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Name Class Rarity ↑ Useful? Notes

Sumitomo Type 62 GPMG

Sumitomo Type 62 GPMG
Machine Gun ★★★ Trophy Raifu

Aka 62 Shiki if you're a fucking weeb.

Awful stats, worse skill, and her tiles are nothing impressive either – their shape is good, but a measly 8% armour buff isn't worth bothering with.

United States Gun, Machine, Caliber .30, Browning, M1919A4

United States Gun, Machine, Caliber .30, Browning, M1919A4
Machine Gun ★★★ If desperate, mod is interesting

She's basically LWMMG, except a 3 star and slightly more annoying to build up. She's like seriously, not even a performance benefit. Their stats are almost identical and they have the same number of shots so you... might as well just raise LWMMG.

Once you start considering mods, it does become a bit more interesting. Her mod gives her a good advantage towards the current (as of late 2023) meta set of enemies. So she can be worth raising for her mod.

Heckler & Koch HK23

Heckler & Koch HK23
Machine Gun ★★★ She shares a skill with MG4, what do you think?

Yet another poor doll whose only notable trait is "lewd art." So forgotten that the most common reason she comes up is "mistaken for HK21."

Pretty much useless aside from her tilebuff, except even that is questionable since other MGs can fill that role. There's simply not much to say about her besides that not even most HK fanboys care about her very much.

United States Raifu, Caliber .30, Automatic, Bunny, M1918

United States Raifu, Caliber .30, Automatic, Bunny, M1918
Machine Gun ★★★★ Usable, gets better

The famous Browning Automatic Rifle. BAR-chan, Auntie, etc. The initial reward for starting the game early. Until then, kinda sadly, not as good. However, she will suffice in a pinch compared to other MGs due to her damage buff being unconditional (and better than M60's by default...).

See her mod entry here for info about her mod. At this point, she needs it to be relevant. More info about her in that entry.

AEK-999 Barsuk

AEK-999 Barsuk
Machine Gun ★★★★ Core fodder

If your name is deathalice, she is the best and most wonderful t-doll ever. Especially with her bike riding skin.

If you are similar to deathalice, she is the best and most wonderful t-doll ever. Especially with her bike riding skin.

Well, maybe not anymore, since even deathalice has seemingly forgotten her. Isn't that sad?

If you are worried about performance, she is godawful and somehow took one of the better MG skills (Hunting Impulse) and produced a shittier version with an 8s startup (missing the point of having HI) that only works well at night.

CETME Ameli

CETME Ameli
Machine Gun ★★★★ Core fodder

A Christmas tree! Will be her primary job at your base probably. Suffers from the curse of an MG that lacks a passive, a first burst-active like hunting impulse, or usefulness during the day. She has a unique that makes her better than base MG4, which is... not saying much. Unfortunately that unique is also no longer available.

Mod MG4 has some uses now so uhh....goodbye Ameli. Merry Christmas, you're a tree.

M1895 CB (Potato Digger)

M1895 CB (Potato Digger)
Machine Gun ★★★★ Good

With gear, she effectively has a 45 round mag, although shots after her "normal" ammo capacity decrease her acc while upping her FP. This may be good or bad depending on what you're shooting, but she's perfect for low or 0 def enemies that you normally throw MGs at. This is pretty good, but not particularly great compared to the more modern MGs.

A quirk though is if she moves after beginning to go into her reserve ammo, her gun will be considered "empty" and she will need to reload.

HK512

HK512
Shotgun ★★★★ Can buff other shotguns, but isn't great herself

OK, your mileage may vary a lot for this one. Her Armor isn't great and she herself isn't exactly super tanky without her skill up. On the other hand, her skill might buff your other shotgun(s), so it may be useful for that.

