Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
Heckler & Koch G3 |
Assault Rifle | ★★ | Enhancement fodder | Trash, just as all other 2* ARs. Don't bother going for her Mod3, it's still terrible, effectively giving you what amounts to a slightly better HK416, but with a lot more effort involved. If you REALLY want to have more info about her mod 3, look at her mod article. |
FAMAS |
Assault Rifle | ★★★★ | Core fodder | Hon hon ho— Actually, cores. Is a terrible grenadier (low multiplier AND long startup remove any usefulness of her range) with mediocre stats. Will literally be outperformed by 3 star ARs. No, her exclusive equipment doesn't save her from that godawful skill. |
Type 56-1 |
Assault Rifle | ★★★★ | Core fodder (Until you mod her) | Grenadiers in this game suffer from being garbage unless they bring something special to the table. 416 has damage, SOPMOD has being a good AR, Zas has raw speed and area, and FAL has a triple blast. This pile of junk is a bad AK copy with a too-slow to do anything grenade. Her mod gives her actual consideration, but baseline is still cores. |
United States Carbine, Caliber 5.56 mm, M4, SOPMOD II |
Assault Rifle | ★★★★ | Usable | If it's not clear by now, AR team is pretty good. has the weakest grenade of the 3 major grenadier ARs (FAL/416/Herself), except she's the best actual AR and will outDPS FAL and 416 in direct fire due to good stats and having the same accessory/stat layout as AR15. Less desirable now that G11 and such are out, but still definitely not terrible as far as grenadiers go. Will not perform to the level of a proper direct fire AR though. Problem is, grenadiers aren't terribly useful currently outside of some gigabrain ranking echelons. I say that because I'm covering my bases here. Never count grenades out. You can find her mod here |
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