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BEER FAIRY
Fairies
Glasses optional
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desu
Coalition
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grizzly
GUIDES
madcore
Comics

hecta EX

 

Objective: Plant bombs on all of the Radar Towers

Turn Limit:
Recommended Echelon(s): AR/SMG (x2), Dummy (x2), HOC (Recs: 2B14/AT4/M2)

Echelon Limit: 6


The combat on this map is pretty light, thankfully, but it's mostly a puzzle map with a boss fight with Teal at the end. We have bombs we need to plant all over the shop, but we need to hack terminals to get to a few of the Radar Towers. That's our first priority, since it also gives us some extra AP. Anything to make this long map go faster.

Anyway, our first goal is to get to the console on the upper left; this will get us access to the generator over there. To start us off, deploy two combat echelons, one on your Command Center, one on the bottom right Heliport. Get your HOCs in, and leave a dummy echelon on the top left Heliport. Move your Command Center echelon up and start moving it to the section with Teal in it. A Hannibal is guarding the path, so it might be a good idea to have some HOC support with you. Deploy another dummy echelon on your Command Center and swap one of your HOCs there. Follow your first echelon a bit so it has support for the fight. Keep moving to the console on the upper left. 

On turn two, you should be able to get to the console. It's fine to take the Hannibal fight without support, since you'll probably just retreat and redeploy after this anyways. Get to the console and activate it. This will open up a new layer of the map. This is where the puzzle elements come in. For now, use the console in the second layer once and move onto the Radar Tower. We want the closed Heliport for extra AP, so we can spend some time setting up for later. Go back to your Command Center and take your second echelon and move it down. Once again, may want to have some HOC support for the upcoming Hannibal fight, so move it down to support it. Take the fight and head to the console to your right. You won't be able to get there yet, but that's fine.

On turn three, let's start seriously trying to hack the console. Go to that layer and move up right, down right, and right. Use the console. Move to the left, up left, then up right, up left, and left to the other console. Use it. Move to the right, down right, and then up right. That should have opened the gate. End the turn here.

On turn four, take the echelon that has been sitting on the console, and move it through the now-opened gate to the generator. Use the generator. This should power the console we started moving to on turn two. Now you can move your second echelon to the console and use it. You'll activate another layer in the map. This time it's for the...very annoying puzzle. For now, move up right one in that layer to the console. Use the first option twice, then move back to the starting point. Back to the main layer. Move the echelon you used to activate the second console to the left three times. Place the bomb on the Radar Tower. We can also now retreat and redeploy our first echelon. Do so. Move the HOC you used to support your second echelon back to your base. End the turn here.

On turn five, move your second echelon to the left, up left, then left again. This fight will hurt, but it's the only fight you have to do with it at this point. Move down onto the Cherub and engage it. Back to hacking. Go back to the layer and move Dandelion to the right console. Use it twice then move back. We now have a path we can use to go all the way to the console on the top left of the layer. Use the rest of your AP moving through it. 

On turn six, finish walking down that path until you get to the console on the top left. Use it three times. Move down one node through the portal. Move up right one to the first console. Use the first option once, then move down left, and right twice to the other console. Use it twice to form ANOTHER path to the top left. Use the rest of your AP to walk through it.

On turn seven, keep going through the path until the console. Use it three times. This should've formed a THIRD path to walk through. Yes, use the remaining AP to walk through it.

On turn eight, same as the last two. Walk through the path until you reach the console at the end. Don't use it quite yet, as we'll use it on turn ten. Go back to the main layer and go back to your second echelon that should be chilling in the bottom left of the map. Move down to the Radar Tower down there and plant a bomb. Back to your base. We want to set up ourselves for fighting Teal at this point. Use your remaining AP to move your first echelon over to the area with Teal in it, along with at least one of your HOCs. If you want more HOC support to fight her, you can spend turn nine moving more HOCs near her.

On turn nine, keep moving your first echelon and HOC up to Teal. Engage her. Once you've defeated her, another Teal will spawn by one of the Radar Towers at the bottom of the map. Start moving all of your HOCs/your first echelon (retreating and then redeploying the echelon is recommended, since you can repair as well) down toward that direction with whatever AP you have.

On turn ten, go back to the hacking layer and use the console that we've left alone for a while. Use your second echelon and go through the now-opened gate on the bottom left. Head to the Radar Tower there and plant the bomb. Now it's just...move stuff down to Teal to fight her again. She's a bit harder this time, so be careful. Once you've defeated her, you can place the last bomb down on the Radar Tower down there. Doing so will spawn a detonator at your base. Use one of your dummy echelons and slam it. That should end the longest fucking map oh my god writing this took longer than I'd like.


Video of me clearing this map

 

 


Author: Kazuki
Tags: Poincare Recurrence
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