F3 The Black Square UX
Objective: Capture all Heliports
Recommended Echelon(s): RF/HG, AR/SMG, Dummy (x5, one with a parachute fairy), HOC (x2, preferably ones that have 3 range)
Finally we get to real gameplay. Thanks for making me want to explode super fun NPC puzzle maps. Fuckers.
This starts us off with a bang. We have a ton of Heliports and AP to go around for us to complete this map. We're going to maaaaaaybe make use of the AP as much as we can, so be prepared to deploy a ton of echelons (mostly dummies, but still). Look, most of the AP isn't needed, but more AP the better right? You can make mistakes without worrying too much! Also number big! I like number big!
To start things off, we want to put dummies on the far left and far right Heliports. We also want to put a dummy on the left Heavy Heliport, then fill the other two Heavy Heliports with HOCs. 2B is recommended because...explosions. Anyways, we want to deploy our RF echelon on the Heliport to the left of SCAR_L and our AR echelon on the Heliport to the right of SCAR_L. Start the map and get a long tutorial on how to use the gimmicks of Slow Shock. Just be sure to put the buff on your AR echelon. We'll be using them for now.
First order of business is to take out the two close mortars that the enemies have set up. Swap your HOC over to where your AR echelon is then move it up one node. This puts it in range to blow up the right mortar. Do so, then deploy another dummy on the empty Heliport. Move your RF echelon up one node then deploy another dummy. Swap your HOC over to the left side of the map where your RF echelon is at. Swap into range of the other mortar and take it out. Swap back so your HOC isn't danger anymore. Step one done.
Now, swap SCAR_L over to the right and then up so she can defend there. Swap your AR echelon to where SCAR_L started. Now, use whatever dummy you have with a Parachute Fairy and parachute over to the Heliport at the very top of the map. Straight in the top middle. That dummy will be taking out the other mortars later. Time to start real combat now. Move your AR echelon up two nodes then up right one node, so you can take that Heliport. Next, move your RF echelon up node node, then up right one node to take that Heliport. End turn here.
Turn two. Move your dummy over to the right one node to take out that mortar. Retreat it and redeploy it on the Heliport it started on. Re-parachute back to the top middle and move to the left to take out the other mortar. Now we can safely destroy all of the remaining enemies. Retreat that dummy to keep it safe. Use SCAR_L's command thing to lower the signal frequency, then move your AR echelon to the left and deactivate the Paradeus tree thing. Move back to the right to defend the Heliport you took. Switch over to your RF echelon and move them to the left two nodes. Use your remaining AP to get some HOCs up to where all the combat is happening. Once that's done, end turn.
Turn three. Move your AR echelon up one node, then left two nodes. Redeploy your dummy and parachute it over to the Heliport you skipped over in the middle. Move your RF echelon up three nodes to that Heliport there. Make sure your HOCs are close to the action still, then end turn.
Turn four, swap your AR echelon with your dummy then head over to the right three nodes. Move SCAR_L up to your AR echelon and apply the buff onto it so they can continue fighting. Move your AR echelon up two nodes to that Heliport and then have SCAR_L follow behind so you can actually capture the Heliport. End turn to capture the last Heliport and you'll win.
Video of me clearing this map
Author: Kazuki
Tags: Slow Shock