Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
Beretta M38 Mod |
Submachine Gun | ★★★★ | Did you run out of other Mods to work on? Honestly even then | For the massive expense of bothering to Mod her and get the second skill to lvl10, you get... a weaker molotov skill than Skorpion's at lvl1. Great? On one hand, it has the same range as the flashbang grenade. On the other hand you paid the data, exp, and core costs for a Mod. Also, the firebomb goes off the same time as a flashbang, so it's slower than normal molotovs. Yeah, honestly I forget she even existed. |
Heckler & Koch UMP9 Mod |
Submachine Gun | ★★★★★ | Not bad, but also really expensive for what she does | On one hand, she's actually not bad, being a flashbang unit with a solid backup skill (If it's vs. a boss, she becomes a shielder tank instead with some minor evasion buffs) that also helps kill mooks faster. On the other hand, she has a mod3's price tag and opportunity cost, at a time when there's lots of nice mods running around. If you already have a nice set of mod3 dolls, go ahead. If not, consider saving it for later. ...Oh, and you can save yourself the trouble of getting her mod equip. It's kinda pointless on a tank. Her previous iteration can be found here |
Type 64 Mod |
Submachine Gun | ★★★★ | Expensive for what she is but not the worst thing if you really want to use her | She gets debuffs that work even if the flashbang part of her skill doesn't, which makes her slightly more useful than a normal flashbang SMG. On the other hand, she's still a modded doll and thus expensive to build. She isn't useless, but justifying her cost when so many good mods exist that you'd want to get before her means that by the time you get her, she's probably not going to be your number one pick anyway. |
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