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Dolls
BEER FAIRY
Fairies
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Name Class ↓ Rarity Useful? Notes

Heckler & Koch UMP40

Heckler & Koch UMP40
Submachine Gun ★★★★ Niche uses

Thot twin #3?!

And probably the one that's going to give me a fucking heart attack. Yes, her skill has big numbers. Biiiiig nuuuuuuumbers. Now get your dick off your phone screen and start using your brain:

  • If she does not use her active, she slowly gains evasion over time. Emphasis on slowly.
  • If she does use her active, her evasion slowly drops down to "nonexistent", making her a sitting duck if she's tanking.

In a proper tanking role, her buff tiles are literally useless: 500% crit buff x 5% SMG base crit rate = 30% crit rate if you aren't running a suppressor or a crit scope, and if you are using those, your SMGs will have shit-tier accuracy even if you stack reasonable amounts of buffs on them. At the same time you're losing out on AR buffs, which will extremely cripple your DPS. You're better off bringing C-MS or RO635 to buff your back line instead. Even Suomi can buff her evasion up faster than UMP40 could ever hope to.

If she does use her active skill, it'll similarly take incredibly long for her to really ramp up her damage skill – at 18+ seconds to get her damage above 2* ARs, she competes with Negev for the title of "slowest stacking skill in the game", and SR-3MP consistently out-DPSes her even without any buffs. With the UMPs' exclusive equip. Without, her damage output is even worse.

You can build some silly 5 SMG meme echelons around her that sometimes don't totally suck, but unless you know what you're doing, you should put her on cafe duty.

Saab Bofors CBJ-MS (C-MS)

Saab Bofors CBJ-MS (C-MS)
Submachine Gun ★★★★★ Good

Ok, first things first: TURN OFF HER AUTOSKILL AND SET HER TO MANUAL IMMEDIATELY.

Also, NEVER SET HER ON A FRIEND ECHELON EVER.

UPDATE: This is fixed everywhere now so you can ignore that bit.

That out of the way, she's a pretty decent SMG with your choice of permanent passive buff. She renders most of the long-duration-but-average-buff Evade type SMGs completely pointless, having more HP than most, and basically infinite duration buffs you can choose.

Your choice of permanent 65% Evade buff (default), 85% Firepower Buff (2nd choice) or 200% Acc buff (3rd choice). Using her skill cycles between all 3 of them (if you cant tell, they're color coded. Evade is blue, FP is red, hit is orange. If you're colorblind... sucks to be you I guess.) Noone actually uses the Acc buff though. Also if you leave her autoskill on, it constantly cycles between these 3 and it gets annoying. In a friend echelon, you cant turn it off ever so it forever spams it and annoys people.

Oh, and she can load AP ammo, if you for some reason need an SMG that can do that. This does come up sometimes.

Honestly, she's not bad, but there's just...nicer SMGs now.

Nambu Type 100 Submachine Gun

Nambu Type 100 Submachine Gun
Submachine Gun ★★★★★ Carried by her mod

Aka Hyaku Shiki if you're a fucking weeb.

Originally pox upon the 5 star SMG drop pool. The reserve girl holding the current record for "longest time from production to actual release" at over 2 years from being mentioned to being worked on to finally seeing light of day (SCAR doesn't count, as she was only rumours). I think she forgot how to be a t-doll with how long she was left there. She's... pretty I guess. But for the most part, her performance makes you go "Ah, that's why they lost the war."

Possibly utterly shit due to being designed by the same dude that designed possibly the least safe service pistol ever issued in the history of humans shooting each other, but this was 1 of his actually decent guns dammit.

Thankfully she got a mod that made her actually good (although RO existing means you wont use it too much). The base version however suffers from long startup and poor numbers that take way too long to get going.

Dorothy Haze

Dorothy Haze
Submachine Gun Special Versatile, especially in bed

Yes I know that's not really her name. And yes, you'd think the unit whose hands are actual guns would be a handgun, but nope, she's an SMG. MICAAAAAAAA.

She has a pretty interesting skill that reminds some of C-MS. What it is is mildly more complicated, because it comes with good AND bad sides, and allows her to be both a main tank and an off tank. As an off tank, she provides decent firepower with 100% uptime, a debuff no one cares about (-acc) and a really nice buff (constant eva up!) for the main tank, while as a main tank she has permanent Eva up, buffs acc of the same column ("vertical row") but actually makes the off tanks (or just people in the same column) a little less survivable. Skill discussed in more detail in her entry, but its fun stuff.

