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Pursuit

 

Objective: Capture designated node

Echelon Limit: 1

Recommended Echelon(s): AR/SMG


This map has a bit of RNG to it which can impact the movement of the enemies. I've tried to eliminate as much RNG as I could with my clear, but do keep in mind that you will likely need to adjust your pathing due to unavoidable RNG.

At the start, since we only have one echelon, we need to ensure some safety of our Command Center. If you want true safety, you'll want to kill every enemy you can, but that takes quite some time. This method will have us clear a few of the immediate threats to the Command Center, then proceed to the marked node on the map.

First, we want to move two nodes to the left to kill the Cyclops there.

On turn two, if the other Cyclops in the vicinity moves to the left, take that out. You can likely ignore it if it goes up instead, but that possibly opens you up to having your HQ taken later. It isn't terribly likely, but it still can happen, I believe. Once you've done that, go back to trying to get back to your Command Center.

For turn three, move back to your Command Center, then start going upwards. We'll take out the bouncy balls here, eliminating the other immediate threat to your Command Center. End your turn two nodes to the north of your Command Center.

After this point, you may need to adjust how you move your echelons. If your RNG is similar to mine, you can just head left three nodes.

On turn five, head to the node marked on the map. Just be aware of where the Hydras are patrolling and make your way to the node when you can.


Video of me clearing this map

 

 


Author: Kazuki
Tags: seasonal
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