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BEER FAIRY
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Comics
Name Class Rarity Useful? Notes

Triple Action Thunder

Triple Action Thunder
Handgun ★★★★ Tragic, just like her life up to now

More famous for suicide memes and her ship with Calico than actually being used. I really want to like her, but she has a few glaring flaws that drag her down more than all her emotional baggage already does.

Her skill, while packing way more multiplier than any other skillshot (12x!) AND also boasting an impressive 46 Firepower on a handgun, suffers from being able to miss (uses standard acc formula). Now, 57 hit is enough for most applications most of the time and she can equip PEQs at night to deal with that, and she reloads extra fast if she misses, but it's simply not as good as many other skillshots that have ZERO chance to miss to begin with. It does at least, come online very fast at 4 seconds.

Next, while the tilebuff itself is impressive, the shape is... not suited for most applications, pretty much forcing her to be in the 5 position to get much real use out of it unless you're buffing something at 4. Having her in that position wouldn't be so bad if she didn't ALSO have the worst Eva stat of any HG, so know what you're getting into.

She isn't the worst HG in the game, but there's so many better choices for most roles that you would put her in that most simply don't have a real reason to resort to using her.


Extra Notes Available

Kalashnikov AK-12

Kalashnikov AK-12
Assault Rifle ★★★★★ Excellent if you can find space

AN94's counterpart, she sits in the 1 position and has in theory, similar DPS. In practice, she's actually slightly worse off due to lacking a passive, but in longer fights this isn't an issue and her excellent uptime lets her outperform most other selfbuffing ARs.

Her skill doesnt seem great, but the sheer number of things it buffs is actually fairly significant and far more powerful than you might think. She can cap RoF with minor buffs, and she can get close to critcap even without external buffs. The rest is just yet more gravy. Hell, you can buff her enough she can take down hydras (not recommended, but its possible) and there's not too many ARs who are meant to take the 1 position. The main reason she's used less often is because AR-15Mod exists and generally takes her spot since AN94 takes the other one (making her yet ANOTHER Kalashnikov product cockblocked by the MIGHT OF EUGENE STONER.)


Extra Notes Available

M4A1 Mod

M4A1 Mod
Assault Rifle ★★★★★ A WEAPON TO SURPASS METAL GEAR

After literally years, M4 demonstrates WHY SHE IS THE HEROINE and becomes METAL GEAR.

She keeps all her old benefits but has 5 star multipliers and better stats now. This gets even better when Mod3 when she gets a unique that ups her firepower and ALSO gives her armour, so she can kinda tank in a pinch. Her buff tiles are ALSO slightly improved. Her mod 2 skill also tags enemies and enhances the mod skills of other Anti-Rain units.

The big thing however is the desperation mode. At mod2 onward, when 3 or fewer allied dolls are in battle (you can retreat 2 units to force this, or simply deploy her with a partial strength echelon), she pulls out the portable cannon and proceeds to deal hilarious damage that makes grenadiers wet their pants, as huge AoE blasts firing from every dummy. The blasts are kinda 100% accurate (the main hit can never miss, even at night, but the splash damage can. Its weird), and can partly crit (its complicated), and is meant to be a last ditch thing to save a fight under dire circumstances (of course, we instead abuse it). This is however, a doubled edged sword, as her RoF also goes down, so its possible for some enemies to slip by if you havent taken this into account.

Basically, Mod her first. She's pretty much priority #1 for modding.


Extra Notes Available

T65 Assault Rifle

T65 Assault Rifle
Assault Rifle ★★★ Budget Option

Okay so maybe China doesn't ABSOLUTELY hate Taiwan? Or else this gun wouldn't have stats literally on par with (or in many cases better than) actual 5 star ARs. She actually outdamages T91 during the day flat out. At night she's a super budget option that won't match 9A91 or any of the better ones, but at least she's cheap. She does however suffer from being a login doll, but she becomes permanently farmable later. Tile buffs are surprisingly alright for a free login doll.

Really a budget option, but at least one that isn't awful.

Gao.


Extra Notes Available

Heckler & Koch G36 Mod

Heckler & Koch G36 Mod
Assault Rifle ★★★★★ Good

Modded version of G36

Distraught by the loss of her braid, she gets over it and discovers the TRUE maid was inside her all along. Or something like that.

Her stats are boosted a fair bit and the %s on her skill get a boost to 5 star levels. At mod 2, she gets a rider on her skill that boosts the Evade of stuff in her tiles, and also boosts her own RoF by 10% for every unit standing in her tiles (Max 2, yes it stacks multiplicatively). Yes, tile fuckery applies.

