Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
Supernova |
Shotgun | ★★★★ | Good to have | Supernova is a shotgun pretending to be a handgun to go along with her shipmate GSh-18. She’s one of the most supportive shotguns available and she enables some real dumb stuff. You want to use MGs at night? Well, her skill allows for that. Do you need a little more defensive capability for your shotguns? She brings that too, all in a kancolle-flavoured package. Honestly, she’s not an automatic pick on every team. You’re likely going to have to drop a MG in your formation to make use of her fully, which can be an issue. Her two main draws are her movement speed and her MG buffs. Her roller skates allow her to go almost as fast as a handgun, but not quite. Not much else to say about that, but main reason to take her is the MG buffs she provides. While crit rate is nice, the accuracy buff she provides to MGs is fixed. This means that MGs are entirely usable at night. It bypasses the accuracy penalty that you would normally have with no PEQ. While not the most relevant thing currently, you definitely want to have Supernova in your back pocket for the future. |
Minos |
Shotgun | Special | Overly slow with her shield, sadly, but the shield value is high | The beef-loving cowgirl from a very weird show. She has a shield, but it takes way too long to pop up before it's useful in most cases, as it only pops up with her reload cycle. On the other hand, it's a huge shield, but in many cases you're better off with other shield SGs. She's not the worst SG though I guess, so run her if you don't have anything better. |
M6 ASW |
Shotgun | ★★★★★ | A damage dealing shotgun that's actually not a complete meme (YMMV still) | Another one of those funny two-mode dolls. She's actually not an awful damage dealer, but her damage is still less than other dolls that are pure damage dealers. Also, despite having a rifle mode, she can't equip AP rounds so you're stuck with only the AP stats you get from her skill. She might have use in some formations (mostly shenanigans), but most people probably won't use her. |
Mossberg M500 Mod |
Shotgun | ★★★★ | For if you want shields very badly and SAT8 isn't enough | She has Python-like activation requirements to pop open free shields, which can be useful for some situations. YMMV overall. |
CAWS |
Shotgun | ★★★★★ | Gimmicky; base stats are cool. | G&K's equal opportunity things means even penguins are accepted, I guess. She has a finnicky, slow, and generally not reliable shield. On the other hand, her gimmick relies on having shields. She relies quite heavily on outside shields if you want to use her gimmick, so stuff like SAT8 and LWMMG mod will come in handy if you want to do so. However, while she has good armour, her HP is the worst of the 5 star shotguns, and she doesn't have particularly good tanking gimmicks. She's usable, but probably wont be your first choice unless you want to use her gimmick that badly for whatever fucking reason |
DP-12 |
Shotgun | ★★★★★ | Pretty good defensive/utility shotgun | Even if she sucked, most of you degens would go after her anyway. Thankfully, she's actually pretty good. Not quite in the same vein as SAT8, as she only shields herself, but the damage reduction effect allows her and allies to tank a bit harder against shots that exceed her armour value, and yes, that applies to shots that ignore armour outright. So basically if she's on the forward center, then positions 4, 5, and 6 benefit from the DR, and so on. Because of her passive and the 3 second ICD on her skill, she actually has really good uptime overall (similar to but slightly worse than SAT8), and yes, she can be made to pop her shield more often via shooting faster and going into reload faster (though this can produce an odd gap in uptime past the 13s mark). |
FABARM SAT-8 |
Shotgun | ★★★★★ | Usable | She's still usable and good enough to deal with older content just fine, but the new shotguns currently available just blow her out of the water so hard. Sad day to be a pizzalion. That skill happens to be giving your entire front row a 35HP shield, that takes armour into account first. It also has 5/8 uptime. Basically, if your SGs took scratch damage before? They should take literally nil now, unless its a really major fight or you were silly enough to go fight anti-armour enemies. |