PM1910

PM1910
Machine Gun ★★★★ Another Entry to the "First Belt or Die" Club

Comparable to the Browning Potato Digger. There must be something about early model machine guns. Her skill gives her an extra long belt that activates three seconds in, and unlike Potato Digger, who sacrifices accuracy and gains firepower, she instead sacrifices reload time while gaining accuracy. While the extra reload time is a pain, she does buff other dolls while reloading instead of being useless. The accuracy boost is nice, but not a game-changer. It may help vs. enemies with a moderate amount of evasion though, given typical MG accuracy is kind of mediocre.

Colt Defender

Colt Defender
Shotgun ★★★★ Funny Burst Damage Shotgun. Has funny comp use.

An absolute weirdo muscle girl, because Shotguns didn't have that fetish covered. Somehow despite her muscles, nobody bothered to ask her to carry any real armor, because her Armor value is bottom-tier for a shotgun at 18, and she is also mildly annoying to get.

Her skill basically unloads every barrel at once, and at max level her reload time is fixed to two seconds instead of the expected five, and she does extra damage based on how close the enemy is. This gives her surprisingly good DPS for a shotgun and in some cases she can burst harder than an MG. She's also currently the best option for fast times on Intermediate data sim.

Two big things to remember though: 1. DO NOT TRY TO BUILD AN EXODIA SETUP AROUND HER, seriously, and 2. Make sure you have something to defend her. RMB-93 mod actually pairs well with her.

Supernova

Supernova
Shotgun ★★★★ Good to have

Supernova is a shotgun pretending to be a handgun to go along with her shipmate GSh-18. She’s one of the most supportive shotguns available and she enables some real dumb stuff. You want to use MGs at night? Well, her skill allows for that. Do you need a little more defensive capability for your shotguns? She brings that too, all in a kancolle-flavoured package. Honestly, she’s not an automatic pick on every team. You’re likely going to have to drop a MG in your formation to make use of her fully, which can be an issue.

Her two main draws are her movement speed and her MG buffs. Her roller skates allow her to go almost as fast as a handgun, but not quite. Not much else to say about that, but main reason to take her is the MG buffs she provides.

While crit rate is nice, the accuracy buff she provides to MGs is fixed. This means that MGs are entirely usable at night. It bypasses the accuracy penalty that you would normally have with no PEQ. While not the most relevant thing currently, you definitely want to have Supernova in your back pocket for the future.

IWI NEGEV

IWI NEGEV
Machine Gun ★★★★★ Niche uses

The cursed MG that eats your ammo and calls you a Nazi for having pathetic logistics.

Fixes to the game have not been kind. She used to be pretty good back in the days of Reload Cancel, tearing apart armored bosses and enjoying high bonuses on reload. Those things are gone and there are now MGs that do her job better. Maybe she'll get a mod one day that'll actually help.

Heckler & Koch MG4

Heckler & Koch MG4
Machine Gun ★★★★★ Garbage until modded

The "IM READY!" but Never ready meme girl. Well, until she gets a mod, then she's ready. But for her base version? She sucks.

Basically she is outperformed by even 2 star MGs.

Heckler & Koch MG5

Heckler & Koch MG5
Machine Gun ★★★★★ Usable, but powercrept

Has the skill that makes M2HB so good (but with better numbers!), but with a little less attack in exchange for a non-garbage Accuracy score and having 16 max rounds (instead of 15) with a maxed gold ammo box, making her really good. Probably the best general purpose MG right now.

NORINCO QJY-88 (Type-88 Machine Gun)

NORINCO QJY-88 (Type-88 Machine Gun)
Machine Gun ★★★★★ Usable

Because we need more things named Type-88 clearly.

Has both active and passive bits to their skill. Her active mode is basically an FP up - you've seen this before. Her passive mode is based on moving around. By default, she's in LMG mode and fires from the shoulder, and has increased movespeed. Her accuracy however, suffers a debuff while in LMG mode (although thankfully her acc stat isn't awful). Once she sits still for 6 seconds though, she sets up her bipod and goes into HMG mode, which gives her an acc BUFF and extends her belt by 2 shots. She switches back to LMG mode if made to move.

Equivalent to Alma. Alma will win early volleys (first 2 mags) but Type-88 will deal more for extended (3+ belts) fights.

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