Wolf and Owl III
Objective: Capture enemy Command Center
Recommended Echelon(s): AR/SMG (x2), Dummy
For this map, we need to get M16 to take care of the Nyto that's guarding the enemy Command Center. The only thing that's blocking her way is a big ol' gate. So our objective is to head over to the console and open it up for her. So, to accomplish this, we're going to send one combat echelon over to the console, while another defends our Command Center from spawning enemies. Thankfully, the Strelet behind the one-way path does not move, so we don't need to worry about that.
On turn one, we're doing the standard opening of deploying a combat echelon, moving one space to the right, then deploying a second combat echelon. On turn two, we're going to take the Heliport above the first combat echelon, move our second echelon where the first was, and then deploy a dummy on the Command Center. All this is to just establish enough AP to get around the patrolling Gundam stack by the console.
On turn three, head straight to the console and open up the gate. I would set M16 to the "Capture HQ" AI, just to be sure she'll head there. At this point, you could actually just tap end turn a bunch of times, while keeping your defending echelon supplied, and you'll eventually win the map. If you'd like to do it faster, you can take your combat echelon that went to the console and head to M16 to swap it closer to the Nyto, then capture the enemy Command Center like that. Either works.
For the Nyto fight, you don't need to do anything for it. It'll probably take awhile, and it may lag cause of how M16 fights, but it doesn't require you to do anything for it.
Video of me clearing this map
Author: Kazuki
Tags: Isomer