Name | Class | Rarity ↓ | Useful? | Notes |
---|---|---|---|---|
M4 SOPMOD MOD |
Assault Rifle | ★★★★★ | Pretty much the best straight Grenadier | If you're looking for an 8s Grenadier, well, she was always a very strong choice, and now she's pretty much almost the default one for most circumstances by sheer stats and having the 2 accessory slots. Improved Grenade performance (not that most enemies will notice) and bonus MIRVs on top of that. She does get bonuses with M4, but due to the fact M4's marks affect her targeting (and potentially are buggy with her MIRVs), using her with M4 is not always ideal. Aside from that, it's the same old SOP, but with a unique equipment (thats pretty much just an improved Eotech) and bigger numbers. |
ADS (Avtomat Dvukhsredny Spetsial'ny) |
Assault Rifle | ★★★★★ | Specialist. Potentially Hilarious for Red Golyats. | Another weird Russian specialist gun, meant to fire both above and below the water, which is why the doll has weird underwater parts replacing her left leg. Her skill is as annoying to explain as she is boring. Basically whenever she fires, she has a chance to apply debuffs (that reduce target RoF and move speed) on her target, which at 5 stacks, explodes in a grenade-like effect that deals damage and stuns the target. That's the passive. The active fires a debuff grenade that applies 3 debuff stacks (+2 for the primary target) and briefly increases her debuff proc chance to 100%. Honestly it's really weird, but it has use for things like Golyats, which, coupled with things like shotgun knockback and some RoF buffs, can help deal with some of the more annoying enemies in the game (for certain patterns.) Also has potential synergy with ACR kinda (though resetting debuff stacks when she triggers explosions makes it a little awkward) |
SIG-556 |
Assault Rifle | ★★★★★ | Tried a new thing, turned out to not really be any better than the old things | Her skill does new and interesting things. The effect is... thoroughly average DPS for a 5 star AR. The problem is that while her initial burst is quite good, the stun puts a massive damper on things. While you can turn off her skill (it's a toggle), unlike K2, the off state isn't interesting at all, being effectively dead time for her skill. However, if you need burst in the time her skill actually works, she can put out. Just be VERY aware of her self-stun and how it can impact you. Because of that, you're likely better off using almost any other t-doll that doesn't require babysitting like she does. Also, I hope the picture makes you feel dirty, 'cause I felt dirty having to upload that here. |
AK-Alfa |
Assault Rifle | ★★★★★ | Acceptable if you still need more ARs for bog knows why | She has a very weird and complicated set of skill interactions for a role that really just wants good, consistent dakka. Has a funny combo skill with M82 (the bullpup AR, not the RF). In terms of performance she's actually not awful, but she doesn't stand out, and there are enough good ARs to use other than her. |
R5 |
Assault Rifle | ★★★★★ | G41, but looks less like a slut | See G41's entry. Nothing new is brought to the table. Also I emphasize "looks" because her skin is kinda also slutty. |
Howa Type89 |
Assault Rifle | ★★★★★ | Tries very hard to cater to the Japanese market. Actually isn't bad. | Ok, so she isn't actually bad. She does, however, have a stupidly long skill like a JK cramming for an entrance exam, most of which is largely irrelevant because all you care about is her damage output. Which I guess is kind of alright. Her skill has a good initial cooldown, and she's actually better than most ARs, but she won't usurp the position of the top ARs. A good pick for your B-team. |
Steyr ACR |
Assault Rifle | ★★★★★ | Overly finnicky to use | The Steyr ACR is the gun the Pallet Rifles in EVA are based off of, and this one is about as useful. On one hand, it seems like she'd be good for para fairy and its debuffs (you get +25% final damage with that), except it isn't enough to make up for the debuffs still. It's also not very easy to get debuffed. Evaluation may change based on future enemies, but really it's not worth it when you have so many good ARs to choose from. |
SIG MCX |
Assault Rifle | ★★★★★ | Hark, an interesting AR for once | Status warfare doesn't come up too much in GFL too much given bosses are routinely immune to it and elites get shortened status effect durations, but if you actually need status effects from an AR, the stun is surprisingly far-reaching behind the initial target, and she prioritizes enemies suffering from debuffs. |
VHS |
Assault Rifle | ★★★★★ | Quirky, but has funny potential | No, she's not a video tape. One of her skins shows her recent arrival in the US has apparently given her quite the dump truck ass. Must be all the McDonalds. Her skill powers her up with extra stats relative to the enemies she's fighting, meaning she has basically no real use vs. mooks. Potentially handy vs. bosses, but being a RoF-focused AR, she suffers from chips existing. |
Spikes Tactical AR-15 |
Assault Rifle | ★★★★ | Not as good as before, but still free and still 1 of the better things you get | AKA ST AR-15, aka Star-chan. High stats, two accessory slots, and Unique Ammo (that you need to farm for) that outperforms regular HV ammo and doesn't require forever to build up. While not considered as OP as she once was, she remains a good unit to raise; if you partially raise her, she basically hits close to RoF cap on her own. Her mod (and her equipment set) brings her back up to a decent spot as an AR. You can see her mod here |
United States Carbine, Caliber 5.56 mm, M4, SOPMOD II |
Assault Rifle | ★★★★ | Usable | If it's not clear by now, AR team is pretty good. has the weakest grenade of the 3 major grenadier ARs (FAL/416/Herself), except she's the best actual AR and will outDPS FAL and 416 in direct fire due to good stats and having the same accessory/stat layout as AR15. Less desirable now that G11 and such are out, but still definitely not terrible as far as grenadiers go. Will not perform to the level of a proper direct fire AR though. Problem is, grenadiers aren't terribly useful currently outside of some gigabrain ranking echelons. I say that because I'm covering my bases here. Never count grenades out. You can find her mod here |
United States Rifle, Caliber 5.56 mm, M16A1 |
Assault Rifle | ★★★★ | Niche use with special equip | With her special gear, she turns into a hilarious tank with 20 armor and 90 evade (more evade when oathed) which, while not ideal for most things, has its uses. Her stun grenade can also be handy. Not really used anymore, but hey if you find yourself back in 2017 farming, she's great. Not, however, a DPS, unlike virtually all other ARs. |
Tavor TAR-21 |
Assault Rifle | ★★★★ | Usable if desperate | She's one of the dolls of all time. Yup. |
KBP 9A-91 |
Assault Rifle | ★★★★ | Usable early | The Night Princess. If you need a Night Battle AR, and don't want to pay for a mod, she's the 2nd best girl behind Groza. Unlike Groza, you can actually build her. Her unique equip makes her even sillier, but she's excellent even without it… at night. At day, she only barely keeps up with FNC or F2000. |
Type 56-1 |
Assault Rifle | ★★★★ | Core fodder (Until you mod her) | Grenadiers in this game suffer from being garbage unless they bring something special to the table. 416 has damage, SOPMOD has being a good AR, Zas has raw speed and area, and FAL has a triple blast. This pile of junk is a bad AK copy with a too-slow to do anything grenade. Her mod gives her actual consideration, but baseline is still cores. |
Class:
Skill:
Broken As Shit
Buff Acc
Buff Fp
Damage Amplification
Debuff Movespeed
Debuff Rof
Double Edged Sword
Grenade
Has A Passive
Hp Damage
Hp Shield
Multishot
Self Debuff Eva
Self Debuff Msd
Self Debuff Rof
Selfbuff Acc
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Damage
Selfbuff Fp
Selfbuff Rof
Stun Grenade
Stun Not A Grenade
Unique