wa2k
Dolls
BEER FAIRY
Fairies
Glasses optional
HOCs
desu
Coalition
Units
grizzly
GUIDES
madcore
Comics
Name Class Rarity Useful? Notes

Cz-52

Cz-52
Handgun ★★★ Budget FP buff if you ran out somehow

Not much to say. If you somehow dont have enough FP buffing handguns (unlikely unless you're noduping handguns and deploying lots of units in ranking) then she's a budget pick. Not bad for a 3 star HG but she won't see use very often simply because you're likely to have better ones lying around.

OTs-39

OTs-39
Submachine Gun ★★★ Most notable trait is weird art stuff

A doll most famous for "we forgot to actually add an animation on her chibi for throwing her flashbang." The damage buff is surprisingly high for a free 3 star doll, but really using her means you're probably scraping the bottom of the barrel. She had some use in the early days when there was a severe lack of SMGs, but she was released on EN into an age where units like C-MS, P90, etc. exist, and in the middle of an event where C-MS was basically given for free.

Oh and I guess her damaged art is pretty lewd if you're into that.

Nambu Type 100 Submachine Gun

Nambu Type 100 Submachine Gun
Submachine Gun ★★★★★ As useful as sunscreen on August 6, 1945

Aka 100 Shiki if you're a fucking weeb.

A pox upon the 5 star SMG drop pool. The reserve girl holding the current record for "longest time from production to actual release" at over 2 years from being mentioned to being worked on to finally seeing light of day. I think she forgot how to be a t-doll with how long she was left there. She's... pretty I guess. But for the most part, her performance makes you go "Ah, thats why they lost the war."

Possibly utterly shit due to being designed by the same dude that designed possibly the least safe service pistol ever issued in the history of humans shooting each other, but this was 1 of his actually decent guns dammit.

Shield power seems good compared to MDR or SAT8, but MDR increases evade Significantly and SAT8 is a shotgun so she basically takes minimal damage. This has... kinda nothing going for it. It has +firepower if the shield survives and +evade if it breaks, but the delays are so long (8s startup!) that the evade doesnt help much and the FP increase is basically nothing compared to actual damage SMGs who btw, would have popped off way earlier in the fight (even if it was a useful number, its 13 seconds before it kicks in. Not even shotguns take this long to get going.)

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