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Lurking III UX

 

Objective: Elimination

Recommended Echelon(s): Dummy with parachute fairy, Dummy (x2), AR/SMG, HOC


We're aided by SF echelons for this map, and they'll be doing the majority of the heavy lifting for us. We DO need to have some echelons available to us to speed things up, though. However, I'm sure this map is possible to complete while only using the SF echelons for combat, it might just take a bit longer. Just as a note, there are reinforcements from the Heliports on the right, so we want to take care of some of those ASAP for AP and to cut down on the amount of enemies we need to kill. 

First things first, let's deploy units. Drop your AR/SMG on your Command Center and your parachute dummy on the lower Heliport. Get a HOC out as well. Swap your dummy echelon with Hunter and then parachute to the second Heliport from the top. Next, use Agent to parachute to the Heliport below that one. Move Scarecrow to the left three nodes. This should stop any additional enemies from spawning on the top of the map, letting us focus on the bottom.

Be sure to resupply Hunter, then move her to the left one node. Move your AR/SMG to the left one node as well. Deploy two dummies on the empty spots. 

On turn two, we can clean up the top half of the map. The Hannibals should've moved to the left one node, so we can just use Scarecrow to move down and sweep them.

Next, resupply Hunter and since there's ABSOLUTELY no way that there could be ANY RNG with expand AI, we can use her to sweep the entire bottom half of the map. Surely this won't somehow break in the EN run. Move her to the left two nodes, up to the right one node, up to the left one node, then left two nodes, and down one node.

Assuming nothing bricked, we can clean up the remaining enemies with Executioner. Swap her with your HOC, move her to the left one, up one, then down and to the left one node. There's one free AP left after this, so if you need it, well, it's available. Hopefully nothing changed in the 10 months between now and the time I recorded the video. Once everything's dead, you'll clear the map.


Video of me clearing this map

 

 


Author: Kazuki
Tags: Fixed Point
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