Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
Beretta M38 Mod |
Submachine Gun | ★★★★ | Did you run out of other Mods to work on? Honestly even then | For the massive expense of bothering to Mod her and get the second skill to lvl10, you get... a weaker molotov skill than Skorpion's at lvl1. Great? On one hand, it has the same range as the flashbang grenade. On the other hand you paid the data, exp, and core costs for a Mod. Also, the firebomb goes off the same time as a flashbang, so it's slower than normal molotovs. Yeah, honestly I forget she even existed. |
Izhmash PP-9 KLIN |
Submachine Gun | ★★★★ | Usable | Quite literally a 4* Vector. Marginally better evasion and HP, marginally worse firepower and molotov multiplier, identical buff tile. But like Vector, she...is unfortunately not particularly relevant anymore. |
KRISS Vector |
Submachine Gun | ★★★★★ | Strong early, less relevant later. | The flame witch that destroys all with atomic molotovs. Between a 7x damage explosion and 15x more over 5s as a DoT, she's an acceptable tank but does best as an off-tank and dealing damage. Ideal for clearing scouts and other high-dodge targets in night battles, or eradicating swarms. Pump up her raw damage stat and watch the fun. Not great for direct fire, but the molotov is that strong when leveled. Unfortunately, later in the game, molotovs fall off pretty hard outside of farming setups. Still pretty worth it if you need a molotov and don't want to pay for Micro Uzi's mod. |
Skorpion Vz61 |
Submachine Gun | ★★★ | If desperate | Lower rarity Vector. Has useful evade. Has shit for HP though and lower atk. Can off-tank alright and her molotov is still good enough to use, but you really want better SMGs. Her primary virtue is that you're given a pile of her at the very start. |
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