She does have the problem though that to fully make use of this skill, she needs units standing in the tiles, which weakens her flexibility a bit. Totally still fine for going gung ho and just blazing away in a static formation or if you can keep the formation such that stuff remains standing in the tiles though. Her performance is generally a bee's dick below that of AN94 (and makes a good match for AK12) in general use, but beats the Russians vs armored enemies.

Like any good HK product though, she's pretty expensive, so make sure you're sure about the investment and you have nothing else more important to work on (like AR team). Still, if you like the maid, definitely a thing to look at.


Extra Notes Available

Sig Sauer P226

Sig Sauer P226
Handgun ★★★ Basically a Worse Spitfire

The doll is basically Spitfire with slightly different buff tile layout/focus (less FP, more Acc). Frankly, she's really boring statwise and enemy RoF reduction is usually worse than FP reduction (which is good for armor/shield tanking) or acc reduction (Which is good for Eva tanking) and the Spitfire entry has the rest of my thoughts on that.

She thinks of herself as an elite doll, due to the P226's previous adoption by the US Navy SEALs (hence the Seal she has with her) and has a bit of a rivalry with M9, claiming she should absolutely be the more popular one. More info on the notes.


Extra Notes Available

FN Herstal P90

FN Herstal P90
Submachine Gun ★★★★★ Strong Main Tank

Everyone knows the joke by now. If not, you've been living in a hole for the past 20 years. Now more associated with Russia (who people the gun was specifically meant to shoot at, as it was part of a PDW project that worried about armoured Russian soldiers) than with Belgium (which many people dont seem to realize is a country). Mostly noted on older servers for an utterly ABYSMAL rate which led to drama that resulted in Mica integrating official recipes into the client + promising more common true core masks. Also, surprised people by being drawn by LM7 instead of Suisai, despite being an FN product.

For performance, she's a fairly powerful dodger with a bonus offensive function, and her tiles aren't bad. In terms of sheer survival potential, she's 1 of the best, although occasionally stuff acts weird due to her shadow clones (which btw, interact WEIRDLY with the game). Of note, the shadow clones only copy the number of active remaining links, so you do want to keep as many links intact as possible for that (or not, see detailed notes). Overall, a very strong main tank candidate that is really good at her survival job.


Extra Notes Available

Beretta Px4 Storm

Beretta Px4 Storm
Handgun ★★★★★ Ridiculously Strong Buffer

A ridiculously overpowered handgun in the right hands. If you know what you're doing, she is absolutely bonkers. Led to a meme on older servers where "the practical number of RF teams you could field was equal to your sets of Px4 and Five-seveN."

Strictly speaking it isn't true, but it gives you an idea of how valued she is. What she does with her active skill (at lvl10) is reduce crit rate by 20%, but increase your crit damage multiplier by 50% for all dolls in her tiles. Considering that crit damage STARTS at 150%, and that its tile based, which means you can engage in tile fuckery (which makes these effects stack MULTIPLICATIVELY), and there you go. For RFs, with a +10 Gold Scope and 5-7, they maintain 100% crit rate through all this. For ARs, you need to worry about the math a bit more, but it is generally an overall increase unless your critscopes suck.

Works with TAC-50, which is part of why she is so hideously overpowered.


Extra Notes Available

ST Kinetics SAR-21

ST Kinetics SAR-21
Assault Rifle ★★★★ If want can

Wife of everyone from National Service according to your encik. Terras make her cute, but how come like Airline waitress instead of battle standard leh? Wish they make her look more garang.

Someone at Mica damn siao and give her same skill as Aug. Slowest rof service rifle become machinegun wat. She think she ultimax lor. Osso make her manmode, debuff self acc and target become random every shot. At lvl10 no more acc debuff but still say she have (because coding is liddat), but is ok since it actually 0. (still look damn stupid sia). Like AUG but with 4 star stat, and tile buff for smg only (though is not bad). If Aug already have, is not as important unless want more of her skill leh.

Look at detailed entry on AUG for more info.


Extra Notes Available

Alma Armas

Alma Armas
Machine Gun Special Second Volley MG, Surprisingly Good

And everyone's favourite "Security Consultant" apparently learned from the Barrack Obama school of physical security. "When in doubt, send drones to fuck it up."

As far as MGs go, it works alright. Needs her special equipment, but she has decent stats and ok buffs, especially when you consider how high her stats actually are (95 firepower with her gear, before any other modifiers) compared to other MGs (the highest base is only 102). She also has 31 base hit, which means like PKP she can use mostly critscopes during the day and potentially gives her surprisingly competitive (actual winner depends on fairies, support, and enemy targets) DPS compared to even M2HB or PK during day battles.


