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madcore
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XIII EX

 

Objective: Walk over 4 designated Radar Towers -or- Defeat Grig (The boss)

Turn Limit: 8

Recommended Echelon(s): AR/SMG, RF/HG, HOC(Ideally Mk153 or AGS), Dummy

Echelon Limit: 8


For this map, we have Radar Towers strewn about on the corners of the map. We'll need to blow up some debris, buildings, and weave around some death stacks to get to the towers. 

To start off with, we want to deploy an AR/SMG echelon and a HOC. The HOC will mostly be for blowing up buildings, since it's a bit of a pain to move a HOC with your echelons. So, make use of it and blow up the building to the left of the Heavy Heliport. This will give us access to the first Radar Tower. Swap your AR/SMG echelon down to the Heavy Heliport so you can move to the left all the way to the bomb on the ground. Grab it and move up to the Radar Tower. Once you've gotten there, drop the bomb on the debris to your right. With your remaining AP, you want to deploy an RF/HG echelon, or a fairly strong AR/SMG echelon. There are enemies pretty close to our Command Center, so we need some defense so we don't lose immediately. Make sure your combat echelon is able to intercept any enemies that try and snag your Command Center.

On turn two, we want to move our echelon on the Radar Tower out of range of the death stack. Just move it one node to the right, since we have some time to kill before we can get the second Radar Tower on the left. We can start moving to grab the Radar Towers on the right for now. Before anything else, be sure to swap your HOC up to the node that the AR team is sitting on, so they can blast the ruined building up on the upper right of the map. Since enemies have random movement AI, you may or may not have things threatening multiple Heliports or your Command Center. We want to clear out those things so we're safe to move out. Do so, and if you have the opportunity to, deploy a dummy echelon or two here, another combat echelon is an option here if you want to play it safe. With whatever AP you have left, start moving up to the upper right of the map with your second combat echelon. Just be careful about death stack aggro range. 

On turn three, blow up the ruined building that blocks your way to the Radar Tower on the upper left. This should let your first combat echelon move up to the Radar Tower sitting on the upper left. Step on it and then move over to your other combat echelon on the upper right. Grab the bomb sitting next to the debris and use it on the debris. This will give you access to the pathway to the other Radar Towers. With your remaining AP you can move your first combat echelon back to your chain of Heliports to assist in defending it. Be sure to keep track if any enemies are pushing onto your Heliports/Command Center; you want to be able to defend.

On turn four, we want to grab the other bomb that's on the top right, so we can access the final Radar Tower. Move your second combat echelon up to grab it, then head down to the Radar Tower we opened up a path to last turn. Move past it, around the death stack, and head to the final bit of debris in our way. 

On turn five, move down to the debris with your second combat echelon and toss the bomb on it. End the turn here assuming your base is safe.

On turn six, we need to stall since Teal is blocking our way here. Keep up the defense and end the turn when you're able to.

On turn seven, we can walk past Teal and touch the last Radar Tower, ending the map.


Video of me clearing this map

 

 


Author: Kazuki
Tags: Poincare Recurrence
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