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Name Class ↓ Rarity Useful? Notes

Colt Sub-Compact Weapon (SCW)

Colt Sub-Compact Weapon (SCW)
Submachine Gun ★★★ Trophy Raifu

The absolute trophy raifu, because getting her is absolute ass, being more annoying than any other chapter exclusive. She is literally the only doll whose farm is so bad I will actually recommend autobattling rather than doing her map over and over. It's THAT bad for what you get and she isn't even worth it except for the 100% completionism.

Her tilebuffs are not great (6% Firepower, 10% RoF directly behind her), and her dodge buff is extremely blah for a 5/8. Her self-damage buff is not the worst while having surprisingly high Firepower for a 3 star SMG, but nowhere near as effective as SR3 or later, similar SMGs. Overall, a trophy raifu that you might be able to press into service if desperate enough, but I really wouldn't count on it.

Dorothy Haze

Dorothy Haze
Submachine Gun Special Versatile, especially in bed

Yes I know that's not really her name. And yes, you'd think the unit whose hands are actual guns would be a handgun, but nope, she's an SMG. MICAAAAAAAA.

She has a pretty interesting skill that reminds some of C-MS. What it is is mildly more complicated, because it comes with good AND bad sides, and allows her to be both a main tank and an off tank. As an off tank, she provides decent firepower with 100% uptime, a debuff no one cares about (-acc) and a really nice buff (constant eva up!) for the main tank, while as a main tank she has permanent Eva up, buffs acc of the same column ("vertical row") but actually makes the off tanks (or just people in the same column) a little less survivable. Skill discussed in more detail in her entry, but its fun stuff.

A problem she has though is the shape of the tiles. That lacking middle row really gets in the way, but she has enough other uses that this isn't too awful if you know what you're doing (For example, you want to buff the everloving bajeezus out of your main tank's dodge instead).

Also she buffs Rifles with her tiles too too, but this doesn't seem to come up all that much.

AAC Honey Badger

AAC Honey Badger
Submachine Gun ★★★★ Decent Enough

Yet another very small rifle that got classed as an SMG. Basically a 4 star SCW, but with much better tiles and less blah %s on the skill. Stats are ok, but not exceptional. Like SCW, trades some firepower for more +eva on the skill. Whether this is worth it... ehhh YMMV. Personally not, but maybe it'll help for some of you?The big thing is really the nice tiles with some extra shootiness. Not the most impressive offtank but there are worse ones and she'll get the job done for most basic applications.

She's sufficiently straight offtank that there isn't much to say

Pistolet-Mitrailleur de 9 mm modèle 1949 (MAT-49)

Pistolet-Mitrailleur de 9 mm modèle 1949 (MAT-49)
Submachine Gun ★★★★ She Does It For Free

4* version of JS 9 with slightly different stat spread (worse eva, basically) and awkward tiles. Can be used similarly to her, if you don't mind kiting her more to make up for the goofy positioning.

Her biggest advantage is that you will be farming 12-4E enough to get sufficient copies of her to x5 link her for free, but by the time you can reach 12-4E you should have better SMGs.

So overall… meh. Does the job, but so will others.

MAS-38

MAS-38
Submachine Gun ★★★ Forgotten Weapons Star

Is your name Ian McCollum? If not, you probably don't care.

She's Honeybadger, but 3 star, and the tiles are kinda upside down.

She's surprisingly alright for a 3 star, but she's not going to wow you.

Insert bad joke about 7mm French Long here.

PP-19 Mod

PP-19 Mod
Submachine Gun ★★★★★ Passable, but expensive

The main feature of this mod is her multi-shot AoE grenades. Think FAL, basically. Also some buffs. Acceptable performance, but expensive for what she is.

AR-57

AR-57
Submachine Gun ★★★★ Weird multipurpose SMG that can buff allies

She looks like a discount STAR-chan, although it's hard to describe anything that uses a stupidly expensive round like the 5.7 as a discount anything. She has a three second long cooldown and the skill lasts for two seconds. Her big thing is that she can also buff SMGs. She can be used either a mild firepower buff or an actually not awful evasion buff, the downside of which being that getting her evasion buff to work requires moving your dolls around.

Triela

Triela
Shotgun Special Meme Shotgun Goes Stab

On one hand, she's actually not bad in melee. On the other, she suffers from dumb mechanics (like not being able to switch to melee while reloading, which WOULD HAVE BEEN REALLY NICE). She's not terrible at the role of "melee shotgun" (she's actually quite good at it), but the number of situations where you'd actually want a melee shotgun are quite limited.

