|Ambulatory Special Equipment. KALASHNIKOV WILL RISE AGAIN
A fan doll that got so much traction that MICA brought her in. Do you REALLY like the AKs? Do AKs make you feel all tingly inside?
Her own buffs to herself count herself as an AK, so no matter what you get at least a 5% boost if you send her by herself. But frankly if you're not using at least two other AKs, why the fuck are you even using her? If you have AK47's best special equipment, she becomes a proper lord of war with very high DPS. Likewise, she makes AK-15's janky skill work (and this is before the Mod 3 made Ak15 busted as all fuck), boosts AK-12's DPS a considerable amount, and amazingly, solves AK-74U's problems with uptime.
While the percentages don't seem impressive for her self-buff, it's a passive, so you get a 44% boost from the very first shot no matter what in a four AK echelon (74SU + pick 2 other AK dolls you like), which gives her a decent start.
Heckler & Koch P30
|The perfect answer to a question noone asked
A doll that suffered from looking really cool in the previews up until people saw her face and went "wtf is this."
Her skill is unique, and answers a question nobody asked. While not completely useless, there's nowhere really where it's actually required. The RoF boost is.... kind of paltry and borderline useless, so all she has going for her is the movespeed boost.
If you really REALLY hate dealing with dreamer and otherwise suck at micro, this might come in handy. Other fights like typhons however, are more reliant on observation and dealing with the early onrush of mobs, since HGs like Python and Contender, or SMGs like CMS, are fast enough on their own.
Oh right, if you do plan to use her, do note that as usual, you cant do shit while moving. Be wary.
|A WEAPON TO SURPASS METAL GEAR
After literally years, M4 demonstrates WHY SHE IS THE HEROINE and becomes METAL GEAR.
She keeps all her old benefits but has 5 star multipliers and better stats now. This gets even better when Mod3 when she gets a unique that ups her firepower and ALSO gives her armour, so she can kinda tank in a pinch. Her buff tiles are ALSO slightly improved. Her mod 2 skill also tags enemies and enhances the mod skills of other Anti-Rain units.
The big thing however is the desperation mode. At mod2 onward, when 3 or fewer allied dolls are in battle (you can retreat 2 units to force this, or simply deploy her with a partial strength echelon), she pulls out the portable cannon and proceeds to deal hilarious damage that makes grenadiers wet their pants, as huge AoE blasts firing from every dummy. The blasts are kinda 100% accurate (the main hit can never miss, even at night, but the splash damage can. Its weird), and can partly crit (its complicated), and is meant to be a last ditch thing to save a fight under dire circumstances (of course, we instead abuse it). This is however, a doubled edged sword, as her RoF also goes down, so its possible for some enemies to slip by if you havent taken this into account.
Basically, Mod her first. She's pretty much priority #1 for modding.
|Mixing Drinks, Changing Metas
It's time to mix drinks and change formations. As a bartender, one might wonder exactly WHAT Jill can possibly do on a battlefield, and I'm sure she's asking the same thing.
Jill has a lot of firsts. She's the first unit in the game a player can use that doesn't shoot at all. She's the first one to have 8 different unique gears, and she's the first one to have a skill whose effects vary based on equipment. She's also the first one to have such an annoyingly complicated skill. The skill is everything. Her tile buffs are great, but they HAVE to be, because she doesn't contribute damage on her own. What her FP stat does is make her skill CD go down faster (except initial. Also caps at 30%, but this is INDEPENDENT of the reduction from rifle tilebuffs so yes, THOSE stack. Multiplicatively.). Unfortunately this means while she's good, how good she is depends almost entirely on how much you can use her ability to mix drinks, which btw, she can't do properly until lvl80.
Drinks are discussed in more detail in the detail page, because this is gonna be a long one.
Nambu Type 100 Submachine Gun
|Carried by her mod
Aka Hyaku Shiki if you're a fucking weeb.
Originally pox upon the 5 star SMG drop pool. The reserve girl holding the current record for "longest time from production to actual release" at over 2 years from being mentioned to being worked on to finally seeing light of day (SCAR doesn't count, as she was only rumours). I think she forgot how to be a t-doll with how long she was left there. She's... pretty I guess. But for the most part, her performance makes you go "Ah, that's why they lost the war."
Possibly utterly shit due to being designed by the same dude that designed possibly the least safe service pistol ever issued in the history of humans shooting each other, but this was 1 of his actually decent guns dammit.
Thankfully she got a mod that made her actually good (although RO existing means you wont use it too much). The base version however suffers from long startup and poor numbers that take way too long to get going.