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Name Class Rarity ↑ Useful? Notes

PPSh-41 Mod

PPSh-41 Mod
Submachine Gun ★★★★ Didn't help

There are enough good SMGs that she really doesn't bring anything to the table for what she costs, and frankly her performance still isn't amazing either.

KRISS Vector

KRISS Vector
Submachine Gun ★★★★★ Strong early, less relevant later.

The flame witch that destroys all with atomic molotovs. Between a 7x damage explosion and 15x more over 5s as a DoT, she's an acceptable tank but does best as an off-tank and dealing damage. Ideal for clearing scouts and other high-dodge targets in night battles, or eradicating swarms. Pump up her raw damage stat and watch the fun. Not great for direct fire, but the molotov is that strong when leveled.

Unfortunately, later in the game, molotovs fall off pretty hard outside of farming setups. Still pretty worth it if you need a molotov and don't want to pay for Micro Uzi's mod.

SR-3MP

SR-3MP
Submachine Gun ★★★★★ Good

AKA Shrimp

A strong direct damage SMG that badly needs an ACOG sight to boost her acc above the standard abysmal rating that SMGs normally get. She's basically an AR that can take the front row rather than an actual tank, since her idea of tanking is "If enemies are dead, I don't have to dodge right?" Very good for raw firepower type SMG/AR echelons, not so good if the fight(s) drag on and she takes damage.

If you have enough acc boost (which will need fairies, unless you're up against 0 evasion armoured enemies), you can use a critscope too, which makes her even dumber. Warning though that she relies VERY HEAVILY on gear, so be prepared to shell out for sweet sweet +10 Max Calib Bling Gear to truly make her shine. Also trips lolicon radars and may land you in jail.

I sincerely hope that everyone at this point has stopped trying to build echelons around her. Stop. It's ((current year)) just don't. Get help.

Heckler & Koch G36C

Heckler & Koch G36C
Submachine Gun ★★★★★ Good. Get her mod.

Younger sister of the Ultimate Maid, G36. Classed as an SMG for balance reasons, she's a fairly good tank with alright dodge, very high HP pool, and with an invul skill. A very good all-around tank with better buff tiles than Thompson. As far as general use shield tanks go (like say, dealing with dragoons later), she's actually pretty alright, but some future enemies will make Thompson's HP matter a bit more.

Get her mod. Please. It's broken. More info here

M1928 Thompson Submachine Gun

M1928 Thompson Submachine Gun
Submachine Gun ★★★★★ Usable

The Chicago typewriter, the classic mobster gun (ignoring the fact mobsters actually used M1918 BARs most of the time for actual hits), and TaneRisa-chan proving that even as a gun, she protects us. Highest HP among SMGs but conversely has abysmal evade. Has a very good invul skill though, and is a solid tank overall, though she'll need a lot of repairs after every mission.

Suomi KP-31

Suomi KP-31
Submachine Gun ★★★★★ Niche uses

A weird hybrid tank that... doesn't have a great base evade, but has a fairly powerful self-evade buff with very high uptime.

Her mod adds to that and adds more to her kit. Quite interesting, see her mod entry here

NORINCO Type-79 Submachine Gun

NORINCO Type-79 Submachine Gun
Submachine Gun ★★★★★ Usable

A pretty decent SMG with a stun grenade that lasts longer than base UMP9's. Her tiles wants her to be the main tank, also her buffs are actually quite nice (+20% firepower) for ARs. Mainly suffers from stun grenades being less than useful against bosses and the fact other, better SMGs exists. In fairness, UMP45's existence makes a lot of SMGs less appealing in general, but her 4.5s stun has some potential uses (Golyats).

While her exclusive is good, it doesn't really change much about her performance.

Colt RO635

Colt RO635
Submachine Gun ★★★★★ Recommended

A high class SMG that you get for free (and even better, starts at lvl90 with 5 links when you get her now) providing well balanced stats, and a very powerful tanking skill. -Enemy ATK power (nevermind her own +evade!) that goes off in the first 3 seconds, makes tanking the initial contact much easier, and is usable even from an off-tank position.

Can easily be a main or off-tank, while she combos well with UMP45 defensively, lol in current year you don't even need UMP45 anymore (isn't it sad?). Her main weakness is she has very bad uptime (5/12) compared to some other SMGs, but the quick startup and utility (and the fact most fights are short anyway) make up for it.

Did I mention you get her at lvl90 and 5x linked? That's REALLY helpful if you're starting out. And did I mention she has an insanely broken mod? DEFINITELY pick her up.

Nambu Type 100 Submachine Gun

Nambu Type 100 Submachine Gun
Submachine Gun ★★★★★ Carried by her mod

Aka Hyaku Shiki if you're a fucking weeb.

Originally pox upon the 5 star SMG drop pool. The reserve girl holding the current record for "longest time from production to actual release" at over 2 years from being mentioned to being worked on to finally seeing light of day (SCAR doesn't count, as she was only rumours). I think she forgot how to be a t-doll with how long she was left there. She's... pretty I guess. But for the most part, her performance makes you go "Ah, that's why they lost the war."

Possibly utterly shit due to being designed by the same dude that designed possibly the least safe service pistol ever issued in the history of humans shooting each other, but this was 1 of his actually decent guns dammit.

Thankfully she got a mod that made her actually good (although RO existing means you wont use it too much). The base version however suffers from long startup and poor numbers that take way too long to get going.