Extra Notes Available

Dana Zane

Dana Zane
Shotgun Special Good offensely,worse defensively than top tier SGs

It's the best boss! AND she has a rocket punch!

...She's actually really fuckin' weird for a shotgun. She has 22 armour which makes her decent at shotgun things, but the rest of her kit is pretty nonstandard. First she has a permanent slug effect of being single target but doing bonus damage. You'd think this would make her do less than slugs, but apparently between her raw firepower stats, buckshot increasing her firepower some more, and her unique gear ALSO increasing her firepower, she ends up with more damage than a typical shotgun with slugs.

She does have a knockback skill but it's slow at 8s, and at having 1 ammo limit, it means her RoF is more limited. So if you want a purely tanky shotgun, she's worse at it than a typical one. She does however produce surprising damage from her rocket punches, and she has very good tile buffs for a shotgun.


Extra Notes Available

Dorothy Haze

Dorothy Haze
Submachine Gun Special Versatile, especially in bed

Yes I know that's not really her name. And yes, you'd think the unit whose hands are actual guns would be a handgun, but nope, she's an SMG. MICAAAAAAAA. Anyway out of everyone, probably the most immediately useful on EN because of what EN faces.

She has a pretty interesting skill that reminds some of C-MS. What it is is mildly more complicated, because it comes with good AND bad sides, and allows her to be both a main tank and an off tank. As an off tank, she provides decent firepower with 100% uptime, a debuff no one cares about (-acc) and a really nice buff (constant eva up!) for the main tank, while as a main tank she has permanent Eva up, buffs acc of the same column ("vertical row") but actually makes the off tanks (or just people in the same column) a little less survivable. Skill discussed in more detail in her entry, but its fun stuff.

A problem she has though is the shape of the tiles. That lacking middle row really gets in the way, but she has enough other uses that this isn't too awful if you know what you're doing (For example, you want to buff the everloving bajeezus out of your main tank's dodge instead).

Also she buffs Rifles with her tiles too too, but this doesn't seem to come up all that much.


Extra Notes Available

Sei Asagiri

Sei Asagiri
Handgun Special DPS Buffs, Shield Projector, More Useful Later

Everyone's favourite White Knight! (Unless you like Tim better, you weirdo.) Same tiles as Grizzly (literally the same), but with a defensive skill instead of an offensive one. She only shields Shotgun, SMG and HG dolls so it isn't full coverage (unless you're an all HG team anyway), but the ability to shield something like KSG is nice. Her shield actually scales based on how damaged a unit she's shielding is, but the exact formula remains a mystery (less HP = more shield though).

Frankly, this isn't very handy on EN as of yet, but it does have its uses down the line when barrage attacks become more common on enemies (or you just want to shield something like KSG and M590).


Extra Notes Available

Jill Stingray

Jill Stingray
Handgun Special Mixing Drinks, Changing Metas

It's time to mix drinks and change formations. As a bartender, one might wonder exactly WHAT Jill can possibly do on a battlefield, and I'm sure she's asking the same thing.

Jill has a lot of firsts. She's the first unit in the game a player can use that doesn't shoot at all. She's the first one to have 8 different unique gears, and she's the first one to have a skill whose effects vary based on equipment. She's also the first one to have such an annoyingly complicated skill. The skill is everything. Her tile buffs are great, but they HAVE to be, because she doesn't contribute damage on her own. What her FP stat does is make her skill CD go down faster (except initial. Also caps at 30%, but this is INDEPENDENT of the reduction from rifle tilebuffs so yes, THOSE stack. Multiplicatively.). Unfortunately this means while she's good, how good she is depends almost entirely on how much you can use her ability to mix drinks, which btw, she can't do properly until lvl80.

Drinks are discussed in more detail in the detail page, because this is gonna be a long one.


Extra Notes Available

Beretta M12

Beretta M12
Submachine Gun ★★★ I guess if you have nothing better

Lower Evade and Higher HP (funnily, the same HP as Beretta 38) than Skorpion or Z62. Italian MGs seem to have a habit of that for some reason.

Has more firepower than Skorpion but less than Z62. Tiles are not the worst, but not great either. The most interesting bit about her is the hilarious controversy when her damage art first came out and was quickly pulled and retouched within about 3 minutes, rather than actual performance.

Would not recommend as a first choice, but if you're scraping the barrel for Molotov chuckers for some reason.


Extra Notes Available
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