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Lurking III EX

 

Objective: Elimination

Recommended Echelon(s): Dummy with a parachute fairy, Dummy (x4)


Our plan for this map is to have the SF echelons do most of the heavy lifting for us. They can pretty much handle the entire map pretty easily. I will say that there can be some RNG in this map and if you have some worse RNG than what I have in the video and what I'm explaining, maybe take a look at the UX variation of the guide. That iteration of the guide had worse RNG than this one.

Anyway, for this version, we're going to be mostly just using SF echelons. We do need some parachute action, so whatever dummy echelon you put at the bottom Heliport will be the parachute one. Just deploy whatever on the other open slots. 

Swap your parachute dummy with Hunter, then parachute drop her to the second enemy Heliport from the top. Those being the Heliports on the left side of the map. Use Agent's parachute drop and move her to the Heliport below that. The 3rd from the top, to be precise. Now we can start doing the combat. Move Scarecrow to the left three nodes. Next, swap Executioner with your dummy echelon on the top Heliport and move her to the left one node. Move Hunter to the left one node then deploy two more dummy echelons on the empty Heliports. End the turn.

On turn two we can HOPEFULLY clear out all of the enemies if they move favourably. If we use my run in the video as a reference, we do have a method to clear all of it on turn two. 

First, swap whichever SF echelons you want back to Heliports to resupply them, then swap them back. We want to move Executioner up one node, down left three nodes, then down two nodes. Move Scarecrow to the right one node. Then move Hunter to the left three nodes and up two nodes. That should exactly clear all the enemies off the map. You may need to adjust your strategy depending on enemy movements. As said before, the UX variation of the map had worse RNG, so if you need some ideas for other methods, consult that.


Video of me clearing this map

 

 


Author: Kazuki
Tags: Fixed Point
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