M6 ASW

M6 ASW
Shotgun ★★★★★ A damage dealing shotgun that's actually not a complete meme (YMMV still)

Another one of those funny two-mode dolls. She's actually not an awful damage dealer, but her damage is still less than other dolls that are pure damage dealers. Also, despite having a rifle mode, she can't equip AP rounds so you're stuck with only the AP stats you get from her skill.

She might have use in some formations (mostly shenanigans), but most people probably won't use her.

Type-97S Mod

Type-97S Mod
Shotgun ★★★★★ Hotter on the outside, mostly the same inside

The change of artist did her a world of good. She went from kind of cute to straight up hot. Too bad your waifu still sucks. She isn't the shittiest shotgun in the game, but her mod's not exactly groundbreaking. The decrease in enemy movement speed is almost an afterthought since it lasts one second and she has a very low rate of fire making the skill questionable at best. If the duration were longer and knockback didn't have such a low chance to go off maybe it'd be better, but alas.

MAG-7

MAG-7
Shotgun ★★★★ In the dumpster with the rest of the DPS shotguns

Like every other DPS shotgun, she really doesn’t have a place in current content. A phrase commonly used around here is “a solution in search for a problem”, but the real problem with MAG-7 is that I’m not entirely sure she’s a solution either.

Her passive effect can be very nice when enemies start having 600 armor, but the times there are less than three targets are very rare. Her active skill can make her damage go sky high if it’s allowed to stack, but her being on the frontline gives her the same issues a lot of DPS SMGs have. She’ll lose links, cutting her damage by a ton. Not to mention that it takes a little while for it to ramp up. The DR afforded to her by the skill isn’t high enough to keep her healthy enough to do much.

Supernova

Supernova
Shotgun ★★★★ Good to have

Supernova is a shotgun pretending to be a handgun to go along with her shipmate GSh-18. She’s one of the most supportive shotguns available and she enables some real dumb stuff. You want to use MGs at night? Well, her skill allows for that. Do you need a little more defensive capability for your shotguns? She brings that too, all in a kancolle-flavoured package. Honestly, she’s not an automatic pick on every team. You’re likely going to have to drop a MG in your formation to make use of her fully, which can be an issue.

Her two main draws are her movement speed and her MG buffs. Her roller skates allow her to go almost as fast as a handgun, but not quite. Not much else to say about that, but main reason to take her is the MG buffs she provides.

While crit rate is nice, the accuracy buff she provides to MGs is fixed. This means that MGs are entirely usable at night. It bypasses the accuracy penalty that you would normally have with no PEQ. While not the most relevant thing currently, you definitely want to have Supernova in your back pocket for the future.

FO-12

FO-12
Shotgun ★★★★★ Niche

Oh hey. DPS shotgun. Like every other DPS shotgun, she has the issue of “when would this even be relevant?” So, I’m not going to focus on that.

The main eye-catching bit of her skill is the instant kill shot once she hits 100 stacks. While useful, it only happens once per battle, so you can’t rely on it. Her real strength comes from her having perfect accuracy, higher knockback chance, and no need to reload. This can make her an absolute monster when knockback is desired.

The problem with this comes with the constraints that you need to follow to really get her going. First, you need another shotgun with her, which isn’t terribly difficult. Next, you need to have her hit 100 stacks. You get one per hit on an enemy, which may sound like a lot, but it isn’t. This takes into account dummy links, as well as the fact that shotguns hit multiple enemies, so you can get up to 25 stacks per shot. (Assuming you’re using bird shot, which you should be using) It’s entirely feasible to get 100 stacks in one of her mags. However, this can be an issue in battles with lower enemy count, which will hamper her stack gains.

SL8

SL8
Rifle ★★★★★ Good RoF rifle. Demands more representation for other dolls.

Why does she have Shark teeth? Dammit Imoookoooo

Despite the teeth, she's somehow the nice HK girl. And somehow, she's the smart one. Look, HK is weird ok?

Anyway, she packs as much as 84% damage increase with her skill going at full power, but you're more likely to get a 76% boost in a typical RF/HG formation. Still, she's not bad. In practice she's slightly worse than R93 in most cases, but not usually enough to matter.

Note her buff tiles are funny and affect everything, so this makes her secondary ability a little easier to use. That said, she does NOT give HGs the usual cooldown boost most other RFs do.

Claes

Claes
Machine Gun Special Extremely accurate to the anime and manga (which is not a good thing)

Props for accuracy. She spends the animoo's story just living in the dorms and only coming out for tests or really weird situations where they cant spare bodies, and she's basically the same in the game - she'll be in your dorms a whole lot. She also has three unique items that affect her passive but otherwise all do the exact same thing. She isn't completely useless, but there's not much reason to pick her over other MGs that don't have finnicky mechanics, because you frankly will not need that many MGs anymore.

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