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BEER FAIRY
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desu
Coalition
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grizzly
GUIDES
madcore
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hecta

 

Objectives: Defeat Teal, plant bombs on all Radar Towers

Recommended Echelon(s): AR/SMG (x2), Dummy (x2)

Echelon Limit: 6


We have a bunch of Radar Towers strewn around that we need to run through hell and breakfast to get to. Some of these are locked behind gates. We have to open the gates by hacking a console. This doesn't include the gate in the upper left, which houses some dead Golyats. I honestly don't know what they're useful for, since I never bothered to use them. Might be good for killing any enemies you have issues with, but you can kinda sidestep a lot of them. Maybe if you have issues with Teal they're good, but otherwise, they're not worth the effort.

To start off though, we want to deploy two combat echelons and two dummy echelons. If you want HOC support, you can deploy one of those instead of a dummy echelon. The two combat echelons should go on the top left Heliport and the Command Center. The dummy echelons should go on the other Heliports. First thing we want to do is to start unlocking the gates. So move the dummy echelon on the upper right Heliport straight to the console. Using it won't open the gates though. Unlike other consoles so far, we'll have to hack it to use it. Thus, once you get to the console, using the prompt will open up a new layer to the map. This is supposed to be a puzzle section, but since it's normal, the puzzle isn't particularly difficult. We'll start working on it next turn. With our last AP, move the combat echelon on the Heliport to the right and end the turn.

Turn two is when we'll focus on the puzzle. Use the console you start on once. Then move over to the right to the console over there. Use it once. Now, follow the pathway you've created up to the upper left console; you'll make it there on turn three. Use it once, this will open the gates. For some bonus AP, move Dandelion over to the Radar Tower just before the closed Heliport so you can capture that. 

For the rest of turn three, we're going to be splitting our two combat echelons to go to the bottom and the top left of the map. For now, we're going to focus on the bottom part of the map. Resupply everything and move one of your echelons off from your Command Center to the right, then down two nodes, left one, then down one. 

On turn four, move that echelon we were moving last turn to the left two nodes and plant the bomb on the first Radar Tower. We can leave it there for now, since we want stuff to patrol out of our way. Turn your attention back to the other echelon we left at home base. Move it over to Teal. We'll engage her for the first time here. That should take up all our AP this turn so end the turn.

On turn five, we can engage Teal again, this time with the echelon we have at the bottom of the map. I suspect that this is the fight you're meant to use the dead Golyats on, but I'm not sure. She is a bit harder here, but she should go down all the same. After dealing with her, move down past where she spawned over to the Radar Tower there. Plant the bomb and start moving that echelon back the way you came. 

On turn six, move that echelon all the way to the left side of the map and plant a bomb on the bottom left Radar Tower. Look at the top side of the map and inch your other combat echelon up towards the Radar Tower there. We can avoid engaging the Hannibal if you take it slow.

On turn seven, plant bombs on all of the Radar Towers. A detonator will spawn in near your Command Center. Move to it and on turn eight you should be able to use it and end the map.


Video of me clearing this map

 

 


Author: Kazuki
Tags: Poincare Recurrence
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