wa2k
Dolls
BEER FAIRY
Fairies
Glasses optional
HOCs
desu
Coalition
Units
grizzly
GUIDES
madcore
Comics
Name Class Rarity ↓ Useful? Notes

Heckler and Koch MP7

Heckler and Koch MP7
Submachine Gun ★★★★★ Very Good High-uptime Dodge Tank

She calls you a zookeeper.

Basically packs a better version of Suomi's self-buff. Higher multpliers, lets her run faster on top, same good uptime, better base evade. HP is lower, but still really high at 198 per dummy (990 at 5 links at 100 - a pretty hefty amount still). Skill kills offensive stats but you dont care.

If you need a doll to dodge a lot for a long time, she's easily in the running for the job. (Competing with her nemesis, the P90.)

AK-74U (AKS-74U)

AK-74U (AKS-74U)
Submachine Gun ★★★★★ Niche Uses (Kinda good with AK-74M)

It's actually an AKS-74U, but the game calls her AK-74U. I know, I know. Yet another AR the game calls a subgun because...shut up.

Actually had dummy data in the client waaay before her actual release in CT, so she actually got released with a voice even on older servers. ...And that's probably the most positive thing I can say. Her tiles are OK, her skill is weird (she debuffs enemies she's attacking instead of just all of them) and while the effects are alright, the uptime is pretty awful for tanking.

Potentially useful for some bosses with manual skill use to handle certain burst windows, but the cooldown after the initial skill use is loooong so it's not exactly the best choice for long term tanking.

You may have a use for her if you're creative with it, but it's not something to just tell people to prioritize raising. As a result, her primary use is telling you wind speed and direction, unless you have AK-74M and want an AK echelon, in which case she'll be one of your SMG tanks and is actually pretty decent since AK-74M makes her skill into a passive.

UMP45 Mod

UMP45 Mod
Submachine Gun ★★★★★ Mod1 is an insane bang for your buck The others YMMV.

So if it hasn't been said enough, absolutely get the Mod1 the very second you can. It's 200 fragments and some cores for a fair boost in performance. Extra stats, a bit more FP buff on her tiles, a little extra HP, and an improvement to the slowdown effect on the smoke.

The real problem is her 2nd skill is janky and not extremely practical. It's a little bit of a bonus, but not likely to make or break a fight. So yeah, the Mod2 isn't great. The mod 3 however, gives her a unique equipment that goes in the suppressor slot and is basically a suppressor with better stats (+5 EVA over normal) which helps her tanking ability somewhat. Whether this is worth it up to you, but definitely get the Mod1 at least.

The rest of this is basically the same song and dance where she has top class offensive buffs that continue to remain unmatched among SMGs, so you WILL likely continue to use her.

JS 9

JS 9
Submachine Gun ★★★★★ Pretty good. DPS or Eva tank flex is nice

kazuki wrote this because xecty is a lazy fuck, it'll probably get rewritten

On skill activation, gain stacks of EVA or FP. The caveat for this is the amount of enemies on the field, the more enemies on the field, the less stacks of FP (base of 3) you get and in exchange, you get more stacks of EVA(max of 6). So what this means is, versus a boss she'll be a DPS SMG with her three stacks of FP, and versus swarms of enemies, she's an evade tank. So be sure to think about how you'll be deploying her.

One particular area she excels in, and probably the most useful, is during night battles. Her tiles allows for you to run her with Mk23 on 5 so you don't need to drop an AR for a HG.

IWI X95 Micro Tavor

IWI X95 Micro Tavor
Submachine Gun ★★★★★ Good stats. Has funky specialist targeting that can be good or bad.

From the same artist that brought you Negev and IWS 2000. She's a funny SR-3MP with arguably better tiles and, more importantly, has funny targeting mechanics when her skill is active. She weeds out the weak, taking out the trash in enemy lineups. This is actually useful as fuck in boss fights with infinite trash spawns (you'll see an especially annoying case she can help with in Shattered Connexion), or if you specifically need the trash taken out for some reason. Aside from that, she's a normal direct fire DPS off-tank.

FB Glauberyt PM-06

FB Glauberyt PM-06
Submachine Gun ★★★★★ Occasionally

Very handy if you need an evasive SMG at night, kinda crap at day.

