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Name Class Rarity Useful? Notes

General Dynamics LWMMG Mod

General Dynamics LWMMG Mod
Machine Gun ★★★★ She's a better LWMMG, but now with more utility.

She actually gets some fairly hefty stat increases in her mod, with Mod 2 hitting as much FP as M2HB. The issues that 2 stars normally face (low skill values compared to higher ones, etc.) are pretty solved thanks to being upgraded to a 4 star, and it also gives her extra base ammo which helps out a lot. Overall a cheap mod to get, and honestly you get a fair bit of value off even just Mod 1.

She's pretty much an all-rounder MG, and with the Mod 2 skill, technically you're not limited to just SGs, but uh... the shield values are so low otherwise that it only really helps armored things, though I guess some people might find a use for that anyway. MATH BIT: Her Special Equip actually isn't awful, but tbh you're better off with an EOTech in most cases.

Her original form can be found here.

Liberator

Liberator
Shotgun ★★★★ Managed to forget the most important part of being a shotgun

21 Armour and her HP isnt high enough to make up for it at a mere 231 per dummy link (compare 275 for SPAS-12!). Her skill doesn't help her tank, and while her skill kinda helps a little for mass knockback, her ammo count is awful, so you can't rely on it.

She's better than nothing, but you already get SPAS-12 for free.

CAWS

CAWS
Shotgun ★★★★★ Gimmicky; base stats are cool.

G&K's equal opportunity things means even penguins are accepted, I guess. She has a finnicky, slow, and generally not reliable shield. On the other hand, her gimmick relies on having shields.

She relies quite heavily on outside shields if you want to use her gimmick, so stuff like SAT8 and LWMMG mod will come in handy if you want to do so.

However, while she has good armour, her HP is the worst of the 5 star shotguns, and she doesn't have particularly good tanking gimmicks. She's usable, but probably wont be your first choice unless you want to use her gimmick that badly for whatever fucking reason

DP-12

DP-12
Shotgun ★★★★★ Pretty good defensive/utility shotgun

Even if she sucked, most of you degens would go after her anyway. Thankfully, she's actually pretty good.

Not quite in the same vein as SAT8, as she only shields herself, but the damage reduction effect allows her and allies to tank a bit harder against shots that exceed her armour value, and yes, that applies to shots that ignore armour outright. So basically if she's on the forward center, then positions 4, 5, and 6 benefit from the DR, and so on.

Because of her passive and the 3 second ICD on her skill, she actually has really good uptime overall (similar to but slightly worse than SAT8), and yes, she can be made to pop her shield more often via shooting faster and going into reload faster (though this can produce an odd gap in uptime past the 13s mark).

Six12

Six12
Shotgun ★★★ It's a free shotgun I guess?

....Serviceable if you have a complete lack of shotguns. Seriously, just pick up a SAT8 next time an event rolls around.

INSAS

INSAS
Assault Rifle ★★★ Cores!

She's every bit as good as the real thing. By which I mean India went back to using AKs shortly after.

Desert Eagle

Desert Eagle
Handgun ★★★★★ The Most Powerful Anmiface

She's an Anmiface, which some people are conflicted over. Unlike the other Anmifaces, she didn't get disowned by her mom (unlike a certain Goat). Stat-wise, remember how much I gushed about Python? She's the more selfish version, with a skill that would have really been nice the stage AFTER you get her.

There's not much to say besides "there's a reason there were so many videos of her beating shit up in 5 HG groups." She makes things with shields cry. She does all sorts of shenanigans that ups her rate of fire and also makes anything with HP type shields cry (she can actually utterly CRUSH bosses like Ares with 5HG formations because of this) and can get an effective 531% DPS increase if her skill is going full tilt on 1 target (like a boss), putting her DPS well over most T-dolls.

Like all HGs, she does require you to have some idea of what you're doing, but the reward is basically a hand cannon that Agent Smith would be proud to use.

Heckler & Koch HK416 Mod

Heckler & Koch HK416 Mod
Assault Rifle ★★★★★★ She's still insufferable but she's actually good now

It's a shame she has voice lines now, since the best part about her mod was shutting up her annoying voice. But alas, you'll probably be hearing it, because unlike her basically not-worth-the-effort base form, this one is actually decent. The big change is the six second ICD, which lets her fire grenades within the lifetime of many fights in a meaningful way, unlike most other grenadiers.

This ironically makes her useless for Chapter 11 farming, but thankfully she's good for Chapter 12 farming.

