Rebirth I EX/UX
Objectives: Defeat boss, then move AK15 to Command Center
Failure Condition: AK15 dies
Recommended Echelon(s): AR/SMG, MG/SG, RF/HG, Dummy with Parachute fairy, HOC x2 (AT4/2B14/M2 Recommended), 5 HG (for boss)
Echelon Limit: 8 Griffon Echelons
Ho boy. This map. This map is misery. You start off with four fairly rough debuffs, which are globally applied on the map. Each of the "i" marked Nytos is related to one of the debuffs, so killing one will remove one of them. However, starting the map off with those debuffs can be a problem. Thankfully, we're able to use the turret here to knock out one or two of the Nytos debuffing us. However, we still kinda need to raw dog some of those fights to do this in a timely manner. So, I hope you're buff, 'cause this is gonna be rough. Let's begin.
Turn one will have us deploy a HOC on the left Heavy Heliport to back up AK15. We really want AT4 for this, since they do have some shielding, and we want the extra firepower from AT4 to help AK15 clean up. Deploy an AR echelon on your Command Center and drop a dummy echelon on the top Heavy Heliport.
First things first, parachute your dummy echelon to the Heliport nearby that's in enemy possession. It gets you extra AP and nothing can show up there now. Now, move your AR echelon to the left four nodes over to the turret. Use it, and blow up one of the debuffing Nytos that are far off. I kill the one at the top middle of the map. Move the AR echelon to the left one more node. You'll have to take a raw fight here, so be ready for that. Move AT4 up one node so it's off the Heavy Heliport. End the turn here.
Turn two starts with some randomness to account for. The main problem you'll have with RNG is if certain enemies will wander into the Heavy Heliport at the top right, or your Command Center. You need to respond accordingly by deploying units to counter whatever's going to possibly move into you. The Command Center is highest priority, obviously, but if it's safe and the Heavy Heliport is under possible attack, you can deploy there too. I'd suggest not LEAVING units on top of your Command Center if you can help it, since there's alert AI enemies at the bottom that will move to you (and you don't really want to fight them).
Aside from that, assuming you survived the raw fight with the Nyto, we can move back to the turret and use it to take out one of the other out-of-the-way Nytos. I'd suggest killing the one at the bottom left. We can deploy on the left Heavy Heliport to take out that last Nyto just fine. Speaking of which, retreat that AR echelon and redeploy it over at that Heavy Heliport. Swap with AT4 then move to the right one node, then up one node so it should be next to the last debuffing Nyto. Move AT4 up one node. Now, with your remaining AP, make sure your stuff on the right is safe. If it's all nice and gucci, deploy another HOC at the left Heavy Heliport so you have some extra help for downing Morridow.
On turn three, we probably have some units knocking at our Command Center's doors here. As well as Morridow threating our units at the left. First of all, make sure your Command Center is safe here. If there's an alert enemy coming for you, you may just want to retreat whatever's there, or bait it over somewhere else. As for the left side of the map, repair your AR echelon and we can use it to fight Morridow. Alternatively, we can move some of the HOCs around and pull out a 5 HG echelon to fight Morridow. I don't showcase it in the video, but according to some research I've done, a 5 HG echelon can make the fight easier. The rationale behind that is due to the mechanics of the fight. The extra enemies Morridow spawns in is determined by your echelon composition, so HGs will only spawn in Nyto Commanders. This makes things a bit easier, since the other enemies she can spawn in otherwise can be a problem (like snipers). Regardless of how you deal with her, you want to fight her this turn. This will free AK15 from entrapment and trigger the ending objective.
This part will now just be RNG depending on where enemies are. Just play it safe and make sure you have stuff guarding your Command Center. Move AK15 to the right as you can. Once AK15 is standing on your Command Center, you'll clear the map and the event!
Video of me clearing this map
Author: Kazuki
Tags: Fixed Point