Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
Steyr ACR |
Assault Rifle | ★★★★★ | Overly finnicky to use | The Steyr ACR is the gun the Pallet Rifles in EVA are based off of, and this one is about as useful. On one hand, it seems like she'd be good for para fairy and its debuffs (you get +25% final damage with that), except it isn't enough to make up for the debuffs still. It's also not very easy to get debuffed. Evaluation may change based on future enemies, but really it's not worth it when you have so many good ARs to choose from. |
Howa Type89 |
Assault Rifle | ★★★★★ | Tries very hard to cater to the Japanese market. Actually isn't bad. | Ok, so she isn't actually bad. She does, however, have a stupidly long skill like a JK cramming for an entrance exam, most of which is largely irrelevant because all you care about is her damage output. Which I guess is kind of alright. Her skill has a good initial cooldown, and she's actually better than most ARs, but she won't usurp the position of the top ARs. A good pick for your B-team. |
INSAS |
Assault Rifle | ★★★ | Cores! | She's every bit as good as the real thing. By which I mean India went back to using AKs shortly after. |
A-91 |
Assault Rifle | ★★★★ | Interesting, but not very likely to be used | The best dorm doll with how fucking out of it she is, and with some absolutely amazing dialogue both as general lines and in her appearance in the CT story, and a great design. Her damaged art being fuckin' bonkers is great. And that's where most of the praise is going because her performance is... well it's not dismal, but it suffers from the same 8-second ICD issue grenadiers have in general. Should that not be an issue though, her self buffs at night are actually alright, since it gives her more mileage than other grenadiers. You aren't very likely to use her though, simply because things like SOP still exist and will likely have better performance. |