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Dolls
BEER FAIRY
Fairies
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HOCs
desu
Coalition
Units
grizzly
GUIDES
madcore
Comics
Name Class Rarity Useful? Notes

AK-74U (AKS-74U)

AK-74U (AKS-74U)
Submachine Gun ★★★★★ Niche Uses (Kinda good with AK-74M)

It's actually an AKS-74U, but the game calls her AK-74U. I know, I know. Yet another AR the game calls a subgun because...shut up.

Actually had dummy data in the client waaay before her actual release in CT, so she actually got released with a voice even on older servers. ...And that's probably the most positive thing I can say. Her tiles are OK, her skill is weird (she debuffs enemies she's attacking instead of just all of them) and while the effects are alright, the uptime is pretty awful for tanking.

Potentially useful for some bosses with manual skill use to handle certain burst windows, but the cooldown after the initial skill use is loooong so it's not exactly the best choice for long term tanking.

You may have a use for her if you're creative with it, but it's not something to just tell people to prioritize raising. As a result, her primary use is telling you wind speed and direction, unless you have AK-74M and want an AK echelon, in which case she'll be one of your SMG tanks and is actually pretty decent since AK-74M makes her skill into a passive.

Remington M870

Remington M870
Shotgun ★★★★★ Niche Skill but has 5 star SG stats

Basically every weird Hell's Angels meme in 1 go, and also probably a little crazy. Sometimes called Super Longty.

Her skill is pretty much a Force Shield that works similarly to the Paradeus ones, except instead of an HOC depleting it, it slowly weakens on its own. Pretty much works the same way where at max level, you have a 1000 strength barrier that blocks out everything for a second, then it goes down by 100 every second, weakening the shield (so after 1s, it's 90% DR, after 2s it's 80%, and so on) until the shield shuts down at the 6s mark.

This is actually not bad DR at all and with timing, CAN be used to tank Golyats.

Except it has a 10s initial cooldown so AGGHHHHHHH.

It does have it's uses sometimes, but it's not your first pick because of that usually.

She does however, have typical good 5 star shotgun stats so if for some reason you lack shotguns, you can just bring her along and she wont really be bad at that.

FO-12

FO-12
Shotgun ★★★★★ Niche

Oh hey. DPS shotgun. Like every other DPS shotgun, she has the issue of “when would this even be relevant?” So, I’m not going to focus on that.

The main eye-catching bit of her skill is the instant kill shot once she hits 100 stacks. While useful, it only happens once per battle, so you can’t rely on it. Her real strength comes from her having perfect accuracy, higher knockback chance, and no need to reload. This can make her an absolute monster when knockback is desired.

The problem with this comes with the constraints that you need to follow to really get her going. First, you need another shotgun with her, which isn’t terribly difficult. Next, you need to have her hit 100 stacks. You get one per hit on an enemy, which may sound like a lot, but it isn’t. This takes into account dummy links, as well as the fact that shotguns hit multiple enemies, so you can get up to 25 stacks per shot. (Assuming you’re using bird shot, which you should be using) It’s entirely feasible to get 100 stacks in one of her mags. However, this can be an issue in battles with lower enemy count, which will hamper her stack gains.

TEC-9

TEC-9
Handgun ★★★ Nice for killing things you shouldn't kill

One of the best login dolls, although not one you'll regularly use. Her skill gives a massive 40% FP debuff to enemies, making her a choice pick for doing things you're really not supposed to be doing. Combine with another FP debuff for better uptime to make it extra spicy.

Keep in mind that her skill works best at night.

Heckler & Koch MP5

Heckler & Koch MP5
Submachine Gun ★★★★ Needs special equip

...You will get her a lot. Most common 4 star SMG. Terror of LSC and master of milk tins. With her unique gear, she's a good dodge tank with a slightly worse invul skill than Thompson or G36C. Without it, she's instead kinda-sorta able to dodge. Which is not bad, but also not great. Has an awkward to use aura unless she's the main tank, which you'd rather have the UMP sisters for. Still better than nothing though. Also gets you into jail. Do not give her protein shakes.

Her mod article can be found here

Heckler & Koch HK416

Heckler & Koch HK416
Assault Rifle ★★★★★ Need investment. Becomes the only grenadier you need.

Has daddy issues with M16 and the grump of Squad 404. She says she's the only one you need. What she doesn't say you need to mod her to do so because she's garbage before the mod.

Her mod article can be found here

MPL/MPK

MPL/MPK
Submachine Gun ★★★★ Neat but not worth it

(Not a Xecty review, take with a grain of salt)

These two units are generally considered to come as a pair due to their synergy skill that isn’t mentioned in their introduction post. The synergy skill prevents the debuffs from affecting your team. To add to that, if they are positioned horizontally adjacent to each other, for example with MPK on 6 and MPL on 5, the range of their skill radius is increased by 2 tiles. So that’s why this entry is going to be combined into one. That being said, you don’t ACTUALLY need to use them together, but I don’t really recommend it.

