-15 to the left four nodes to that other tree. Disable it. Move Dreamer to the left two nodes. Use Contender to drop the signal again and end turn.

Turn seven. Guess what? Have Contender drop the signal AGAIN. Now move Dreamer over to the left to the last remaining tree. This will actually push the frequency a little too high. Oops. To solve this, move the dummy sitting on your Command Center over to the deathstack and engage it. Retreat the fight. Move your HOC and your AR echelon away from Shana for now. End turn.

Turn eight. Now we can FINALLY fight the bosses. Use Contender to drop the signal frequency one last time. Now, engage Shana with your AR echelon. If you want a little extra firepower, you can move Dreamer nearby to get her to drop in as a HOC. Once Shana's dusted, move closer to Nemian with your remaining AP. End turn here, we'll get her on turn nine.

Move your HOC up and then fight Nemian. Once you win, you'll have cleared the map.


Video of me clearing this map

 

 


Author: Kazuki
Tags: Slow Shock
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