The grenade itself is buffed somewhat, and the ICD also makes her a bit more stable than SOP for some fights (SOP retains the problem of "You need the enemy to still be worth hitting with grenades 8 seconds in"). Overall, decent grenadier that you'll likely use a fair bit for farming and events, helped by 416 playing a big role in a lot of event maps and thus getting stat buffed.

Oh, and get her equip when you can. it isn't stellar, but it beats the hell out of a frame that doesn't contribute to DPS.

Her previous iteration can be found at this page

Kord

Kord
Machine Gun ★★★★★ Probably will be a primary for many tryhards

She has extremely high firepower that gets reduced by her skill, with the lowest accuracy of any 5 star MG, and a mere 9 round base capacity. What you get in exchange for this is an amazing two-part skill that provides piercing without any stupid strings or conditions to start. Yes, her AP values drop, yes her FP is reduced by the skill, but this won't matter in most contexts where you'd actually want her. You start the fight with piercing and have the option to go into a single target mode that ups her acc and firepower.

Now, her stats in single target mode don't seem exceptional, but they're more than enough for general work to get her to the battles where she would be good (assuming there are any for that map, this is still on you to get her to those), and also she has the benefit of it working from the get-go without any timing issues.

Like anything with piercing you need to position her properly, or else you waste everything. This is super important because piercing is basically the entire reason you use her to begin with, so make sure you look at what formations the enemy actually has first and position her based on that. Seriously. if you're tryhard enough to use her but not tryhard enough to figure out your enemy? You're probably retarded. Don't be that guy.

Basically you want her shooting through or across enemies, such that you get as many hitbox contacts as possible.

Triela

Triela
Shotgun Special Meme Shotgun Goes Stab

On one hand, she's actually not bad in melee. On the other, she suffers from dumb mechanics (like not being able to switch to melee while reloading, which WOULD HAVE BEEN REALLY NICE). She's not terrible at the role of "melee shotgun" (she's actually quite good at it), but the number of situations where you'd actually want a melee shotgun are quite limited.

Claes

Claes
Machine Gun Special Extremely accurate to the anime and manga (which is not a good thing)

Props for accuracy. She spends the animoo's story just living in the dorms and only coming out for tests or really weird situations where they cant spare bodies, and she's basically the same in the game - she'll be in your dorms a whole lot. She also has three unique items that affect her passive but otherwise all do the exact same thing. She isn't completely useless, but there's not much reason to pick her over other MGs that don't have finnicky mechanics, because you frankly will not need that many MGs anymore.

Angelica

Angelica
Assault Rifle Special Basically AUG but less random

She's basically AUG, but without the random fire mechanic. Which makes sense because she has an AUG. This logic doesn't work for any of the other girls, but shush.

If you'd like an evaluation of AUG to get an idea of how good Angelica is, here's AUG's article.

FB Glauberyt PM-06

FB Glauberyt PM-06
Submachine Gun ★★★★★ Occasionally

Very handy if you need an evasive SMG at night, kinda crap at day.

KAC-PDW

KAC-PDW
Submachine Gun ★★★★ Janky and niche

I'm not sure what's more impressive, how fuckin' badly her skill is coded, or how she manages to not wear clothes in any of her outfits despite technically wearing clothes.

So the funny thing is, she doesn't get rid of all debuffs in the traditional sense of purging all debuffs. Instead, there is a list of skill effects the game considers debuffs and she removes THOSE. So, if the debuff isn't on her list? Sucks. Also, if a skill causes multiple debuffs but some aren't on the list, she won't remove the ones not on the list. So, she actually removes MOST of the Parachute Fairy debuffs but not the critical rate debuff because that isn't on the list, lmao. The only good news is as an SMG, her critical rate is shit anyway, so you shouldn't care. She also doesn't stop some boss debuffs, though at the moment the only one I recall off-hand she doesn't is Fail's. Yeah, she's janky. Hope MICA updates her as bosses get more debuff attacks.

Besides that, the one-second shield can be handy for, say, stopping an unavoidable attack under manual control or for tanking enemies under Parachute Fairy debuffs.

Borchardt C-93

Borchardt C-93
Handgun ★★★★★ Niche uses

Potentially really fun with 5HG formations. Actually quite good with Desert Eagle, TOO BAD EN DOESNT HAVE HER YET. Some people have used her with Parachute Fairy echelons because that also activates her debuff skill effect, but she's not exactly the go-to doll for a lot of formations. The fact she demands the 1 tile isn't helpful either.

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