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Name ↑ Class Rarity Useful? Notes

Colt Single Action Army Mod

Colt Single Action Army Mod
Handgun ★★★★★ You're pretty good! *fingergun*

"Yay, we can all clear singularity now!" Oh wait... :V Fucking Ceia, I swear...

Yeah, she's a little over-hyped, but she's actually a fairly solid unit. A stacking buff every few seconds? Not bad at all. This allows her to buff firepower, accuracy and rate of fire all at once. Her main issue is it takes a few seconds for her skills to REALLY kick in, but she's great for the longer fights that start creeping up here and there, and for things like backing up M4 in her railgun mode. Not super necessary compared to before now that we have lots of buffing HGs, but she's handy for things like ranking maps.

Another fun thing about this mod you might not know is that the passive 2nd skill automatically activates on a cooldown that you can't see, so rifle tile buffs (which speed up handgun cooldowns) make this activate faster.

Her Mod 3 equipment is kinda pointless for her role, though, so unless you like the art or have bad OCD, she's fine at Mod 2.

Dorothy Haze

Dorothy Haze
Submachine Gun Special Versatile, especially in bed

Yes I know that's not really her name. And yes, you'd think the unit whose hands are actual guns would be a handgun, but nope, she's an SMG. MICAAAAAAAA.

She has a pretty interesting skill that reminds some of C-MS. What it is is mildly more complicated, because it comes with good AND bad sides, and allows her to be both a main tank and an off tank. As an off tank, she provides decent firepower with 100% uptime, a debuff no one cares about (-acc) and a really nice buff (constant eva up!) for the main tank, while as a main tank she has permanent Eva up, buffs acc of the same column ("vertical row") but actually makes the off tanks (or just people in the same column) a little less survivable. Skill discussed in more detail in her entry, but its fun stuff.

A problem she has though is the shape of the tiles. That lacking middle row really gets in the way, but she has enough other uses that this isn't too awful if you know what you're doing (For example, you want to buff the everloving bajeezus out of your main tank's dodge instead).

Also she buffs Rifles with her tiles too too, but this doesn't seem to come up all that much.

El Clear

El Clear
Handgun Special Yes

Actually a pretty strong buffer. Her skill is a lie, it isn't actually random: It actually buffs allies in order of Damage Done, skipping herself. This means the top damage contributor is buffed first, then the 2nd, and so on. Once she goes through the list, she starts again from the top. This makes her fairly reliable if your comp has reliable damage. She also gives a HUGE boost with her special equipment. MAKE SURE YOU GET HER SPECIAL EQUIPMENT.

Galil Mod

Galil Mod
Assault Rifle ★★★★ An answer in search of a question that nobody asked

All the accuracy ever. There's not very much practical use for it still, but she converts excess accuracy to crit now. This does not push her damage up beyond the really good ARs, but some of you might get creative with it.

Heckler & Koch HK45

Heckler & Koch HK45
Handgun ★★★ Niche uses

Her damage buff is respectable for a 3* handgun, her tile layout… not so much. The X layout will typically make her excel in a 2SG2MG1HG setup. That setup is very niche and won't come up often. Outside of that, her buff tiles force her into a forward position as main or off tank. She's absolutely not suited for this with her poor HP and evade, and her buffs aren't good enough to really justify it mostly. If youre running and RF HG, you want Calico there usually.

Heckler & Koch USP Compact

Heckler & Koch USP Compact
Handgun ★★ Enhancement fodder

A 2 star RoF buffer, but nowhere as good as PPK. Her skill is a version of flare that works in daylight, effectively making the flare guns even MORE useless than they already were.

PSM

PSM
Handgun ★★★ Trophy Raifu

....She has tank stats on a handgun with buff tiles that want her in the back. I'm not entirely sure why anyone thought this was a good idea.

SSAU Vepr

SSAU Vepr
Assault Rifle ★★★ Not really

3* Ribey.

The problem is Ribey herself is only borderline viable to begin with; she has some of the lowest DPS of any AR herself and almost completely relies on her buffs to make up for it, which usually works out to a net positive, but not always.

Vepr has both weaker stats and weaker buffs (both skill and tiles), and you won't get dupes of her. Really no point in bothering with her, the free SAA you get from career quests or any 4+ star AR will give better results.

Supernova

Supernova
Shotgun ★★★★ Good to have

Supernova is a shotgun pretending to be a handgun to go along with her shipmate GSh-18. She’s one of the most supportive shotguns available and she enables some real dumb stuff. You want to use MGs at night? Well, her skill allows for that. Do you need a little more defensive capability for your shotguns? She brings that too, all in a kancolle-flavoured package. Honestly, she’s not an automatic pick on every team. You’re likely going to have to drop a MG in your formation to make use of her fully, which can be an issue.

Her two main draws are her movement speed and her MG buffs. Her roller skates allow her to go almost as fast as a handgun, but not quite. Not much else to say about that, but main reason to take her is the MG buffs she provides.

While crit rate is nice, the accuracy buff she provides to MGs is fixed. This means that MGs are entirely usable at night. It bypasses the accuracy penalty that you would normally have with no PEQ. While not the most relevant thing currently, you definitely want to have Supernova in your back pocket for the future.

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