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Name Class Rarity ↓ Useful? Notes

CR-21

CR-21
Assault Rifle ★★★★ Might be useful, but TBH probably not.

Has both less FP AND a lower multiplier than you would want. The targeting thing where she shoots the highest FP enemy might be cool sometimes, but it will rarely ever come up.

KAC-PDW

KAC-PDW
Submachine Gun ★★★★ Janky and niche

I'm not sure what's more impressive, how fuckin' badly her skill is coded, or how she manages to not wear clothes in any of her outfits despite technically wearing clothes.

So the funny thing is, she doesn't get rid of all debuffs in the traditional sense of purging all debuffs. Instead, there is a list of skill effects the game considers debuffs and she removes THOSE. So, if the debuff isn't on her list? Sucks. Also, if a skill causes multiple debuffs but some aren't on the list, she won't remove the ones not on the list. So, she actually removes MOST of the Parachute Fairy debuffs but not the critical rate debuff because that isn't on the list, lmao. The only good news is as an SMG, her critical rate is shit anyway, so you shouldn't care. She also doesn't stop some boss debuffs, though at the moment the only one I recall off-hand she doesn't is Fail's. Yeah, she's janky. Hope MICA updates her as bosses get more debuff attacks.

Besides that, the one-second shield can be handy for, say, stopping an unavoidable attack under manual control or for tanking enemies under Parachute Fairy debuffs.

M1895 CB (Potato Digger)

M1895 CB (Potato Digger)
Machine Gun ★★★★ Good

With gear, she effectively has a 45 round mag, although shots after her "normal" ammo capacity decrease her acc while upping her FP. This may be good or bad depending on what you're shooting, but she's perfect for low or 0 def enemies that you normally throw MGs at. This is pretty good, but not particularly great compared to the more modern MGs.

A quirk though is if she moves after beginning to go into her reserve ammo, her gun will be considered "empty" and she will need to reload.

Liberator

Liberator
Shotgun ★★★★ Managed to forget the most important part of being a shotgun

21 Armour and her HP isnt high enough to make up for it at a mere 231 per dummy link (compare 275 for SPAS-12!). Her skill doesn't help her tank, and while her skill kinda helps a little for mass knockback, her ammo count is awful, so you can't rely on it.

She's better than nothing, but you already get SPAS-12 for free.

Sten Mark II Mod

Sten Mark II Mod
Submachine Gun ★★★★ Has no idea wtf she's doing

She's not sure if she wants to be offensive or defensive, and kinda sucks at both. Her only real purpose for existing is "the story is kinda cute."

Base version isn't great either.

Haenel Sturmgewehr 44 Mod

Haenel Sturmgewehr 44 Mod
Assault Rifle ★★★★ Doesn't actually solve any of her problems

Aka StG44… Mod.

Behold, the power of a mod that tries to power her up but leaves her suffering from the exact same problems she did to begin with. Her firepower isn't boosted enough, even with the special equipment. Her skill's initial cooldown is still eight seconds, and you still don't get much bang for your buck.

Base version has a separate entry if you're not depressed enough yet.

Mauser C96 Mod

Mauser C96 Mod
Handgun ★★★★ Good with MGs at night

With the changes to flare skill she's actually usable with MGs at night. Flares work like PEQs now, which actually allows MGs to function at night. With MICA being the way they are, this could prove pretty helpful if they ever decided to release new content.

CF05

CF05
Submachine Gun ★★★★ Surprisingly useful "Armored" SMG

For once, an SMG that does something different. Her skill at max reduces her damage taken per hit by 15, except since it ISNT armour, it cannot be penetrated by armour-ignoring effects (like explosions) or enemy AP. So, massive multi-hit effects kinda just get shrugged off. Also, unlike shotguns, as an SMG she can dodge, so you don't mind taking ticks of 5 damage here and there.

What makes her useful while shield SMGs exist is mainly the much faster ICD.

Valmet M82

Valmet M82
Assault Rifle ★★★★ Tavor Mk2, Pinkhair boogaloo

Suffers from there being a more famous, better M82, also with pink hair.

This one is basically interchangeable with Tavor, who by now isn't nearly as useful because you should be drowning in high-end ARs. If you are not drowning in high-end ARs for some unfathomable reason, well, she isn't the worst thing ever.

Also has a combo skill with AK Alfa if you do the side story stuff, but AK Alfa isn't exactly wowing the charts either.

Mossberg M500 Mod

Mossberg M500 Mod
Shotgun ★★★★ For if you want shields very badly and SAT8 isn't enough

She has Python-like activation requirements to pop open free shields, which can be useful for some situations. YMMV overall.

Gsh-18 Mod

Gsh-18 Mod
Handgun ★★★★ Okay-ish, but expensive for what you get

Her Mod 3 unique equip is alright. It lets her punch through lighter armors, and otherwise is excellent at finishing off weakened enemies, rather than wasting full-power shots on them. This is usually a thing with rifles that don't quite instantly giblet their foes. Her tile buffs are pretty okay.

She's alright but not a priority.

Galil Mod

Galil Mod
Assault Rifle ★★★★ An answer in search of a question that nobody asked

All the accuracy ever. There's not very much practical use for it still, but she converts excess accuracy to crit now. This does not push her damage up beyond the really good ARs, but some of you might get creative with it.

M1897 Trenchsweeper Mod

M1897 Trenchsweeper  Mod
Shotgun ★★★★ Became a maid, still sucks at her job

Expensive AND still doesn't do anything useful? Say it ain't so.

Shame, since I like the shotgun, but she sucks harder than the vacuum cleaner she should be using instead of her broom.

Note from Kyazuki: Xecty doesn't like DPS shotguns, but she's alright if you want her for that. Probably not worth the cost for most.

Rex Zero 1

Rex Zero 1
Handgun ★★★★ P22 but 4 star and with opposite side tiles.

Another of those HGs that buff based on leadership position, with the Squad Lead getting an alright shield and everyone else getting an FP boost (as opposed to P22 which is positional based). Sometimes you might need that mix. If you do, there you go. Else, she's basically a slightly off-brand P22.

MAG-7

MAG-7
Shotgun ★★★★ In the dumpster with the rest of the DPS shotguns

Like every other DPS shotgun, she really doesn’t have a place in current content. A phrase commonly used around here is “a solution in search for a problem”, but the real problem with MAG-7 is that I’m not entirely sure she’s a solution either.

Her passive effect can be very nice when enemies start having 600 armor, but the times there are less than three targets are very rare. Her active skill can make her damage go sky high if it’s allowed to stack, but her being on the frontline gives her the same issues a lot of DPS SMGs have. She’ll lose links, cutting her damage by a ton. Not to mention that it takes a little while for it to ramp up. The DR afforded to her by the skill isn’t high enough to keep her healthy enough to do much.

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