Saab Bofors CBJ-MS (C-MS)

Saab Bofors CBJ-MS (C-MS)
Submachine Gun ★★★★★ Good

Ok, first things first: TURN OFF HER AUTOSKILL AND SET HER TO MANUAL IMMEDIATELY.

Also, NEVER SET HER ON A FRIEND ECHELON EVER.

UPDATE: This is fixed everywhere now so you can ignore that bit.

That out of the way, she's a pretty decent SMG with your choice of permanent passive buff. She renders most of the long-duration-but-average-buff Evade type SMGs completely pointless, having more HP than most, and basically infinite duration buffs you can choose.

Your choice of permanent 65% Evade buff (default), 85% Firepower Buff (2nd choice) or 200% Acc buff (3rd choice). Using her skill cycles between all 3 of them (if you cant tell, they're color coded. Evade is blue, FP is red, hit is orange. If you're colorblind... sucks to be you I guess.) Noone actually uses the Acc buff though. Also if you leave her autoskill on, it constantly cycles between these 3 and it gets annoying. In a friend echelon, you cant turn it off ever so it forever spams it and annoys people.

Oh, and she can load AP ammo, if you for some reason need an SMG that can do that. This does come up sometimes.

Honestly, she's not bad, but there's just...nicer SMGs now.

FN Herstal P90

FN Herstal P90
Submachine Gun ★★★★★ Strong Main Tank

Everyone knows the joke by now. If not, you've been living in a hole for the past 20 years. Now more associated with Russia (who people the gun was specifically meant to shoot at, as it was part of a PDW project that worried about armoured Russian soldiers) than with Belgium (which many people dont seem to realize is a country). Mostly noted on older servers for an utterly ABYSMAL rate which led to drama that resulted in Mica integrating official recipes into the client + promising more common true core masks. Also, surprised people by being drawn by LM7 instead of Suisai, despite being an FN product.

For performance, she's a fairly powerful dodger with a bonus offensive function, and her tiles aren't bad. In terms of sheer survival potential, she's 1 of the best, although occasionally stuff acts weird due to her shadow clones (which btw, interact WEIRDLY with the game). Of note, the shadow clones only copy the number of active remaining links, so you do want to keep as many links intact as possible for that (or not, see detailed notes). Overall, a very strong main tank candidate that is really good at her survival job.

Heckler and Koch MP7

Heckler and Koch MP7
Submachine Gun ★★★★★ Very Good High-uptime Dodge Tank

She calls you a zookeeper.

Basically packs a better version of Suomi's self-buff. Higher multpliers, lets her run faster on top, same good uptime, better base evade. HP is lower, but still really high at 198 per dummy (990 at 5 links at 100 - a pretty hefty amount still). Skill kills offensive stats but you dont care.

If you need a doll to dodge a lot for a long time, she's easily in the running for the job. (Competing with her nemesis, the P90.)

AK-74U (AKS-74U)

AK-74U (AKS-74U)
Submachine Gun ★★★★★ Niche Uses (Kinda good with AK-74M)

It's actually an AKS-74U, but the game calls her AK-74U. I know, I know. Yet another AR the game calls a subgun because...shut up.

Actually had dummy data in the client waaay before her actual release in CT, so she actually got released with a voice even on older servers. ...And that's probably the most positive thing I can say. Her tiles are OK, her skill is weird (she debuffs enemies she's attacking instead of just all of them) and while the effects are alright, the uptime is pretty awful for tanking.

Potentially useful for some bosses with manual skill use to handle certain burst windows, but the cooldown after the initial skill use is loooong so it's not exactly the best choice for long term tanking.

You may have a use for her if you're creative with it, but it's not something to just tell people to prioritize raising. As a result, her primary use is telling you wind speed and direction, unless you have AK-74M and want an AK echelon, in which case she'll be one of your SMG tanks and is actually pretty decent since AK-74M makes her skill into a passive.

UMP45 Mod

UMP45 Mod
Submachine Gun ★★★★★ Mod1 is an insane bang for your buck The others YMMV.

So if it hasn't been said enough, absolutely get the Mod1 the very second you can. It's 200 fragments and some cores for a fair boost in performance. Extra stats, a bit more FP buff on her tiles, a little extra HP, and an improvement to the slowdown effect on the smoke.

The real problem is her 2nd skill is janky and not extremely practical. It's a little bit of a bonus, but not likely to make or break a fight. So yeah, the Mod2 isn't great. The mod 3 however, gives her a unique equipment that goes in the suppressor slot and is basically a suppressor with better stats (+5 EVA over normal) which helps her tanking ability somewhat. Whether this is worth it up to you, but definitely get the Mod1 at least.

The rest of this is basically the same song and dance where she has top class offensive buffs that continue to remain unmatched among SMGs, so you WILL likely continue to use her.

JS 9

JS 9
Submachine Gun ★★★★★ Pretty good. DPS or Eva tank flex is nice

kazuki wrote this because xecty is a lazy fuck, it'll probably get rewritten

On skill activation, gain stacks of EVA or FP. The caveat for this is the amount of enemies on the field, the more enemies on the field, the less stacks of FP (base of 3) you get and in exchange, you get more stacks of EVA(max of 6). So what this means is, versus a boss she'll be a DPS SMG with her three stacks of FP, and versus swarms of enemies, she's an evade tank. So be sure to think about how you'll be deploying her.

One particular area she excels in, and probably the most useful, is during night battles. Her tiles allows for you to run her with Mk23 on 5 so you don't need to drop an AR for a HG.

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