Name ↓ | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
Zastava M21 |
Assault Rifle | ★★★★★ | Niche uses | Another grenadier that's not useless. Her grenade fires after just 4 seconds, making it actually matter, and either makes hit enemies take 115% damage for 3 seconds (3 or more hits) or buff her own damage by 60% for 8 seconds. The self buff isn't too useful, giving her damage output on the lower end of usable at least, but since she hits a wide area she'll probably trigger the much more useful debuff. While much better dolls have largely obviated the need for this, maybe it'll be useful for someone. I dunno. |
Valmet M82 |
Assault Rifle | ★★★★ | Tavor Mk2, Pinkhair boogaloo | Suffers from there being a more famous, better M82, also with pink hair. This one is basically interchangeable with Tavor, who by now isn't nearly as useful because you should be drowning in high-end ARs. If you are not drowning in high-end ARs for some unfathomable reason, well, she isn't the worst thing ever. Also has a combo skill with AK Alfa if you do the side story stuff, but AK Alfa isn't exactly wowing the charts either. |
VHS |
Assault Rifle | ★★★★★ | Quirky, but has funny potential | No, she's not a video tape. One of her skins shows her recent arrival in the US has apparently given her quite the dump truck ass. Must be all the McDonalds. Her skill powers her up with extra stats relative to the enemies she's fighting, meaning she has basically no real use vs. mooks. Potentially handy vs. bosses, but being a RoF-focused AR, she suffers from chips existing. |
United States Rifle, Caliber 5.56 mm, M16A1 |
Assault Rifle | ★★★★ | Niche use with special equip | With her special gear, she turns into a hilarious tank with 20 armor and 90 evade (more evade when oathed) which, while not ideal for most things, has its uses. Her stun grenade can also be handy. Not really used anymore, but hey if you find yourself back in 2017 farming, she's great. Not, however, a DPS, unlike virtually all other ARs. |
United States Carbine, Caliber 5.56 mm, M4, SOPMOD II |
Assault Rifle | ★★★★ | Usable | If it's not clear by now, AR team is pretty good. has the weakest grenade of the 3 major grenadier ARs (FAL/416/Herself), except she's the best actual AR and will outDPS FAL and 416 in direct fire due to good stats and having the same accessory/stat layout as AR15. Less desirable now that G11 and such are out, but still definitely not terrible as far as grenadiers go. Will not perform to the level of a proper direct fire AR though. Problem is, grenadiers aren't terribly useful currently outside of some gigabrain ranking echelons. I say that because I'm covering my bases here. Never count grenades out. You can find her mod here |
Type 56-1 |
Assault Rifle | ★★★★ | Core fodder (Until you mod her) | Grenadiers in this game suffer from being garbage unless they bring something special to the table. 416 has damage, SOPMOD has being a good AR, Zas has raw speed and area, and FAL has a triple blast. This pile of junk is a bad AK copy with a too-slow to do anything grenade. Her mod gives her actual consideration, but baseline is still cores. |
Tavor TAR-21 |
Assault Rifle | ★★★★ | Usable if desperate | She's one of the dolls of all time. Yup. |
Taurus ART556 |
Assault Rifle | ★★★★★ | Usable | Similar to G41 in performance (actually slightly worse, but not significantly) and the artist just drawing their weird fetishes that land you in jail. She's basically a 5 star equivalent of Tavor sharing the primary weakness of taking 6s to startup instead of 4. The skill is good while active, but YMMV. Honestly, the issue with any AR outside of the big mod ones, is that they just get gapped so hard unless they have a niche. ART556 does not. So you could use her, but....eh...? Extra notes available. |
T91 Assault Rifle |
Assault Rifle | ★★★★★ | Core fodder | Known on other servers as 5 cores. There's so much better now, there's really zero reason why you should run her. |
Steyr ACR |
Assault Rifle | ★★★★★ | Overly finnicky to use | The Steyr ACR is the gun the Pallet Rifles in EVA are based off of, and this one is about as useful. On one hand, it seems like she'd be good for para fairy and its debuffs (you get +25% final damage with that), except it isn't enough to make up for the debuffs still. It's also not very easy to get debuffed. Evaluation may change based on future enemies, but really it's not worth it when you have so many good ARs to choose from. |
StG-940 |
Assault Rifle | ★★★ | Login AR. Guess. | She's a generic login AR. No one cares. |
Spikes Tactical AR-15 Mod |
Assault Rifle | ★★★★★ | If you don't use her, you are wrong | The pinkhaired tryhard who is absolutely every bit as good as she says she is. 1 of the best sustained DPS ARs in the game, and can actually hit the RoF cap on her own. She can actually outDPS OTs-14 and 9A91 at night against up to moderately armoured opponents (moderate. Dont try to send her vs Hydras) As a bonus, her mod skill ups her DPS some more by making her pull out ANOTHER gun and throwing extra attacks that do a % of her main damage, with more damage if paired with M4Mod. Her mod skill however, does look absolutely retarded unless you're in her mod 3 form. Normally she's supposed to pull out another gun, but since her school skin and base sprite dont have that animation, she instead fires from her scope. |
Spikes Tactical AR-15 |
Assault Rifle | ★★★★ | Not as good as before, but still free and still 1 of the better things you get | AKA ST AR-15, aka Star-chan. High stats, two accessory slots, and Unique Ammo (that you need to farm for) that outperforms regular HV ammo and doesn't require forever to build up. While not considered as OP as she once was, she remains a good unit to raise; if you partially raise her, she basically hits close to RoF cap on her own. Her mod (and her equipment set) brings her back up to a decent spot as an AR. You can see her mod here |
SIG-556 |
Assault Rifle | ★★★★★ | Tried a new thing, turned out to not really be any better than the old things | Her skill does new and interesting things. The effect is... thoroughly average DPS for a 5 star AR. The problem is that while her initial burst is quite good, the stun puts a massive damper on things. While you can turn off her skill (it's a toggle), unlike K2, the off state isn't interesting at all, being effectively dead time for her skill. However, if you need burst in the time her skill actually works, she can put out. Just be VERY aware of her self-stun and how it can impact you. Because of that, you're likely better off using almost any other t-doll that doesn't require babysitting like she does. Also, I hope the picture makes you feel dirty, 'cause I felt dirty having to upload that here. |
SIG MCX |
Assault Rifle | ★★★★★ | Hark, an interesting AR for once | Status warfare doesn't come up too much in GFL too much given bosses are routinely immune to it and elites get shortened status effect durations, but if you actually need status effects from an AR, the stun is surprisingly far-reaching behind the initial target, and she prioritizes enemies suffering from debuffs. |
Class:
Skill:
Broken As Shit
Buff Acc
Buff Fp
Damage Amplification
Debuff Movespeed
Debuff Rof
Double Edged Sword
Grenade
Has A Passive
Hp Damage
Hp Shield
Multishot
Self Debuff Eva
Self Debuff Msd
Self Debuff Rof
Selfbuff Acc
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Damage
Selfbuff Fp
Selfbuff Rof
Stun Grenade
Stun Not A Grenade
Unique