A problem she has though is the shape of the tiles. That lacking middle row really gets in the way, but she has enough other uses that this isn't too awful if you know what you're doing (For example, you want to buff the everloving bajeezus out of your main tank's dodge instead).

Also she buffs Rifles with her tiles too too, but this doesn't seem to come up all that much.

FN Herstal P90

FN Herstal P90
Submachine Gun ★★★★★ Strong Main Tank

Everyone knows the joke by now. If not, you've been living in a hole for the past 20 years. Now more associated with Russia (who people the gun was specifically meant to shoot at, as it was part of a PDW project that worried about armoured Russian soldiers) than with Belgium (which many people dont seem to realize is a country). Mostly noted on older servers for an utterly ABYSMAL rate which led to drama that resulted in Mica integrating official recipes into the client + promising more common true core masks. Also, surprised people by being drawn by LM7 instead of Suisai, despite being an FN product.

For performance, she's a fairly powerful dodger with a bonus offensive function, and her tiles aren't bad. In terms of sheer survival potential, she's 1 of the best, although occasionally stuff acts weird due to her shadow clones (which btw, interact WEIRDLY with the game). Of note, the shadow clones only copy the number of active remaining links, so you do want to keep as many links intact as possible for that (or not, see detailed notes). Overall, a very strong main tank candidate that is really good at her survival job.

Heckler and Koch MP7

Heckler and Koch MP7
Submachine Gun ★★★★★ Very Good High-uptime Dodge Tank

She calls you a zookeeper.

Basically packs a better version of Suomi's self-buff. Higher multpliers, lets her run faster on top, same good uptime, better base evade. HP is lower, but still really high at 198 per dummy (990 at 5 links at 100 - a pretty hefty amount still). Skill kills offensive stats but you dont care.

If you need a doll to dodge a lot for a long time, she's easily in the running for the job. (Competing with her nemesis, the P90.)

AK-74U (AKS-74U)

AK-74U (AKS-74U)
Submachine Gun ★★★★★ Niche Uses (Kinda good with AK-74M)

It's actually an AKS-74U, but the game calls her AK-74U. I know, I know. Yet another AR the game calls a subgun because...shut up.

Actually had dummy data in the client waaay before her actual release in CT, so she actually got released with a voice even on older servers. ...And that's probably the most positive thing I can say. Her tiles are OK, her skill is weird (she debuffs enemies she's attacking instead of just all of them) and while the effects are alright, the uptime is pretty awful for tanking.

Potentially useful for some bosses with manual skill use to handle certain burst windows, but the cooldown after the initial skill use is loooong so it's not exactly the best choice for long term tanking.

You may have a use for her if you're creative with it, but it's not something to just tell people to prioritize raising. As a result, her primary use is telling you wind speed and direction, unless you have AK-74M and want an AK echelon, in which case she'll be one of your SMG tanks and is actually pretty decent since AK-74M makes her skill into a passive.

UMP45 Mod

UMP45 Mod
Submachine Gun ★★★★★ Mod1 is an insane bang for your buck The others YMMV.

So if it hasn't been said enough, absolutely get the Mod1 the very second you can. It's 200 fragments and some cores for a fair boost in performance. Extra stats, a bit more FP buff on her tiles, a little extra HP, and an improvement to the slowdown effect on the smoke.

The real problem is her 2nd skill is janky and not extremely practical. It's a little bit of a bonus, but not likely to make or break a fight. So yeah, the Mod2 isn't great. The mod 3 however, gives her a unique equipment that goes in the suppressor slot and is basically a suppressor with better stats (+5 EVA over normal) which helps her tanking ability somewhat. Whether this is worth it up to you, but definitely get the Mod1 at least.

The rest of this is basically the same song and dance where she has top class offensive buffs that continue to remain unmatched among SMGs, so you WILL likely continue to use her.

RO635 Mod

RO635 Mod
Submachine Gun ★★★★★★ Cant touch this Cue Music

The first 6 star SMG, and oh boy, she deserves it. As long as the damage isn't so overwhelming that it can kill her dummies outright, she has a chance to negate the damage. The chances increase if the enemy has more debuffs or has Marks of Vengeance on them, which immediately makes her a good pair with M4. Also the Sop doll is cute and comes with weird features. This is literally Sop's fault.

