Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
G11 Mod |
Assault Rifle | ★★★★★★ | Red Bull gives you buffs. | Finally adjusted so she can stop being perpetually narcoleptic (sort of) through the power of energy drinks. She was already a decent AR whose weakness was that she couldn't hurt armor. Well, they solved the armor problem by doing percentage-based damage. Her damage is still affected by armor, but often she'll just do enough damage that you won't care anyway and can contribute to the fight regardless. She still has the issue of the poor uptime due to her long skill cooldown, but you should be smart enough to deal with that. |
Heckler & Koch G11 |
Assault Rifle | ★★★★★ | Good, but has godlike mod | The most German unit in the game, in that she is both exceptionally lazy and surprisingly good at her job whenever she can be bothered. The source of 90% of HK416's misfortune. Zombie movie afficionado, and owns all 26 seasons of The Flying Dead (Im not making this up.) Originally one of the most broken ARs in the game until digimind evolution and team DEFY showed up. First member of Club "MGs who pretend to be ARs." Max out her skill, point and laugh as she destroys everything. Skill has poor uptime which makes her worse than AN94 in 90% of situations (and arguably worse than STAR Mod3), but still pretty good. Her skill is completely useless against armoured enemies, which will become an issue later, when more and more armoured enemies appear. And then her mod comes and she is a fucking god because it solves basically everything. |
Class:
Role:
Skill:
Team: