|Submachine Gun||★★★★★||Mod1 is an insane bang for your buck The others YMMV.||
So if it hasn't been said enough, absolutely get the Mod1 the very second you can. It's 200 fragments and some cores for a fair boost in performance. Extra stats, a bit more FP buff on her tiles, a little extra HP, and an improvement to the slowdown effect on the smoke.
The real problem is her 2nd skill is janky and not extremely practical. It's a little bit of a bonus, but not likely to make or break a fight. So yeah, the Mod2 isn't great. The mod 3 however, gives her a unique equipment that goes in the suppressor slot and is basically a suppressor with better stats (+5 EVA over normal) which helps her tanking ability somewhat. Whether this is worth it up to you, but definitely get the Mod1 at least.
The rest of this is basically the same song and dance where she has top class offensive buffs that continue to remain unmatched among SMGs, so you WILL likely continue to use her.
Heckler & Koch UMP45
Thot Twin #1
Honestly, what you should be looking for in a beginning tank SMG. Decent HP pool, good dodge, a smoke grenade that slows enemies, good aura to support an AR squad, really the standard to which you'll hold tanks to. Overall, probably the best to have for general use until you need to use evasion tanks like C-MS and MP7.
If you want more info on her mod, look at her mod article.