AUG Para

AUG Para
Submachine Gun ★★★★★ Quirky multi-mode sub-tank

Another one of those attack/defense mode sub-tanks. Weirdly cheerful unlike her somewhat gloomy sister, though she's probably even weirder in the head. The stat changes and adjustments are applied every 0.1 seconds, so it takes a few seconds for it to take full effect. The big quirk is she gains a flat amount of stats rather than a percentage which applies after all other buffs, but ALSO after the night time accuracy penalty, which means she's about as accurate as a PEQ-equipped AR at night while she's in attack mode. It also happens after Fairy debuffs are resolved, so you can also use her to dodge or attack even while under Parachute Fairy debuffs.

SR-2

SR-2
Submachine Gun ★★★★★ Anti-Elite SMG. Usable.

Off-tank DPS that hates Elite units and provides various benefits. Her damage increase isn't stellar, but she has enough rider effects that you can probably find some use for her. Like C-MS, she can equip AP rounds. YMMV with regard to how useful that is.

Elphelt

Elphelt
Shotgun Special Usable

She has good stats. But shotgun powercreep is real. Also if you have her, you've been playing a long time. Why don't you have a better shotgun? Huh? Waifu? No, she's shit. Get over it.

On top of that she has a nuke skill that... honestly doesnt usually come up, but when it does, it's pretty much the biggest nuke on a shotgun you get (2 hits for 8x vs primary, 12x area around primary). As a bonus, if the first shot kills the primary, the secondary BOOM changes targets (uses standard grenade targeting). Note that due to her ammo and reload speeds, if you want to fire the first nuke immediately, you will likely need to reload cancel her.

Atchisson Auto-Assault 12 (AA-12)

Atchisson Auto-Assault 12 (AA-12)
Shotgun ★★★★★ Good

Sometimes, you wonder exactly WHAT goes into T-doll rations when she looks like that, after having the lolipops. Has a severe sugar addiction problem. Very severe. WHAT THE HELL KIND OF ROBOTS IS IOP MAKING!?

Potentially has a powerful skill held back mainly by the awful initial startup time and the fact LTX exists. On paper, her skill blows USAS away. In practice, they're functionally equivalent because you're using LTX instead of either of them anyway. When it does come up though, it's good for what it does, letting her pour knockback shots at enemies. Armor is alright (middle of the road for shotguns) and is carried by decent stats.

Dana Zane

Dana Zane
Shotgun Special Usable

It's the best boss! AND she has a rocket punch!

...She's actually really fuckin' weird for a shotgun. She has 22 armour which makes her decent at shotgun things, but the rest of her kit is pretty nonstandard. First she has a permanent slug effect of being single target but doing bonus damage. You'd think this would make her do less than slugs, but apparently between her raw firepower stats, buckshot increasing her firepower some more, and her unique gear ALSO increasing her firepower, she ends up with more damage than a typical shotgun with slugs.

She does have a knockback skill but it's slow at 8s, and at having 1 ammo limit, it means her RoF is more limited. So if you want a purely tanky shotgun, she's worse at it than a typical one. She does however produce surprising damage from her rocket punches, and she has very good tile buffs for a shotgun.

H&K Fabarm FP6

H&K Fabarm FP6
Shotgun ★★★★★ Solid Base stats with weird skill

A shotgun from the makers of the SAT8! ...Except it's sold and marketed by HK because various reasons. It's... actually kinda so vanilla there's not many memes and I don't think any of them are really any good besides her silly Christmas outfit.

Excellent tilebuffs for running a 2SG frontline, while packing 24 armour (tied with KSG for highest base) while packing 1.3k HP at 5 links. This makes her useful regardless of everything else.

Her skill is a little questionable, but it stacks with itself multiplicatively (after armour) if 1 unit gets both (guaranteed if there's only 1 unit in the frontmost rank) and the knockback is, while not amazing, also not unwelcome. It's also on a 10second ICD so it'll rarely ever come up anyway, and her stats are solid for a frontrow tank in most typical fights with MGs.

Not as good as something like SAT8 in most situations, but not exactly something to turn away.

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