While very neat, they’re not very good. They have some very large issues that prevent them from doing what their skill suggests. The main problem is that they offer very little damage mitigation to help them survive. SMGs typically being tanks aside, they’re required to sit on the field for a fairly long time to get mileage out of their skill. Their paltry amount of defense means that most modern enemies will shred them in seconds. The second problem is that you’re committing two slots (typically) to run these SMGs. Two full slots of commitment is a large ask when that’s approaching the majority of your echelon slots. They don’t do enough to warrant that investment.

Agent Vector

Agent Vector
Submachine Gun Special Must have all her special gear or she's basically useless

She's not the worst tank, but she's expensive to raise, and she needs her ability active to really tank. Unfortunately her base ability is meh, meaning she needs all three of her special gear equipped to be actually any fucking good. With her gear, she's acceptable, with alright uptime, but her barriers are inevitably going to fail and while the evasion boost is nice, the game has other tanks that are just as good. Still, if you must use her for some reason, there are worse tanks... provided you have the gear for her, anyway.

So make sure you have her gear equipped and leveled, or don't even bother.

OTs-39

OTs-39
Submachine Gun ★★★ Most notable trait is weird art stuff

A doll most famous for "we forgot to actually add an animation on her chibi for throwing her flashbang." The damage buff is surprisingly high for a free 3 star doll, but really using her means you're probably scraping the bottom of the barrel. She had some use in the early days when there was a severe lack of SMGs, but she was released on EN into an age where units like C-MS, P90, etc. exist, and in the middle of an event where C-MS was basically given for free.

Oh and I guess her damaged art is pretty lewd if you're into that.

UMP45 Mod

UMP45 Mod
Submachine Gun ★★★★★ Mod1 is an insane bang for your buck The others YMMV.

So if it hasn't been said enough, absolutely get the Mod1 the very second you can. It's 200 fragments and some cores for a fair boost in performance. Extra stats, a bit more FP buff on her tiles, a little extra HP, and an improvement to the slowdown effect on the smoke.

The real problem is her 2nd skill is janky and not extremely practical. It's a little bit of a bonus, but not likely to make or break a fight. So yeah, the Mod2 isn't great. The mod 3 however, gives her a unique equipment that goes in the suppressor slot and is basically a suppressor with better stats (+5 EVA over normal) which helps her tanking ability somewhat. Whether this is worth it up to you, but definitely get the Mod1 at least.

The rest of this is basically the same song and dance where she has top class offensive buffs that continue to remain unmatched among SMGs, so you WILL likely continue to use her.

Jill Stingray

Jill Stingray
Handgun Special Mixing Drinks, Changing Metas

It's time to mix drinks and change formations. As a bartender, one might wonder exactly WHAT Jill can possibly do on a battlefield, and I'm sure she's asking the same thing.

Jill has a lot of firsts. She's the first unit in the game a player can use that doesn't shoot at all. She's the first one to have 8 different unique gears, and she's the first one to have a skill whose effects vary based on equipment. She's also the first one to have such an annoyingly complicated skill. The skill is everything. Her tile buffs are great, but they HAVE to be, because she doesn't contribute damage on her own. What her FP stat does is make her skill CD go down faster (except initial. Also caps at 30%, but this is INDEPENDENT of the reduction from rifle tilebuffs so yes, THOSE stack. Multiplicatively.). Unfortunately this means while she's good, how good she is depends almost entirely on how much you can use her ability to mix drinks, which btw, she can't do properly until lvl80.

Drinks are discussed in more detail in the detail page, because this is gonna be a long one.

CR-21

CR-21
Assault Rifle ★★★★ Might be useful, but TBH probably not.

Has both less FP AND a lower multiplier than you would want. The targeting thing where she shoots the highest FP enemy might be cool sometimes, but it will rarely ever come up.

Mk12 Special Purpose Rifle

Mk12 Special Purpose Rifle
Rifle ★★★★ Middle of the Pack. Nothing special.

An RF that was originally slated to be so good that they nerfed her before her release. Unfortunately this current incarnation is nothing special. +30% each to Crit Damage and RoF is a ballpark 65% DPS increase, +/- a bit due to RoF depending on the level yours is, assuming 100% crit rate. This is... not inspiring compared to what some other rifles you already have might put out. You can fit her on whichever style RF team if you want to use her. If you want a top end version of this, use R93, who has a better version of the gimmick.

SUB2000

SUB2000
Submachine Gun ★★★ Meme login doll

Her skill is kinda neat, but ultimately, you're not going to get much mileage out of making 2~3* dolls better. Cool tiles though, I guess.

Triela

Triela
Shotgun Special Meme Shotgun Goes Stab

On one hand, she's actually not bad in melee. On the other, she suffers from dumb mechanics (like not being able to switch to melee while reloading, which WOULD HAVE BEEN REALLY NICE). She's not terrible at the role of "melee shotgun" (she's actually quite good at it), but the number of situations where you'd actually want a melee shotgun are quite limited.

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