Heckler & Koch UMP9 Mod

Heckler & Koch UMP9 Mod
Submachine Gun ★★★★★ Not bad, but also really expensive for what she does

On one hand, she's actually not bad, being a flashbang unit with a solid backup skill (If it's vs. a boss, she becomes a shielder tank instead with some minor evasion buffs) that also helps kill mooks faster. On the other hand, she has a mod3's price tag and opportunity cost, at a time when there's lots of nice mods running around.

If you already have a nice set of mod3 dolls, go ahead. If not, consider saving it for later.

...Oh, and you can save yourself the trouble of getting her mod equip. It's kinda pointless on a tank.

Her previous iteration can be found here

Heckler & Koch MP5 Mod

Heckler & Koch MP5 Mod
Submachine Gun ★★★★★ The Milk Tin's power grows

With the advent of her mod, she goes from being Thompson's kouhai to one of the strongest force shielders available. Too bad G36c mod exists now, but let's not talk about her.

Through the power of milk, when she lowers her force shield, she gains a decent evasion buff to turn her into a mixed force shield and evasion tank. While the buff requires there to be multiple enemy packs, any amount of evasion to go along with the force shield is welcomed. Oh, did I mention she also buffs rifles with her tiles now? That's a thing. The buffs she does provide aren't particularly useful for rifles, but it may come in handy.

She DOES require her unique equipment from the night map to function effectively, for the milk tin is all powerful. The mod equipment, however, is pretty garbage.

Her previous iteration can be found here

PM-9

PM-9
Submachine Gun ★★★★★ Not-exceptional secondary SMG

She's basically a 5-star hybrid-type SMG, except she's not exceptional at either role she can do. She's meant to be a sub-tank, where she does not really excel. She's fine for generic use, but not great for high-end stuff.

Lusa

Lusa
Submachine Gun ★★★★★ Has some funny niche uses, taunt can be useful.

Honestly the part you care about is the damage reduction and taunt, which can be useful depending on the type of enemy you're fighting. She wants very much to be the off-tank, in a classic ARSMG formation, and actually has decent tiles for it.

She is NOT for normal use due to her awful DPS, but the taunt can be useful vs certain enemies in the distance to keep them from interfering with the fight (for example, the new model Army tanks). The taunt can also affect random-target type enemy attacks.

PP-19 Mod

PP-19 Mod
Submachine Gun ★★★★★ Passable, but expensive

The main feature of this mod is her multi-shot AoE grenades. Think FAL, basically. Also some buffs. Acceptable performance, but expensive for what she is.

AUG Para

AUG Para
Submachine Gun ★★★★★ Quirky multi-mode sub-tank

Another one of those attack/defense mode sub-tanks. Weirdly cheerful unlike her somewhat gloomy sister, though she's probably even weirder in the head. The stat changes and adjustments are applied every 0.1 seconds, so it takes a few seconds for it to take full effect. The big quirk is she gains a flat amount of stats rather than a percentage which applies after all other buffs, but ALSO after the night time accuracy penalty, which means she's about as accurate as a PEQ-equipped AR at night while she's in attack mode. It also happens after Fairy debuffs are resolved, so you can also use her to dodge or attack even while under Parachute Fairy debuffs.

SR-2

SR-2
Submachine Gun ★★★★★ Anti-Elite SMG. Usable.

Off-tank DPS that hates Elite units and provides various benefits. Her damage increase isn't stellar, but she has enough rider effects that you can probably find some use for her. Like C-MS, she can equip AP rounds. YMMV with regard to how useful that is.

Villar Perosa 1915

Villar Perosa 1915
Submachine Gun ★★★★★ Anti-Boss Buffer, Questionable for other things

No seriously, where in the fuck is G&K getting these? Most people are familiar with this only because it's gotten brought up by Forgotten Weapons and C&Rsenal. Anyway, she's a funny damage SMG in that instead of contributing to damage herself, she makes others hurt shit more. Potentially OK for boss fights (where she can give you a 34% damage increase after a few seconds), but there's very few practical enemy types you'll be shooting for long enough that it'll really be noticeable outside of that.

SP9

SP9
Submachine Gun ★★★★★ G36Cmod's best friend when she comes out. Useful otherwise.

Alright as an HP tank SMG, but her big thing is when G36C Mod comes into play, she stops the self-damage effect, which makes G36C even better.

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