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Name ↑ Class Rarity Useful? Notes

PM1910

PM1910
Machine Gun ★★★★ Another Entry to the "First Belt or Die" Club

Comparable to the Browning Potato Digger. There must be something about early model machine guns. Her skill gives her an extra long belt that activates three seconds in, and unlike Potato Digger, who sacrifices accuracy and gains firepower, she instead sacrifices reload time while gaining accuracy. While the extra reload time is a pain, she does buff other dolls while reloading instead of being useless. The accuracy boost is nice, but not a game-changer. It may help vs. enemies with a moderate amount of evasion though, given typical MG accuracy is kind of mediocre.

RPK-16

RPK-16
Machine Gun ★★★★★ An MG without the main downside (But has a bunch of new ones)

The mightiest Alpaca to ever wield a machine gun. Don't ask. I don't want to have to explain KR server memes.

With all of the newer MGs she's just okay. Not bad. Just okay. May find a use for her, but eh. Maybe if she ever gets a mod...

Given the skill, one might be tempted to treat her like a normal AR with hilarious early burst damage, but you'd be dumb to do so, because she doesn't get buffs from SMGs and other sources that buff ARs. Also her crit rate is the usual garbage 5% MGs usually get instead of the much better AR rates, and she can't equip PEQs.

That said, she can be a fun mix if you, say, happen to need AR formations to punch through armour (because she can use the absolutely bonkers MG unique ammo types)

RPK-203

RPK-203
Machine Gun ★★★★★ An actually excellent multipurpose MG

Between her two modes AND a passive that helps keep shotguns alive, I don't think there's much more to say other than "she's great, you will probably find a use for her."

Sumitomo Type 62 GPMG

Sumitomo Type 62 GPMG
Machine Gun ★★★ Trophy Raifu

Aka 62 Shiki if you're a fucking weeb.

Awful stats, worse skill, and her tiles are nothing impressive either – their shape is good, but a measly 8% armour buff isn't worth bothering with.

Supernova

Supernova
Shotgun ★★★★ Good to have

Supernova is a shotgun pretending to be a handgun to go along with her shipmate GSh-18. She’s one of the most supportive shotguns available and she enables some real dumb stuff. You want to use MGs at night? Well, her skill allows for that. Do you need a little more defensive capability for your shotguns? She brings that too, all in a kancolle-flavoured package. Honestly, she’s not an automatic pick on every team. You’re likely going to have to drop a MG in your formation to make use of her fully, which can be an issue.

Her two main draws are her movement speed and her MG buffs. Her roller skates allow her to go almost as fast as a handgun, but not quite. Not much else to say about that, but main reason to take her is the MG buffs she provides.

While crit rate is nice, the accuracy buff she provides to MGs is fixed. This means that MGs are entirely usable at night. It bypasses the accuracy penalty that you would normally have with no PEQ. While not the most relevant thing currently, you definitely want to have Supernova in your back pocket for the future.

United States Gun, Machine, Caliber .30, Browning, M1919A4

United States Gun, Machine, Caliber .30, Browning, M1919A4
Machine Gun ★★★ If desperate, mod is interesting

She's basically LWMMG, except a 3 star and slightly more annoying to build up. She's like seriously, not even a performance benefit. Their stats are almost identical and they have the same number of shots so you... might as well just raise LWMMG.

Once you start considering mods, it does become a bit more interesting. Her mod gives her a good advantage towards the current (as of late 2023) meta set of enemies. So she can be worth raising for her mod.

United States Raifu, Caliber .30, Automatic, Bunny, M1918

United States Raifu, Caliber .30, Automatic, Bunny, M1918
Machine Gun ★★★★ Usable, gets better

The famous Browning Automatic Rifle. BAR-chan, Auntie, etc. The initial reward for starting the game early. Until then, kinda sadly, not as good. However, she will suffice in a pinch compared to other MGs due to her damage buff being unconditional (and better than M60's by default...).

See her mod entry here for info about her mod. At this point, she needs it to be relevant. More info about her in that entry.

Yurine

Yurine
Machine Gun Special Better than nothing, but if you have better MGs, use those

Suffers from not only being an MG, but an inconsistent one due to her passive. Her stats are alright, but her passive skill is unreliable, not that it matters much since it only activates on reload. The active suffers from the problem of activating slowly enough that you'd expect MGs to have already killed most of what you'd want to stun anyway.

ZB-26

ZB-26
Machine Gun ★★★★★ Useful Support MG

Quite useful, but not great on her own. Her own DPS isn't especially impressive for an MG, but she can give a decent amount of extra ammo to other MGs, which can be worth it or not depending on who you pair her with, in addition to giving shotguns extra armor.

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